/* -*-c++-*- */ /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph * Copyright 2015 Pelican Mapping * http://osgearth.org * * osgEarth is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ #ifndef OSGEARTH_MASK_NODE_H #define OSGEARTH_MASK_NODE_H 1 #include <osgEarthFeatures/Common> #include <osg/Group> namespace osgEarth { class OSGEARTH_EXPORT MaskNode : public osg::Group { public: MaskNode(); MaskNode( const MaskNode& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL ); META_Node(osgEarth, MaskNode); protected: /** dtor */ virtual ~MaskNode(); }; } #endif // OSGEARTH_MASK_NODE_H