<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qtcanvas3d-index.qdoc --> <title>Qt Canvas 3D 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td >Qt Canvas 3D</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#features">Features</a></li> <li class="level1"><a href="#getting-started">Getting Started</a></li> <li class="level1"><a href="#references">References</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt Canvas 3D</h1> <span class="subtitle"></span> <!-- $$$qtcanvas3d-index.html-description --> <div class="descr"> <a name="details"></a> <p>Qt Canvas 3D module provides a way to make WebGL-like 3D drawing calls from Qt Quick JavaScript.</p> <a name="features"></a> <h2 id="features">Features</h2> <ul> <li>Uses OpenGL or OpenGL ES 2 for rendering.</li> <li>Qt Quick 2 support.</li> <li>Use Qt Quick items as texture sources.</li> <li>Render content via offscreen framebuffer, or directly into Qt Quick scene background or foreground.</li> </ul> <a name="getting-started"></a> <h2 id="getting-started">Getting Started</h2> <p>To import Qt Canvas 3D QML types, add the following import statement to your <code>.qml</code> file:</p> <pre class="cpp"> import QtCanvas3D <span class="number">1.1</span> </pre> <p>See the <a href="qtcanvas3d-getting-started.html">Getting Started</a> page for further information on how to use Qt Canvas 3D in your application.</p> <a name="references"></a> <h2 id="references">References</h2> <ul> <li><a href="qtcanvas3d-getting-started.html">Qt Canvas 3D Getting Started</a></li> <li><a href="qtcanvas3d-qmlmodule.html">Qt Canvas 3D QML Types</a></li> <li><a href="qtcanvas3d-examples.html">Qt Canvas 3D Examples</a></li> <li><a href="qtcanvas3d-logging.html">Qt Canvas 3D Logging</a></li> <li><a href="qtcanvas3d-conformance-issues-html.html">Qt Canvas 3D Known WebGL Conformance Issues</a></li> </ul> </div> <!-- @@@qtcanvas3d-index.html --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>