<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt Data Visualization 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-qmlaxisdrag-example.html">Qt Quick 2 Axis Dragging Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">qmlaxisdrag/qml/qmlaxisdrag/main.qml</span> <!-- $$$qmlaxisdrag/qml/qmlaxisdrag/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.1 import QtDataVisualization 1.1 import "." <span class="type"><a href="../qtquick/qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">mainView</span> <span class="name">width</span>: <span class="number">800</span> <span class="name">height</span>: <span class="number">600</span> <span class="name">visible</span>: <span class="number">true</span> property <span class="type"><a href="../qtqml/qml-int.html">int</a></span> <span class="name">selectedAxisLabel</span>: -<span class="number">1</span> property <span class="type"><a href="../qtqml/qml-real.html">real</a></span> <span class="name">dragSpeedModifier</span>: <span class="number">100.0</span> property <span class="type"><a href="../qtqml/qml-int.html">int</a></span> <span class="name">currentMouseX</span>: -<span class="number">1</span> property <span class="type"><a href="../qtqml/qml-int.html">int</a></span> <span class="name">currentMouseY</span>: -<span class="number">1</span> property <span class="type"><a href="../qtqml/qml-int.html">int</a></span> <span class="name">previousMouseX</span>: -<span class="number">1</span> property <span class="type"><a href="../qtqml/qml-int.html">int</a></span> <span class="name">previousMouseY</span>: -<span class="number">1</span> <span class="type"><a href="../qtqml/qml-qtqml-models-listmodel.html">ListModel</a></span> { <span class="name">id</span>: <span class="name">graphModel</span> <span class="type"><a href="../qtqml/qml-qtqml-models-listelement.html">ListElement</a></span>{ <span class="name">xPos</span>: <span class="number">0.0</span>; <span class="name">yPos</span>: <span class="number">0.0</span>; <span class="name">zPos</span>: <span class="number">0.0</span>; <span class="name">rotation</span>: <span class="string">"@0,0,0,0"</span> } <span class="type"><a href="../qtqml/qml-qtqml-models-listelement.html">ListElement</a></span>{ <span class="name">xPos</span>: <span class="number">1.0</span>; <span class="name">yPos</span>: <span class="number">1.0</span>; <span class="name">zPos</span>: <span class="number">1.0</span>; <span class="name">rotation</span>: <span class="string">"@45,1,1,1"</span> } } <span class="type"><a href="../qtqml/qml-qtqml-timer.html">Timer</a></span> { <span class="name">id</span>: <span class="name">dataTimer</span> <span class="name">interval</span>: <span class="number">1</span> <span class="name">running</span>: <span class="number">true</span> <span class="name">repeat</span>: <span class="number">true</span> property <span class="type"><a href="../qtqml/qml-bool.html">bool</a></span> <span class="name">isIncreasing</span>: <span class="number">true</span> property <span class="type"><a href="../qtqml/qml-real.html">real</a></span> <span class="name">rotationAngle</span>: <span class="number">0</span> <span class="keyword">function</span> <span class="name">generateQuaternion</span>() { <span class="keyword">return</span> <span class="string">"@"</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">random</span>() <span class="operator">*</span> <span class="number">360</span> <span class="operator">+</span> <span class="string">","</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">random</span>() <span class="operator">+</span> <span class="string">","</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">random</span>() <span class="operator">+</span> <span class="string">","</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">random</span>() } <span class="keyword">function</span> <span class="name">appendRow</span>() { <span class="name">graphModel</span>.<span class="name">append</span>({"xPos": <span class="name">Math</span>.<span class="name">random</span>(), "yPos": <span class="name">Math</span>.<span class="name">random</span>(), "zPos": <span class="name">Math</span>.<span class="name">random</span>(), "rotation": <span class="name">generateQuaternion</span>() }); } <span class="name">onTriggered</span>: { <span class="name">rotationAngle</span> <span class="operator">=</span> <span class="name">rotationAngle</span> <span class="operator">+</span> <span class="number">1</span> <span class="name">qtCube</span>.<span class="name">setRotationAxisAndAngle</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">1</span>,<span class="number">0</span>,<span class="number">1</span>), <span class="name">rotationAngle</span>) <span class="name">scatterSeries</span>.<span class="name">setMeshAxisAndAngle</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">1</span>,<span class="number">1</span>,<span class="number">1</span>), <span class="name">rotationAngle</span>) <span class="keyword">if</span> (<span class="name">isIncreasing</span>) { <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="number">10</span>; i++) <span class="name">appendRow</span>() <span class="keyword">if</span> (<span class="name">graphModel</span>.<span class="name">count</span> <span class="operator">></span> <span class="number">2002</span>) { <span class="name">scatterGraph</span>.