'''OpenGL extension NV.geometry_shader4 This module customises the behaviour of the OpenGL.raw.GL.NV.geometry_shader4 to provide a more Python-friendly API Overview (from the spec) This extension builds upon the EXT_geometry_shader4 specification to provide two additional capabilities: * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when geometry shaders are enabled. Such primitives will be tessellated into individual triangles. * Setting the value of GEOMETRY_VERTICES_OUT_EXT will take effect immediately. It is not necessary to link the program object in order for this change to take effect, as is the case in the EXT version of this extension. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/geometry_shader4.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.geometry_shader4 import * from OpenGL.raw.GL.NV.geometry_shader4 import _EXTENSION_NAME def glInitGeometryShader4NV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION