<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>shakeit.qml Example File | Qt Sensors 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtsensors-index.html">Qt Sensors</a></td><td ><a href="qtsensors-shakeit-example.html">Qt Sensors - ShakeIt QML Example</a></td><td >shakeit.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">shakeit.qml Example File</h1> <span class="subtitle">shakeit/shakeit.qml</span> <!-- $$$shakeit/shakeit.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import QtSensors 5.0 import QtMultimedia 5.0 <span class="type">Rectangle</span> { <span class="name">id</span>: <span class="name">window</span> <span class="name">width</span>: <span class="number">320</span> <span class="name">height</span>: <span class="number">480</span> <span class="name">state</span>: <span class="string">"default"</span> <span class="type">Audio</span> { <span class="name">id</span> :<span class="name">phone</span> <span class="name">source</span>: <span class="string">"audio/phone.wav"</span> <span class="comment">//mono</span> } <span class="type">Audio</span> { <span class="name">id</span> :<span class="name">loopy2a_mono</span> <span class="name">source</span>: <span class="string">"audio/loopy2a_mono.wav"</span> <span class="comment">//mono</span> } <span class="type">Text</span> { <span class="name">id</span>: <span class="name">label</span> <span class="name">text</span>: <span class="name">qsTr</span>(<span class="string">"Shake to rotate triangles"</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">4</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> } <span class="type">Image</span> { <span class="name">id</span>: <span class="name">triangle1</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">source</span>: <span class="string">"content/triangle.png"</span> <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">height</span>); Behavior on <span class="name">x</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } Behavior on <span class="name">y</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } <span class="name">transform</span>: <span class="name">Rotation</span> { <span class="name">id</span>: <span class="name">myRot</span> } } <span class="type">Image</span> { <span class="name">id</span>: <span class="name">triangle2</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">source</span>: <span class="string">"content/triangle2.png"</span> <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">+</span> <span class="name">triangle2</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle2</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span>); Behavior on <span class="name">x</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } Behavior on <span class="name">y</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } } <span class="type">Image</span> { <span class="name">id</span>: <span class="name">triangle3</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">source</span>: <span class="string">"content/triangle3.png"</span> <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle3</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span>); Behavior on <span class="name">x</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } Behavior on <span class="name">y</span> { <span class="type">SmoothedAnimation</span> { <span class="name">velocity</span>: <span class="number">200</span> } } } <span class="name">states</span>: [ <span class="type">State</span> { <span class="name">name</span>: <span class="string">"rotated"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">180</span> } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">90</span> } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">270</span> } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"default"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">height</span>); } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">+</span> <span class="name">triangle2</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle2</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span>); } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>) <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> (<span class="name">triangle3</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span>); } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"whipped"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>:<span class="number">0</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>:<span class="number">0</span>; <span class="name">y</span>:<span class="name">triangle1</span>.<span class="name">x</span> <span class="operator">+</span> <span class="name">triangle1</span>.<span class="name">height</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>:<span class="number">0</span>; <span class="name">y</span>: <span class="name">triangle2</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">triangle2</span>.<span class="name">height</span>; } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"twistedR"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">270</span>; <span class="name">x</span>:<span class="name">window</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">triangle1</span>.<span class="name">width</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">180</span>; <span class="name">x</span>:<span class="name">window</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">triangle2</span>.<span class="name">width</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">90</span>; <span class="name">x</span>:<span class="name">window</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">width</span>; <span class="name">y</span>:<span class="name">triangle2</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">triangle2</span>.<span class="name">height</span>; } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"twistedL"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">270</span>; <span class="name">x</span>:<span class="number">0</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">180</span>; <span class="name">x</span>:<span class="number">0</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">90</span>; <span class="name">x</span>:<span class="number">0</span>; <span class="name">y</span>:<span class="name">triangle2</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">triangle2</span>.<span class="name">height</span>; } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"covered"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="operator">-</span> <span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="name">y</span>: <span class="name">window</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">triangle1</span>.<span class="name">height</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="name">triangle2</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="comment">// middle</span> <span class="name">y</span>: <span class="name">window</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">triangle2</span>.<span class="name">height</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: (<span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="operator">+</span> <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span>) <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="name">y</span>: <span class="name">window</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">height</span>; } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"hovered"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">90</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="operator">-</span> <span class="name">triangle1</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="name">y</span>: <span class="name">triangle1</span>.<span class="name">height</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">270</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="name">triangle2</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="comment">// middle</span> <span class="name">y</span>: <span class="name">triangle2</span>.<span class="name">height</span>; } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">195</span>; <span class="name">x</span>: (<span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="operator">+</span> <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span>) <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="name">y</span>: <span class="name">triangle3</span>.