<span class="name">theme</span> <span class="operator">=</span> <span class="name">isabelleTheme</span> <span class="name">isIncreasing</span> <span class="operator">=</span> <span class="number">false</span> } } <span class="keyword">else</span> { <span class="name">graphModel</span>.<span class="name">remove</span>(<span class="number">2</span>, <span class="number">10</span>); <span class="keyword">if</span> (<span class="name">graphModel</span>.<span class="name">count</span> <span class="operator">==</span> <span class="number">2</span>) { <span class="name">scatterGraph</span>.<span class="name">theme</span> <span class="operator">=</span> <span class="name">dynamicColorTheme</span> <span class="name">isIncreasing</span> <span class="operator">=</span> <span class="number">true</span> } } } } <span class="type"><a href="qml-qtdatavisualization-themecolor.html">ThemeColor</a></span> { <span class="name">id</span>: <span class="name">dynamicColor</span> ColorAnimation on <span class="name">color</span> { <span class="name">from</span>: <span class="string">"red"</span> <span class="name">to</span>: <span class="string">"yellow"</span> <span class="name">duration</span>: <span class="number">2000</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> } } <span class="type"><a href="qml-qtdatavisualization-theme3d.html">Theme3D</a></span> { <span class="name">id</span>: <span class="name">dynamicColorTheme</span> <span class="name">type</span>: <span class="name">Theme3D</span>.<span class="name">ThemeEbony</span> <span class="name">baseColors</span>: [<span class="name">dynamicColor</span>] <span class="name">font</span>.pointSize: <span class="number">50</span> <span class="name">labelBorderEnabled</span>: <span class="number">true</span> <span class="name">labelBackgroundColor</span>: <span class="string">"gold"</span> <span class="name">labelTextColor</span>: <span class="string">"black"</span> } <span class="type"><a href="qml-qtdatavisualization-theme3d.html">Theme3D</a></span> { <span class="name">id</span>: <span class="name">isabelleTheme</span> <span class="name">type</span>: <span class="name">Theme3D</span>.<span class="name">ThemeIsabelle</span> <span class="name">font</span>.pointSize: <span class="number">50</span> <span class="name">labelBorderEnabled</span>: <span class="number">true</span> <span class="name">labelBackgroundColor</span>: <span class="string">"gold"</span> <span class="name">labelTextColor</span>: <span class="string">"black"</span> } <span class="type"><a href="../qtquick/qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">dataView</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="type"><a href="qml-qtdatavisualization-scatter3d.html">Scatter3D</a></span> { <span class="name">id</span>: <span class="name">scatterGraph</span> <span class="name">inputHandler</span>: <span class="number">null</span> <span class="name">width</span>: <span class="name">dataView</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">dataView</span>.<span class="name">height</span> <span class="name">theme</span>: <span class="name">dynamicColorTheme</span> <span class="name">shadowQuality</span>: <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityLow</span> <span class="name">scene</span>.activeCamera.yRotation: <span class="number">45.0</span> <span class="name">scene</span>.activeCamera.xRotation: <span class="number">45.0</span> <span class="name">scene</span>.activeCamera.zoomLevel: <span class="number">75.0</span> <span class="type"><a href="qml-qtdatavisualization-scatter3dseries.html">Scatter3DSeries</a></span> { <span class="name">id</span>: <span class="name">scatterSeries</span> <span class="name">itemLabelFormat</span>: <span class="string">"X:@xLabel Y:@yLabel Z:@zLabel"</span> <span class="name">mesh</span>: <span class="name">Abstract3DSeries</span>.<span class="name">MeshCube</span> <span class="type"><a href="qml-qtdatavisualization-itemmodelscatterdataproxy.html">ItemModelScatterDataProxy</a></span> { <span class="name">itemModel</span>: <span class="name">graphModel</span> <span class="name">xPosRole</span>: <span class="string">"xPos"</span> <span class="name">yPosRole</span>: <span class="string">"yPos"</span> <span class="name">zPosRole</span>: <span class="string">"zPos"</span> <span class="name">rotationRole</span>: <span class="string">"rotation"</span> } } <span class="name">customItemList</span>: [ <span class="type"><a href="qml-qtdatavisualization-custom3ditem.html">Custom3DItem</a></span> { <span class="name">id</span>: <span class="name">qtCube</span> <span class="name">meshFile</span>: <span class="string">":/mesh/cube"</span> <span class="name">textureFile</span>: <span class="string">":/texture/texture"</span> <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.65</span>,<span class="number">0.35</span>,<span class="number">0.65</span>) <span class="name">scaling</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.3</span>,<span class="number">0.3</span>,<span class="number">0.3</span>) } ] <span class="name">onSelectedElementChanged</span>: { <span class="keyword">if</span> (<span class="name">selectedElement</span> <span class="operator">>=</span> <span class="name">AbstractGraph3D</span>.<span class="name">ElementAxisXLabel</span> <span class="operator">&&</span> <span class="name">selectedElement</span> <span class="operator"><=</span> <span class="name">AbstractGraph3D</span>.