<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopenglfunctions_es2.cpp --> <title>List of All Members for QOpenGLFunctions_ES2 | Qt GUI 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_ES2</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QOpenGLFunctions_ES2</h1> <p>This is the complete list of members for <a href="qopenglfunctions-es2.html">QOpenGLFunctions_ES2</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#QOpenGLFunctions_ES2">QOpenGLFunctions_ES2</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#dtor.QOpenGLFunctions_ES2">~QOpenGLFunctions_ES2</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_func">d_func</a></b></span>() : QAbstractOpenGLFunctionsPrivate *</li> <li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_func-1">d_func</a></b></span>() const : const QAbstractOpenGLFunctionsPrivate *</li> <li class="fn"><span class="name"><b><a href="qabstractopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QAbstractOpenGLFunctionsPrivate *</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendColor">glBlendColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBufferData">glBufferData</a></b></span>(GLenum , GLsizeiptr , const GLvoid *, GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , GLintptr , GLsizeiptr , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClear">glClear</a></b></span>(GLbitfield )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearColor">glClearColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearDepthf">glClearDepthf</a></b></span>(GLclampf )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glCullFace">glCullFace</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDepthRangef">glDepthRangef</a></b></span>(GLclampf , GLclampf )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDisable">glDisable</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glEnable">glEnable</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFinish">glFinish</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFlush">glFlush</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const GLchar *) : int</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetError">glGetError</a></b></span>() : GLenum</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span>(GLenum , GLenum , GLint *, GLint *)</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const GLchar *) : int</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , GLvoid **)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLclampf , GLboolean )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glShaderBinary">glShaderBinary</a></b></span>(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const GLchar **, const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li> <li class="fn"><span class="name"><b><a href="qopenglfunctions-es2.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li> <li class="fn"><span class="name"><b><a 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