<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qscenechange.cpp --> <title>QSceneChange Class | Qt 3D 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QSceneChange</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QSceneChange Class</h1> <span class="small-subtitle">(<a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a>)<br/></span> <!-- $$$QSceneChange-brief --> <p>The base class for changes that can be sent and received by Qt3D's change notification system. <a href="#details">More...</a></p> <!-- @@@QSceneChange --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DCore/QSceneChange></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a>, <a href="qt3dcore-qcomponentremovedchange.html">Qt3DCore::QComponentRemovedChange</a>, <a href="qt3dcore-qnodecommand.html">Qt3DCore::QNodeCommand</a>, <a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a>, <a href="qt3dcore-qnodedestroyedchange.html">Qt3DCore::QNodeDestroyedChange</a>, <a href="qt3dcore-qpropertyupdatedchangebase.html">Qt3DCore::QPropertyUpdatedChangeBase</a>, <a href="qt3dcore-qpropertyvalueaddedchangebase.html">Qt3DCore::QPropertyValueAddedChangeBase</a>, and <a href="qt3dcore-qpropertyvalueremovedchangebase.html">Qt3DCore::QPropertyValueRemovedChangeBase</a></p> </td></tr></table></div><ul> <li><a href="qt3dcore-qscenechange-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">DeliveryFlag</a></b> { BackendNodes, Nodes, DeliverToAll }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">DeliveryFlags</a></b></td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#dtor.QSceneChange">~QSceneChange</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QSceneChange::DeliveryFlags </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#deliveryFlags">deliveryFlags</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#setDeliveryFlags">setDeliveryFlags</a></b>(Qt3DCore::QSceneChange::DeliveryFlags <i>flags</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#subjectId">subjectId</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::ChangeFlag </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#type">type</a></b>() const</td></tr> </table></div> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#QSceneChange">QSceneChange</a></b>(Qt3DCore::ChangeFlag <i>type</i>, Qt3DCore::QNodeId <i>subjectId</i>)</td></tr> </table></div> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#ChangeFlag-enum">ChangeFlag</a></b> { NodeCreated, NodeDeleted, PropertyUpdated, PropertyValueAdded, ..., AllChanges }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">QSceneChangePtr</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QSceneChange-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The base class for changes that can be sent and received by Qt3D's change notification system.</p> </div> <!-- @@@QSceneChange --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$DeliveryFlag$$$BackendNodes$$$Nodes$$$DeliverToAll --> <h3 class="flags" id="DeliveryFlag-enum"><a name="DeliveryFlag-enum"></a>enum QSceneChange::<span class="name">DeliveryFlag</span><br/>flags QSceneChange::<span class="name">DeliveryFlags</span></h3> <p>The types of change that can be sent and received by Qt3D's change notification system.</p> <div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr> <tr><td class="topAlign"><code>Qt3DCore::QSceneChange::BackendNodes</code></td><td class="topAlign tblval"><code>0x0001</code></td></tr> <tr><td class="topAlign"><code>Qt3DCore::QSceneChange::Nodes</code></td><td class="topAlign tblval"><code>0x0010</code></td></tr> <tr><td class="topAlign"><code>Qt3DCore::QSceneChange::DeliverToAll</code></td><td class="topAlign tblval"><code>BackendNodes | Nodes</code></td></tr> </table></div> <p>The DeliveryFlags type is a typedef for <a href="../qtcore/qflags.html">QFlags</a><DeliveryFlag>. It stores an OR combination of DeliveryFlag values.</p> <!-- @@@DeliveryFlag --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QSceneChange[overload1]$$$QSceneChangeQt3DCore::ChangeFlagQt3DCore::QNodeId --> <h3 class="fn" id="QSceneChange"><a name="QSceneChange"></a><code>[protected] </code>QSceneChange::<span class="name">QSceneChange</span>(<span class="type">Qt3DCore::ChangeFlag</span> <i>type</i>, <span class="type">Qt3DCore::QNodeId</span> <i>subjectId</i>)</h3> <p>Constructs a new <a href="qt3dcore-qscenechange.html">QSceneChange</a> with <i>type</i> and <i>subjectId</i>.</p> <!-- @@@QSceneChange --> <!-- $$$~QSceneChange[overload1]$$$~QSceneChange --> <h3 class="fn" id="dtor.QSceneChange"><a name="dtor.QSceneChange"></a><code>[virtual] </code>QSceneChange::<span class="name">~QSceneChange</span>()</h3> <p>Destroys the instance of QSceneChange. The destructor is virtual.