<span class="name">ElementAxisZLabel</span>) <span class="name">selectedAxisLabel</span> <span class="operator">=</span> <span class="name">selectedElement</span> <span class="keyword">else</span> <span class="name">selectedAxisLabel</span> <span class="operator">=</span> -<span class="number">1</span> } } <span class="type"><a href="../qtquick/qml-qtquick-mousearea.html">MouseArea</a></span> { <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">hoverEnabled</span>: <span class="number">true</span> <span class="name">acceptedButtons</span>: <span class="name">Qt</span>.<span class="name">LeftButton</span> <span class="name">onPositionChanged</span>: { <span class="name">currentMouseX</span> <span class="operator">=</span> <span class="name">mouse</span>.<span class="name">x</span>; <span class="name">currentMouseY</span> <span class="operator">=</span> <span class="name">mouse</span>.<span class="name">y</span>; <span class="keyword">if</span> (<span class="name">pressed</span> <span class="operator">&&</span> <span class="name">selectedAxisLabel</span> <span class="operator">!=</span> -<span class="number">1</span>) <span class="name">dragAxis</span>(); <span class="name">previousMouseX</span> <span class="operator">=</span> <span class="name">currentMouseX</span>; <span class="name">previousMouseY</span> <span class="operator">=</span> <span class="name">currentMouseY</span>; } <span class="name">onPressed</span>: { <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">selectionQueryPosition</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">point</span>(<span class="name">mouse</span>.<span class="name">x</span>, <span class="name">mouse</span>.<span class="name">y</span>); } <span class="name">onReleased</span>: { <span class="comment">// We need to clear mouse positions and selected axis, because touch devices cannot</span> <span class="comment">// track position all the time</span> <span class="name">selectedAxisLabel</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">currentMouseX</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">currentMouseY</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">previousMouseX</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">previousMouseY</span> <span class="operator">=</span> -<span class="number">1</span> } } } <span class="keyword">function</span> <span class="name">dragAxis</span>() { <span class="comment">// Do nothing if previous mouse position is uninitialized</span> <span class="keyword">if</span> (<span class="name">previousMouseX</span> <span class="operator">===</span> -<span class="number">1</span>) <span class="keyword">return</span> <span class="comment">// Directional drag multipliers based on rotation. Camera is locked to 45 degrees, so we</span> <span class="comment">// can use one precalculated value instead of calculating xx, xy, zx and zy individually</span> var <span class="name">cameraMultiplier</span> = <span class="number">0.70710678</span> <span class="comment">// Calculate the mouse move amount</span> var <span class="name">moveX</span> = <span class="name">currentMouseX</span> <span class="operator">-</span> <span class="name">previousMouseX</span> var <span class="name">moveY</span> = <span class="name">currentMouseY</span> <span class="operator">-</span> <span class="name">previousMouseY</span> <span class="comment">// Adjust axes</span> <span class="keyword">switch</span> (<span class="name">selectedAxisLabel</span>) { <span class="keyword">case</span> <span class="name">AbstractGraph3D</span>.<span class="name">ElementAxisXLabel</span>: var <span class="name">distance</span> = ((<span class="name">moveX</span> <span class="operator">-</span> <span class="name">moveY</span>) <span class="operator">*</span> <span class="name">cameraMultiplier</span>) <span class="operator">/</span> <span class="name">dragSpeedModifier</span> <span class="comment">// Check if we need to change min or max first to avoid invalid ranges</span> <span class="keyword">if</span> (<span class="name">distance</span> <span class="operator">></span> <span class="number">0</span>) { <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">min</span> <span class="operator">-=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">max</span> <span class="operator">-=</span> <span class="name">distance</span> } <span class="keyword">else</span> { <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">max</span> <span class="operator">-=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">min</span> <span class="operator">-=</span> <span class="name">distance</span> } <span class="keyword">break</span> <span class="keyword">case</span> <span class="name">AbstractGraph3D</span>.<span class="name">ElementAxisYLabel</span>: <span class="name">distance</span> <span class="operator">=</span> <span class="name">moveY</span> <span class="operator">/</span> <span class="name">dragSpeedModifier</span> <span class="comment">// Check if we need to change min or max first to avoid invalid ranges</span> <span class="keyword">if</span> (<span class="name">distance</span> <span class="operator">></span> <span class="number">0</span>) { <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">max</span> <span class="operator">+=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">min</span> <span class="operator">+=</span> <span class="name">distance</span> } <span class="keyword">else</span> { <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">min</span> <span class="operator">+=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">max</span> <span class="operator">+=</span> <span class="name">distance</span> } <span class="keyword">break</span> <span class="keyword">case</span> <span class="name">AbstractGraph3D</span>.<span class="name">ElementAxisZLabel</span>: <span class="name">distance</span> <span class="operator">=</span> ((<span class="name">moveX</span> <span class="operator">+</span> <span class="name">moveY</span>) <span class="operator">*</span> <span class="name">cameraMultiplier</span>) <span class="operator">/</span> <span class="name">dragSpeedModifier</span> <span class="comment">// Check if we need to change min or max first to avoid invalid ranges</span> <span class="keyword">if</span> (<span class="name">distance</span> <span class="operator">></span> <span class="number">0</span>) { <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">max</span> <span class="operator">+=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">min</span> <span class="operator">+=</span> <span class="name">distance</span> } <span class="keyword">else</span> { <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">min</span> <span class="operator">+=</span> <span class="name">distance</span> <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">max</span> <span class="operator">+=</span> <span class="name">distance</span> } <span class="keyword">break</span> } } <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">rangeToggle</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="comment">// We're adding 3 buttons and want to divide them equally</span> <span class="name">text</span>: <span class="string">"Use Preset Range"</span> <span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span> property <span class="type"><a href="../qtqml/qml-bool.html">bool</a></span> <span class="name">autoRange</span>: <span class="number">true</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">autoRange</span>) { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Use Automatic Range"</span> <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">min</span> <span class="operator">=</span> <span class="number">0.3</span> <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">max</span> <span class="operator">=</span> <span class="number">0.7</span> <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">min</span> <span class="operator">=</span> <span class="number">0.3</span> <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">max</span> <span class="operator">=</span> <span class="number">0.7</span> <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">min</span> <span class="operator">=</span> <span class="number">0.3</span> <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">max</span> <span class="operator">=</span> <span class="number">0.7</span> <span class="name">autoRange</span> <span class="operator">=</span> <span class="number">false</span> <span class="name">dragSpeedModifier</span> <span class="operator">=</span> <span class="number">200.0</span> } <span class="keyword">else</span> { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Use Preset Range"</span> <span class="name">autoRange</span> <span class="operator">=</span> <span class="number">true</span> <span class="name">dragSpeedModifier</span> <span class="operator">=</span> <span class="number">100.0</span> } <span class="name">scatterGraph</span>.<span class="name">axisX</span>.<span class="name">autoAdjustRange</span> <span class="operator">=</span> <span class="name">autoRange</span> <span class="name">scatterGraph</span>.<span class="name">axisY</span>.<span class="name">autoAdjustRange</span> <span class="operator">=</span> <span class="name">autoRange</span> <span class="name">scatterGraph</span>.<span class="name">axisZ</span>.<span class="name">autoAdjustRange</span> <span class="operator">=</span> <span class="name">autoRange</span> } } <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">orthoToggle</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="name">text</span>: <span class="string">"Display Orthographic"</span> <span class="name">anchors</span>.left: <span class="name">rangeToggle</span>.<span class="name">right</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">scatterGraph</span>.<span class="name">orthoProjection</span>) { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Display Orthographic"</span>; <span class="name">scatterGraph</span>.<span class="name">orthoProjection</span> <span class="operator">=</span> <span class="number">false</span> <span class="comment">// Orthographic projection disables shadows, so we need to switch them back on</span> <span class="name">scatterGraph</span>.<span class="name">shadowQuality</span> <span class="operator">=</span> <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityLow</span> } <span class="keyword">else</span> { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Display Perspective"</span>; <span class="name">scatterGraph</span>.<span class="name">orthoProjection</span> <span class="operator">=</span> <span class="number">true</span> } } } <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">exitButton</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="name">text</span>: <span class="string">"Quit"</span> <span class="name">anchors</span>.left: <span class="name">orthoToggle</span>.<span class="name">right</span> <span class="name">onClicked</span>: <span class="name">Qt</span>.<span class="name">quit</span>(<span class="number">0</span>); } } </pre> </div> <!-- @@@qmlaxisdrag/qml/qmlaxisdrag/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>