<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qcamera.cpp --> <title>Camera QML Type | Qt 3D 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Camera QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#methods">Methods</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Camera QML Type</h1> <span class="subtitle"></span> <!-- $$$Camera-brief --> <p>Defines a view point through which the scene will be rendered. <a href="#details">More...</a></p> <!-- @@@Camera --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-camera.html"><a href="qt3drender-qcamera.html">QCamera</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-entity.html">Entity</a></p> </td></tr></table></div><ul> <li><a href="qml-qt3d-render-camera-members.html">List of all members, including inherited members</a></li> <li><a href="qml-qt3d-render-camera-obsolete.html">Obsolete members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#aspectRatio-prop">aspectRatio</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#bottom-prop">bottom</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#farPlane-prop">farPlane</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#fieldOfView-prop">fieldOfView</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#left-prop">left</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#nearPlane-prop">nearPlane</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#position-prop">position</a></b></b> : vector3d</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#projectionMatrix-prop">projectionMatrix</a></b></b> : matrix4x4</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#projectionType-prop">projectionType</a></b></b> : enumeration</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#right-prop">right</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#top-prop">top</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#upVector-prop">upVector</a></b></b> : vector3d</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a></b></b> : vector3d</li> <li class="fn"><b><b><a href="qml-qt3d-render-camera.html#viewVector-prop">viewVector</a></b></b> : vector3d</li> </ul> <a name="methods"></a> <h2 id="methods">Methods</h2> <ul> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#pan-method-1">pan</a></b></b>(real <i>angle</i>, vector3d <i>axis</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#pan-method">pan</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#panAboutViewCenter-method-1">panAboutViewCenter</a></b></b>(real <i>angle</i>, vector3d <i>axis</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#panAboutViewCenter-method">panAboutViewCenter</a></b></b>(real <i>angle</i>)</li> <li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#panRotation-method">panRotation</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#roll-method">roll</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rollAboutViewCenter-method">rollAboutViewCenter</a></b></b>(real <i>angle</i>)</li> <li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#rollRotation-method">rollRotation</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rotate-method">rotate</a></b></b>(quaternion <i>q</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rotateAboutViewCenter-method">rotateAboutViewCenter</a></b></b>(quaternion <i>q</i>)</li> <li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#rotation-method">rotation</a></b></b>(real <i>angle</i>, vector3d <i>axis</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#tilt-method">tilt</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#tiltAboutViewCenter-method">tiltAboutViewCenter</a></b></b>(real <i>angle</i>)</li> <li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#tiltRotation-method">tiltRotation</a></b></b>(real <i>angle</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#translate-method">translate</a></b></b>(vector3d <i>vLocal</i>, enumeration <i>option</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#translateWorld-method">translateWorld</a></b></b>(vector3d <i>vWorld</i>, enumeration <i>option</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewAll-method">viewAll</a></b></b>()</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewEntity-method">viewEntity</a></b></b>(Entity <i>entity</i>)</li> <li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewSphere-method">viewSphere</a></b></b>(vector3d <i>center</i>, real <i>radius</i>)</li> </ul> <!-- $$$Camera-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <!-- @@@Camera --> <h2>Property Documentation</h2> <!-- $$$aspectRatio --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="aspectRatio-prop"> <td class="tblQmlPropNode"><p> <a name="aspectRatio-prop"></a><span class="name">aspectRatio</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current aspect ratio of the camera.</p> </div></div><!-- @@@aspectRatio --> <br/> <!-- $$$bottom --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="bottom-prop"> <td class="tblQmlPropNode"><p> <a name="bottom-prop"></a><span class="name">bottom</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current bottom of the camera.</p> </div></div><!-- @@@bottom --> <br/> <!-- $$$farPlane --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="farPlane-prop"> <td class="tblQmlPropNode"><p> <a name="farPlane-prop"></a><span class="name">farPlane</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current camera far plane of the camera.</p> </div></div><!-- @@@farPlane --> <br/> <!-- $$$fieldOfView --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="fieldOfView-prop"> <td class="tblQmlPropNode"><p> <a name="fieldOfView-prop"></a><span class="name">fieldOfView</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current field of view of the camera in degrees.</p> </div></div><!-- @@@fieldOfView --> <br/> <!-- $$$left --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="left-prop"> <td class="tblQmlPropNode"><p> <a name="left-prop"></a><span class="name">left</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current left of the camera.</p> </div></div><!-- @@@left --> <br/> <!-- $$$nearPlane --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="nearPlane-prop"> <td class="tblQmlPropNode"><p> <a name="nearPlane-prop"></a><span class="name">nearPlane</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current camera near plane of the camera.</p> </div></div><!