<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- paintsystem.qdoc --> <title>Rendering in 3D | Qt GUI 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtgui-index.html">Qt GUI</a></td><td >Rendering in 3D</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Rendering in 3D</h1> <span class="subtitle"></span> <!-- $$$painting-3D-description --> <div class="descr"> <a name="details"></a> </div> <!-- @@@painting-3D --> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglvertexarrayobject-binder.html">QOpenGLVertexArrayObject::Binder</a></p></td><td class="tblDescr"><p>QOpenGLVertexArrayObject::Binder class is a convenience class to help with the binding and releasing of OpenGL Vertex Array Objects</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qgenericmatrix.html">QGenericMatrix</a></p></td><td class="tblDescr"><p>Template class that represents a NxM transformation matrix with N columns and M rows</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qmatrix4x4.html">QMatrix4x4</a></p></td><td class="tblDescr"><p>Represents a 4x4 transformation matrix in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopenglbuffer.html">QOpenGLBuffer</a></p></td><td class="tblDescr"><p>Functions for creating and managing OpenGL buffer objects</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopengldebuglogger.html">QOpenGLDebugLogger</a></p></td><td class="tblDescr"><p>Enables logging of OpenGL debugging messages</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopengldebugmessage.html">QOpenGLDebugMessage</a></p></td><td class="tblDescr"><p>Wraps an OpenGL debug message</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglextrafunctions.html">QOpenGLExtraFunctions</a></p></td><td class="tblDescr"><p>Cross-platform access to the OpenGL ES 3.0, 3.1 and 3.2 API</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopenglframebufferobject.html">QOpenGLFramebufferObject</a></p></td><td class="tblDescr"><p>Encapsulates an OpenGL framebuffer object</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglframebufferobjectformat.html">QOpenGLFramebufferObjectFormat</a></p></td><td class="tblDescr"><p>Specifies the format of an OpenGL framebuffer object</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopenglfunctions.html">QOpenGLFunctions</a></p></td><td class="tblDescr"><p>Cross-platform access to the OpenGL ES 2.0 API</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglpaintdevice.html">QOpenGLPaintDevice</a></p></td><td class="tblDescr"><p>Enables painting to an OpenGL context using QPainter</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopenglshader.html">QOpenGLShader</a></p></td><td class="tblDescr"><p>Allows OpenGL shaders to be compiled</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglshaderprogram.html">QOpenGLShaderProgram</a></p></td><td class="tblDescr"><p>Allows OpenGL shader programs to be linked and used</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopengltextureblitter.html">QOpenGLTextureBlitter</a></p></td><td class="tblDescr"><p>Convenient way to draw textured quads via OpenGL</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopengltimemonitor.html">QOpenGLTimeMonitor</a></p></td><td class="tblDescr"><p>Wraps a sequence of OpenGL timer query objects</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qopengltimerquery.html">QOpenGLTimerQuery</a></p></td><td class="tblDescr"><p>Wraps an OpenGL timer query object</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qopenglvertexarrayobject.html">QOpenGLVertexArrayObject</a></p></td><td class="tblDescr"><p>Wraps an OpenGL Vertex Array Object</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qquaternion.html">QQuaternion</a></p></td><td class="tblDescr"><p>Represents a quaternion consisting of a vector and scalar</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qvector2d.html">QVector2D</a></p></td><td class="tblDescr"><p>Represents a vector or vertex in 2D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qvector3d.html">QVector3D</a></p></td><td class="tblDescr"><p>Represents a vector or vertex in 3D space</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qvector4d.html">QVector4D</a></p></td><td class="tblDescr"><p>Represents a vector or vertex in 4D space</p></td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>