<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>hellovulkantexture.h Example File | Qt GUI 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-hellovulkantexture-example.html">Hello Vulkan Texture Vulkan Example</a></td><td >hellovulkantexture.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">hellovulkantexture.h Example File</h1> <span class="subtitle">hellovulkantexture/hellovulkantexture.h</span> <!-- $$$hellovulkantexture/hellovulkantexture.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include <QVulkanWindow></span> <span class="preprocessor">#include <QImage></span> <span class="keyword">class</span> VulkanRenderer : <span class="keyword">public</span> <span class="type"><a href="qvulkanwindowrenderer.html">QVulkanWindowRenderer</a></span> { <span class="keyword">public</span>: VulkanRenderer(<span class="type"><a href="qvulkanwindow.html">QVulkanWindow</a></span> <span class="operator">*</span>w); <span class="type">void</span> initResources() override; <span class="type">void</span> initSwapChainResources() override; <span class="type">void</span> releaseSwapChainResources() override; <span class="type">void</span> releaseResources() override; <span class="type">void</span> startNextFrame() override; <span class="keyword">private</span>: VkShaderModule createShader(<span class="keyword">const</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span> <span class="operator">&</span>name); bool createTexture(<span class="keyword">const</span> <span class="type"><a href="../qtcore/qstring.html">QString</a></span> <span class="operator">&</span>name); bool createTextureImage(<span class="keyword">const</span> <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> <span class="operator">&</span>size<span class="operator">,</span> VkImage <span class="operator">*</span>image<span class="operator">,</span> VkDeviceMemory <span class="operator">*</span>mem<span class="operator">,</span> VkImageTiling tiling<span class="operator">,</span> VkImageUsageFlags usage<span class="operator">,</span> uint32_t memIndex); bool writeLinearImage(<span class="keyword">const</span> <span class="type"><a href="qimage.html">QImage</a></span> <span class="operator">&</span>img<span class="operator">,</span> VkImage image<span class="operator">,</span> VkDeviceMemory memory); <span class="type">void</span> ensureTexture(); <span class="type"><a href="qvulkanwindow.html">QVulkanWindow</a></span> <span class="operator">*</span>m_window; <span class="type">QVulkanDeviceFunctions</span> <span class="operator">*</span>m_devFuncs; VkDeviceMemory m_bufMem <span class="operator">=</span> VK_NULL_HANDLE; VkBuffer m_buf <span class="operator">=</span> VK_NULL_HANDLE; VkDescriptorBufferInfo m_uniformBufInfo<span class="operator">[</span><span class="type"><a href="qvulkanwindow.html">QVulkanWindow</a></span><span class="operator">::</span>MAX_CONCURRENT_FRAME_COUNT<span class="operator">]</span>; VkDescriptorPool m_descPool <span class="operator">=</span> VK_NULL_HANDLE; VkDescriptorSetLayout m_descSetLayout <span class="operator">=</span> VK_NULL_HANDLE; VkDescriptorSet m_descSet<span class="operator">[</span><span class="type"><a href="qvulkanwindow.html">QVulkanWindow</a></span><span class="operator">::</span>MAX_CONCURRENT_FRAME_COUNT<span class="operator">]</span>; VkPipelineCache m_pipelineCache <span class="operator">=</span> VK_NULL_HANDLE; VkPipelineLayout m_pipelineLayout <span class="operator">=</span> VK_NULL_HANDLE; VkPipeline m_pipeline <span class="operator">=</span> VK_NULL_HANDLE; VkSampler m_sampler <span class="operator">=</span> VK_NULL_HANDLE; VkImage m_texImage <span class="operator">=</span> VK_NULL_HANDLE; VkDeviceMemory m_texMem <span class="operator">=</span> VK_NULL_HANDLE; bool m_texLayoutPending <span class="operator">=</span> <span class="keyword">false</span>; VkImageView m_texView <span class="operator">=</span> VK_NULL_HANDLE; VkImage m_texStaging <span class="operator">=</span> VK_NULL_HANDLE; VkDeviceMemory m_texStagingMem <span class="operator">=</span> VK_NULL_HANDLE; bool m_texStagingPending <span class="operator">=</span> <span class="keyword">false</span>; <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> m_texSize; VkFormat m_texFormat; QMatrix4x4 m_proj; <span class="type">float</span> m_rotation <span class="operator">=</span> <span class="number">0.0f</span>; }; <span class="keyword">class</span> VulkanWindow : <span class="keyword">public</span> <span class="type"><a href="qvulkanwindow.html">QVulkanWindow</a></span> { <span class="keyword">public</span>: <span class="type"><a href="qvulkanwindowrenderer.html">QVulkanWindowRenderer</a></span> <span class="operator">*</span>createRenderer() override; }; </pre> </div> <!-- @@@hellovulkantexture/hellovulkantexture.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>