-- @@@nearPlane --> <br/> <!-- $$$position --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="position-prop"> <td class="tblQmlPropNode"><p> <a name="position-prop"></a><span class="name">position</span> : <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current position of the camera in coordinates relative to the parent entity.</p> </div></div><!-- @@@position --> <br/> <!-- $$$projectionMatrix --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="projectionMatrix-prop"> <td class="tblQmlPropNode"><p> <a name="projectionMatrix-prop"></a><span class="name">projectionMatrix</span> : <span class="type"><a href="../qtquick/qml-matrix4x4.html">matrix4x4</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current projection matrix of the camera.</p> </div></div><!-- @@@projectionMatrix --> <br/> <!-- $$$projectionType --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="projectionType-prop"> <td class="tblQmlPropNode"><p> <a name="projectionType-prop"></a><span class="name">projectionType</span> : <span class="type"><a href="../qtqml/qml-enumeration.html">enumeration</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the type of the camera projection.</p> <ul> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.OrthographicProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.PerspectiveProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.FrustumProjection</li> <li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.CustomProjection</li> </ul> <p><b>See also </b><a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::ProjectionType</a>.</p> </div></div><!-- @@@projectionType --> <br/> <!-- $$$right --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="right-prop"> <td class="tblQmlPropNode"><p> <a name="right-prop"></a><span class="name">right</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current right of the camera.</p> </div></div><!-- @@@right --> <br/> <!-- $$$top --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="top-prop"> <td class="tblQmlPropNode"><p> <a name="top-prop"></a><span class="name">top</span> : <span class="type"><a href="../qtqml/qml-real.html">real</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current top of the camera.</p> </div></div><!-- @@@top --> <br/> <!-- $$$upVector --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="upVector-prop"> <td class="tblQmlPropNode"><p> <a name="upVector-prop"></a><span class="name">upVector</span> : <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current up vector of the camera in coordinates relative to the parent entity.</p> </div></div><!-- @@@upVector --> <br/> <!-- $$$viewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="viewCenter-prop"> <td class="tblQmlPropNode"><p> <a name="viewCenter-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">viewCenter</span> : <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current view center of the camera in coordinates relative to the parent entity.</p> </div></div><!-- @@@viewCenter --> <br/> <!-- $$$viewVector --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="viewVector-prop"> <td class="tblQmlPropNode"><p> <a name="viewVector-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">viewVector</span> : <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the camera's view vector in coordinates relative to the parent entity.</p> </div></div><!-- @@@viewVector --> <br/> <h2>Method Documentation</h2> <!-- $$$pan --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="pan-method-1"> <td class="tblQmlFuncNode"><p> <a name="pan-method-1"></a><span class="type">void</span> <span class="name">pan</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>, <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>axis</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees on <i>axis</i>.</p> </div></div><!-- @@@pan --> <br/> <!-- $$$pan --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="pan-method"> <td class="tblQmlFuncNode"><p> <a name="pan-method"></a><span class="type">void</span> <span class="name">pan</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the pan angle of the camera by <i>angle</i> in degrees.</p> </div></div><!-- @@@pan --> <br/> <!-- $$$panAboutViewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="panAboutViewCenter-method-1"> <td class="tblQmlFuncNode"><p> <a name="panAboutViewCenter-method-1"></a><span class="type">void</span> <span class="name">panAboutViewCenter</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>, <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>axis</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees on <i>axis</i>.</p> </div></div><!-- @@@panAboutViewCenter --> <br/> <!-- $$$panAboutViewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="panAboutViewCenter-method"> <td class="tblQmlFuncNode"><p> <a name="panAboutViewCenter-method"></a><span class="type">void</span> <span class="name">panAboutViewCenter</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees.</p> </div></div><!-- @@@panAboutViewCenter --> <br/> <!-- $$$panRotation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="panRotation-method"> <td class="tblQmlFuncNode"><p> <a name="panRotation-method"></a><span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <span class="name">panRotation</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Returns the calculated pan rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.</p> </div></div><!-- @@@panRotation --> <br/> <!-- $$$roll --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="roll-method"> <td class="tblQmlFuncNode"><p> <a name="roll-method"></a><span class="type">void</span> <span class="name">roll</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera roll by <i>angle</i> in degrees.</p> </div></div><!-- @@@roll --> <br/> <!-- $$$rollAboutViewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="rollAboutViewCenter-method"> <td class="tblQmlFuncNode"><p> <a name="rollAboutViewCenter-method"></a><span class="type">void</span> <span class="name">rollAboutViewCenter</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera roll about view center by <i>angle</i> in degrees.</p> </div></div><!-- @@@rollAboutViewCenter --> <br/> <!-- $$$rollRotation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="rollRotation-method"> <td class="tblQmlFuncNode"><p> <a name="rollRotation-method"></a><span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <span class="name">rollRotation</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Returns the calculated roll rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.