<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>character.cpp Example File | Qt Core 5.11</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qtcore-index.html">Qt Core</a></td><td ><a href="qtcore-serialization-savegame-example.html">JSON Save Game Example</a></td><td >character.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">character.cpp Example File</h1> <span class="subtitle">serialization/savegame/character.cpp</span> <!-- $$$serialization/savegame/character.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "character.h"</span> <span class="preprocessor">#include <QMetaEnum></span> <span class="preprocessor">#include <QTextStream></span> Character<span class="operator">::</span>Character() : mLevel(<span class="number">0</span>)<span class="operator">,</span> mClassType(Warrior) { } Character<span class="operator">::</span>Character(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name<span class="operator">,</span> <span class="type">int</span> level<span class="operator">,</span> Character<span class="operator">::</span>ClassType classType) : mName(name)<span class="operator">,</span> mLevel(level)<span class="operator">,</span> mClassType(classType) { } <span class="type"><a href="qstring.html">QString</a></span> Character<span class="operator">::</span>name() <span class="keyword">const</span> { <span class="keyword">return</span> mName; } <span class="type">void</span> Character<span class="operator">::</span>setName(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name) { mName <span class="operator">=</span> name; } <span class="type">int</span> Character<span class="operator">::</span>level() <span class="keyword">const</span> { <span class="keyword">return</span> mLevel; } <span class="type">void</span> Character<span class="operator">::</span>setLevel(<span class="type">int</span> level) { mLevel <span class="operator">=</span> level; } Character<span class="operator">::</span>ClassType Character<span class="operator">::</span>classType() <span class="keyword">const</span> { <span class="keyword">return</span> mClassType; } <span class="type">void</span> Character<span class="operator">::</span>setClassType(Character<span class="operator">::</span>ClassType classType) { mClassType <span class="operator">=</span> classType; } <span class="type">void</span> Character<span class="operator">::</span>read(<span class="keyword">const</span> <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> <span class="operator">&</span>json) { <span class="keyword">if</span> (json<span class="operator">.</span>contains(<span class="string">"name"</span>) <span class="operator">&</span><span class="operator">&</span> json<span class="operator">[</span><span class="string">"name"</span><span class="operator">]</span><span class="operator">.</span>isString()) mName <span class="operator">=</span> json<span class="operator">[</span><span class="string">"name"</span><span class="operator">]</span><span class="operator">.</span>toString(); <span class="keyword">if</span> (json<span class="operator">.</span>contains(<span class="string">"level"</span>) <span class="operator">&</span><span class="operator">&</span> json<span class="operator">[</span><span class="string">"level"</span><span class="operator">]</span><span class="operator">.</span>isDouble()) mLevel <span class="operator">=</span> json<span class="operator">[</span><span class="string">"level"</span><span class="operator">]</span><span class="operator">.</span>toInt(); <span class="keyword">if</span> (json<span class="operator">.</span>contains(<span class="string">"classType"</span>) <span class="operator">&</span><span class="operator">&</span> json<span class="operator">[</span><span class="string">"classType"</span><span class="operator">]</span><span class="operator">.</span>isDouble()) mClassType <span class="operator">=</span> ClassType(json<span class="operator">[</span><span class="string">"classType"</span><span class="operator">]</span><span class="operator">.</span>toInt()); } <span class="type">void</span> Character<span class="operator">::</span>write(<span class="type"><a href="qjsonobject.html">QJsonObject</a></span> <span class="operator">&</span>json) <span class="keyword">const</span> { json<span class="operator">[</span><span class="string">"name"</span><span class="operator">]</span> <span class="operator">=</span> mName; json<span class="operator">[</span><span class="string">"level"</span><span class="operator">]</span> <span class="operator">=</span> mLevel; json<span class="operator">[</span><span class="string">"classType"</span><span class="operator">]</span> <span class="operator">=</span> mClassType; } <span class="type">void</span> Character<span class="operator">::</span>print(<span class="type">int</span> indentation) <span class="keyword">const</span> { <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> indent(indentation <span class="operator">*</span> <span class="number">2</span><span class="operator">,</span> <span class="char">' '</span>); <span class="type"><a href="qtextstream.html">QTextStream</a></span>(stdout) <span class="operator"><</span><span class="operator"><</span> indent <span class="operator"><</span><span class="operator"><</span> <span class="string">"Name:\t"</span> <span class="operator"><</span><span class="operator"><</span> mName <span class="operator"><</span><span class="operator"><</span> <span class="string">"\n"</span>; <span class="type"><a href="qtextstream.html">QTextStream</a></span>(stdout) <span class="operator"><</span><span class="operator"><</span> indent <span class="operator"><</span><span class="operator"><</span> <span class="string">"Level:\t"</span> <span class="operator"><</span><span class="operator"><</span> mLevel <span class="operator"><</span><span class="operator"><</span> <span class="string">"\n"</span>; <span class="type"><a href="qstring.html">QString</a></span> className <span class="operator">=</span> <span class="type"><a href="qmetaenum.html">QMetaEnum</a></span><span class="operator">::</span>fromType<span class="operator"><</span>ClassType<span class="operator">></span>()<span class="operator">.</span>valueToKey(mClassType); <span class="type"><a href="qtextstream.html">QTextStream</a></span>(stdout) <span class="operator"><</span><span class="operator"><</span> indent <span class="operator"><</span><span class="operator"><</span> <span class="string">"Class:\t"</span> <span class="operator"><</span><span class="operator"><</span> className <span class="operator"><</span><span class="operator"><</span> <span class="string">"\n"</span>; } </pre> </div> <!-- @@@serialization/savegame/character.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>