<span class="name">height</span> } }, <span class="type">State</span> { <span class="name">name</span> :<span class="string">"slammed"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="number">0</span>; <span class="name">y</span>: <span class="number">0</span> <span class="operator">+</span> <span class="number">30</span> } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">-</span> <span class="name">triangle2</span>.<span class="name">width</span>; <span class="name">y</span>: <span class="number">0</span> <span class="operator">+</span> <span class="number">30</span> ;} <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">rotation</span>: <span class="number">0</span>; <span class="name">x</span>: <span class="name">window</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>; <span class="name">y</span>:<span class="name">window</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">triangle3</span>.<span class="name">height</span>; } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"doubletapped"</span> <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">rotation</span>: <span class="number">114</span>; <span class="name">transformOrigin</span>: <span class="name">Item</span>.<span class="name">BottomLeft</span> } <span class="type">PropertyChanges</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">rotation</span>: <span class="number">120</span>; <span class="name">transformOrigin</span>: <span class="name">Item</span>.<span class="name">BottomLeft</span> } } ] <span class="name">transitions</span>: [ <span class="type">Transition</span> { <span class="type">ParallelAnimation</span> { <span class="type">NumberAnimation</span> { <span class="name">properties</span>: <span class="string">"x,y"</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>;<span class="name">duration</span>: <span class="number">2000</span>; } <span class="type">RotationAnimation</span> { <span class="name">id</span>: <span class="name">t1Rotation</span>; <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Clockwise</span> } <span class="type">RotationAnimation</span> { <span class="name">id</span>: <span class="name">t2Rotation</span>; <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">duration</span>: <span class="number">2000</span>; <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Counterclockwise</span> } <span class="type">RotationAnimation</span> { <span class="name">id</span>: <span class="name">t3Rotation</span>; <span class="name">target</span>: <span class="name">triangle3</span>; <span class="name">duration</span>: <span class="number">2000</span>; <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Clockwise</span> } } }, <span class="type">Transition</span> { <span class="name">to</span>: <span class="string">"slammed"</span> <span class="type">SequentialAnimation</span> { <span class="type">NumberAnimation</span> { <span class="name">properties</span>: <span class="string">"x"</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>;<span class="name">duration</span>: <span class="number">500</span>; } } }, <span class="type">Transition</span> { <span class="name">to</span>: <span class="string">"doubletapped"</span> <span class="type">SequentialAnimation</span> { <span class="type">PropertyAction</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">property</span>: <span class="string">"transformOrigin"</span> } <span class="type">PropertyAction</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">property</span>: <span class="string">"transformOrigin"</span> } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">properties</span>: <span class="string">"rotation"</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>;<span class="name">duration</span>: <span class="number">500</span>; } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">properties</span>: <span class="string">"rotation"</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>;<span class="name">duration</span>: <span class="number">1500</span>; } } }, <span class="type">Transition</span> { <span class="name">from</span>: <span class="string">"doubletapped"</span> <span class="type">SequentialAnimation</span> { <span class="type">NumberAnimation</span> { <span class="name">properties</span>: <span class="string">"rotation"</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>;<span class="name">duration</span>: <span class="number">1500</span>; } <span class="type">PropertyAction</span> { <span class="name">target</span>: <span class="name">triangle1</span>; <span class="name">property</span>: <span class="string">"transformOrigin"</span> } <span class="type">PropertyAction</span> { <span class="name">target</span>: <span class="name">triangle2</span>; <span class="name">property</span>: <span class="string">"transformOrigin"</span> } } } ] <span class="type"><a href="qml-qtsensors-sensorgesture.html">SensorGesture</a></span> { <span class="name">id</span>: <span class="name">sensorGesture</span> <span class="name">enabled</span>: <span class="number">true</span> <span class="name">gestures</span> : [<span class="string">"QtSensors.shake"</span>, <span class="string">"QtSensors.whip"</span>, <span class="string">"QtSensors.twist"</span>, <span class="string">"QtSensors.cover"</span>, <span class="string">"QtSensors.hover"</span>, <span class="string">"QtSensors.turnover"</span>, <span class="string">"QtSensors.pickup"</span>, <span class="string">"QtSensors.slam"</span> , <span class="string">"QtSensors.doubletap"</span>] <span class="name">onDetected</span>:{ <span class="name">console</span>.<span class="name">debug</span>(<span class="name">gesture</span>) <span class="name">label</span>.<span class="name">text</span> <span class="operator">=</span> <span class="name">gesture</span> <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"shake"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"rotated"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"rotated"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"whip"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"whipped"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"whipped"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"twistRight"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"twistedR"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"twistedR"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"twistLeft"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"twistedL"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"twistedL"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"cover"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"covered"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"covered"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"hover"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"hovered"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"hovered"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"turnover"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> <span class="name">loopy2a_mono</span>.<span class="name">play</span>(); <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"pickup"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> <span class="name">phone</span>.<span class="name">play</span>() <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"slam"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"slammed"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"slammed"</span> <span class="name">timer</span>.<span class="name">start</span>() } <span class="keyword">if</span> (<span class="name">gesture</span> <span class="operator">==</span> <span class="string">"doubletap"</span>) { <span class="name">window</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"doubletapped"</span> ? <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> : <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"doubletapped"</span> <span class="name">timer</span>.<span class="name">start</span>() } } } <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">timer</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">repeat</span>: <span class="number">false</span> <span class="name">interval</span>: <span class="number">3000</span> <span class="name">onTriggered</span>: { <span class="name">console</span>.<span class="name">log</span>(<span class="string">"timer triggered"</span>) <span class="name">window</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"default"</span> <span class="name">label</span>.<span class="name">text</span> <span class="operator">=</span> <span class="string">"Try another gesture"</span> } } } </pre> </div> <!-- @@@shakeit/shakeit.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>