</p> </div></div><!-- @@@rollRotation --> <br/> <!-- $$$rotate --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="rotate-method"> <td class="tblQmlFuncNode"><p> <a name="rotate-method"></a><span class="type">void</span> <span class="name">rotate</span>(<span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <i>q</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Rotates the camera with the use of a Quaternion in <i>q</i>.</p> </div></div><!-- @@@rotate --> <br/> <!-- $$$rotateAboutViewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="rotateAboutViewCenter-method"> <td class="tblQmlFuncNode"><p> <a name="rotateAboutViewCenter-method"></a><span class="type">void</span> <span class="name">rotateAboutViewCenter</span>(<span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <i>q</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Rotates the camera about the view center with the use of a Quaternion in <i>q</i>.</p> </div></div><!-- @@@rotateAboutViewCenter --> <br/> <!-- $$$rotation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="rotation-method"> <td class="tblQmlFuncNode"><p> <a name="rotation-method"></a><span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <span class="name">rotation</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>, <span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>axis</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Returns the calculated rotation in relation to the <i>angle</i> in degrees and chosen <i>axis</i> taken in.</p> </div></div><!-- @@@rotation --> <br/> <!-- $$$tilt --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="tilt-method"> <td class="tblQmlFuncNode"><p> <a name="tilt-method"></a><span class="type">void</span> <span class="name">tilt</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the tilt angle of the camera by <i>angle</i> in degrees.</p> </div></div><!-- @@@tilt --> <br/> <!-- $$$tiltAboutViewCenter --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="tiltAboutViewCenter-method"> <td class="tblQmlFuncNode"><p> <a name="tiltAboutViewCenter-method"></a><span class="type">void</span> <span class="name">tiltAboutViewCenter</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Adjusts the camera tilt about view center by <i>angle</i> in degrees.</p> </div></div><!-- @@@tiltAboutViewCenter --> <br/> <!-- $$$tiltRotation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="tiltRotation-method"> <td class="tblQmlFuncNode"><p> <a name="tiltRotation-method"></a><span class="type"><a href="../qtquick/qml-quaternion.html">quaternion</a></span> <span class="name">tiltRotation</span>(<span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>angle</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Returns the calculated tilt rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.</p> </div></div><!-- @@@tiltRotation --> <br/> <!-- $$$translate --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="translate-method"> <td class="tblQmlFuncNode"><p> <a name="translate-method"></a><span class="type">void</span> <span class="name">translate</span>(<span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>vLocal</i>, <span class="type"><a href="../qtqml/qml-enumeration.html">enumeration</a></span> <i>option</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Translates the camera's position and its view vector by <i>vLocal</i> in local coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p> <ul> <li>Camera.TranslateViewCenter</li> <li>Camera.DontTranslateViewCenter</li> </ul> <p><b>See also </b><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a>.</p> </div></div><!-- @@@translate --> <br/> <!-- $$$translateWorld --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="translateWorld-method"> <td class="tblQmlFuncNode"><p> <a name="translateWorld-method"></a><span class="type">void</span> <span class="name">translateWorld</span>(<span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>vWorld</i>, <span class="type"><a href="../qtqml/qml-enumeration.html">enumeration</a></span> <i>option</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Translates the camera's position and its view vector by <i>vWorld</i> in world coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p> <ul> <li>Camera.TranslateViewCenter</li> <li>Camera.DontTranslateViewCenter</li> </ul> <p><b>See also </b><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a>.</p> </div></div><!-- @@@translateWorld --> <br/> <!-- $$$viewAll --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="viewAll-method"> <td class="tblQmlFuncNode"><p> <a name="viewAll-method"></a><span class="type">void</span> <span class="name">viewAll</span>()</p></td></tr> </table></div> </div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is the center of the scene's bounding volume and the entire scene fits in the view port.</p> <p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p> </div></div><!-- @@@viewAll --> <br/> <!-- $$$viewEntity --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="viewEntity-method"> <td class="tblQmlFuncNode"><p> <a name="viewEntity-method"></a><span class="type">void</span> <span class="name">viewEntity</span>(<span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> <i>entity</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is the center of the entity's bounding volume and the entire entity fits in the view port.</p> <p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p> </div></div><!-- @@@viewEntity --> <br/> <!-- $$$viewSphere --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="viewSphere-method"> <td class="tblQmlFuncNode"><p> <a name="viewSphere-method"></a><span class="type">void</span> <span class="name">viewSphere</span>(<span class="type"><a href="../qtquick/qml-vector3d.html">vector3d</a></span> <i>center</i>, <span class="type"><a href="../qtqml/qml-real.html">real</a></span> <i>radius</i>)</p></td></tr> </table></div> </div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is <i>center</i> and a sphere of <i>radius</i> fits in the view port.</p> <p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p> </div></div><!-- @@@viewSphere --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>