<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qt3dcore-module.qdoc --> <title>Qt 3D Core QML Types | Qt 3D 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Core QML Types</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#qml-types">QML Types</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt 3D Core QML Types</h1> <span class="subtitle"></span> <!-- $$$Qt3D.Core-description --> <div class="descr"> <a name="details"></a> <p>To import and use the module's QML types, use the following statement:</p> <pre class="cpp plain"> import Qt3D.Core 2.0 </pre> <p>See <a href="qt3d-qml.html">Qt 3D QML Types</a> for a list of all QML types in Qt 3D.</p> <a name="qml-types"></a> <h2 id="qml-types">QML Types</h2> </div> <!-- @@@Qt3D.Core --> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-abstractskeleton.html">AbstractSkeleton</a></p></td><td class="tblDescr"><p>A skeleton contains the joints for a skinned mesh</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-armature.html">Armature</a></p></td><td class="tblDescr"><p>Used to calculate skinning transform matrices and set them on shaders</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-component3d.html">Component3D</a></p></td><td class="tblDescr"><p>Provides the base type for creating Qt 3D components</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entity.html">Entity</a></p></td><td class="tblDescr"><p>Node subclass that can aggregate several Component3D instances that will specify its behavior</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entityloader.html">EntityLoader</a></p></td><td class="tblDescr"><p>Provides a way to dynamically load an Entity subtree</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-joint.html">Joint</a></p></td><td class="tblDescr"><p>Used to transforms parts of skinned meshes</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-node.html">Node</a></p></td><td class="tblDescr"><p>A base QML type that other types inherit. It cannot be directly created</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-nodeinstantiator.html">NodeInstantiator</a></p></td><td class="tblDescr"><p>Dynamically creates nodes</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-quaternionanimation.html">QuaternionAnimation</a></p></td><td class="tblDescr"><p>A PropertyAnimation for quaternions</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeleton.html">Skeleton</a></p></td><td class="tblDescr"><p>Holds the data for a skeleton to be used with skinned meshes</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeletonloader.html">SkeletonLoader</a></p></td><td class="tblDescr"><p>Used to load a skeleton of joints from file</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-transform.html">Transform</a></p></td><td class="tblDescr"><p>Used to perform transforms on meshes</p></td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>