</p><!-- @@@~QSceneChange --> <!-- $$$deliveryFlags[overload1]$$$deliveryFlags --> <h3 class="fn" id="deliveryFlags"><a name="deliveryFlags"></a><span class="type">Qt3DCore::QSceneChange::DeliveryFlags</span> QSceneChange::<span class="name">deliveryFlags</span>() const</h3> <p>Returns the set delivery flags.</p> <p><b>See also </b><a href="qt3dcore-qscenechange.html#setDeliveryFlags">setDeliveryFlags</a>().</p> <!-- @@@deliveryFlags --> <!-- $$$setDeliveryFlags[overload1]$$$setDeliveryFlagsQt3DCore::QSceneChange::DeliveryFlags --> <h3 class="fn" id="setDeliveryFlags"><a name="setDeliveryFlags"></a><span class="type">void</span> QSceneChange::<span class="name">setDeliveryFlags</span>(<span class="type">Qt3DCore::QSceneChange::DeliveryFlags</span> <i>flags</i>)</h3> <p>Sets the delivery flags of the change to <i>flags</i>.</p> <p><b>See also </b><a href="qt3dcore-qscenechange.html#deliveryFlags">deliveryFlags</a>().</p> <!-- @@@setDeliveryFlags --> <!-- $$$subjectId[overload1]$$$subjectId --> <h3 class="fn" id="subjectId"><a name="subjectId"></a><span class="type">Qt3DCore::QNodeId</span> QSceneChange::<span class="name">subjectId</span>() const</h3> <p>Returns scene change subject id.</p> <!-- @@@subjectId --> <!-- $$$type[overload1]$$$type --> <h3 class="fn" id="type"><a name="type"></a><span class="type">Qt3DCore::ChangeFlag</span> QSceneChange::<span class="name">type</span>() const</h3> <p>Returns the scene change type.</p> <!-- @@@type --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$ChangeFlag$$$NodeCreated$$$NodeDeleted$$$PropertyUpdated$$$PropertyValueAdded$$$PropertyValueRemoved$$$ComponentAdded$$$ComponentRemoved$$$CommandRequested$$$CallbackTriggered$$$AllChanges --> <h3 class="flags" id="ChangeFlag-enum"><a name="ChangeFlag-enum"></a>enum Qt3DCore::<span class="name">ChangeFlag</span><br/>flags Qt3DCore::<span class="name">ChangeFlags</span></h3> <p>The types of change that can be sent and received by Qt3D's change notification system.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>Qt3DCore::NodeCreated</code></td><td class="topAlign tblval"><code>1 << 0</code></td><td class="topAlign">A new instance of a <a href="qt3dcore-qnode.html">QNode</a> subclass has been created.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::NodeDeleted</code></td><td class="topAlign tblval"><code>1 << 1</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been deleted.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyUpdated</code></td><td class="topAlign tblval"><code>1 << 2</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> property has been updated.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyValueAdded</code></td><td class="topAlign tblval"><code>1 << 3</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been added to the scene.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyValueRemoved</code></td><td class="topAlign tblval"><code>1 << 4</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been removed from the scene.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::CommandRequested</code></td><td class="topAlign tblval"><code>1 << 7</code></td><td class="topAlign">A <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> has been sent between a node and its backend.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::ComponentAdded</code></td><td class="topAlign tblval"><code>1 << 5</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been added to a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::ComponentRemoved</code></td><td class="topAlign tblval"><code>1 << 6</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been removed from a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::CallbackTriggered</code></td><td class="topAlign tblval"><code>1 << 8</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> triggered a callback.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::AllChanges</code></td><td class="topAlign tblval"><code>0xFFFFFFFF</code></td><td class="topAlign">Allows an observer to monitor for any of the above changes.</td></tr> </table></div> <p>The ChangeFlags type is a typedef for <a href="../qtcore/qflags.html">QFlags</a><ChangeFlag>. It stores an OR combination of ChangeFlag values.</p> <!-- @@@ChangeFlag --> <!-- $$$QSceneChangePtr --> <h3 class="fn" id="QSceneChangePtr-typedef"><a name="QSceneChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QSceneChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qscenechange.html">QSceneChange</a>.</p> <!-- @@@QSceneChangePtr --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>