/* -*-c++-*- */ /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph * Copyright 2015 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ #ifndef OSGEARTH_AUTO_SCALE_H #define OSGEARTH_AUTO_SCALE_H 1 #include <osgEarth/Common> namespace osgEarth { /** * Usage: set your render bin to AUTO_SCALE_BIN and your * geometry will automatically draw at one pixel per meter. * * To enable: * * node->getOrCreateStateSet()->setRenderBinDetails(0, osgEarth::AUTO_SCALE_BIN); * * And to disable: * * node->getOrCreateStateSet()->setRenderBinToInherit(); */ extern OSGEARTH_EXPORT const std::string AUTO_SCALE_BIN; } #endif // OSGEARTH_AUTO_SCALE_H