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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_GRATICULE_TERRAIN_EFFECT_H
#define OSGEARTH_GRATICULE_TERRAIN_EFFECT_H
#include "GraticuleOptions"
#include "Export"
#include <osgEarth/TerrainEffect>
#include <osg/Uniform>
namespace osgEarth { namespace Util
{
using namespace osgEarth;
/**
* Effect that applies a graticule effect to the terrain.
*/
class OSGEARTHUTIL_EXPORT GraticuleTerrainEffect : public TerrainEffect
{
public:
/** construct a new terrain effect. */
GraticuleTerrainEffect(
const GraticuleOptions& options,
const osgDB::Options* dbOptions);
public: // TerrainEffect interface
void onInstall(TerrainEngineNode* engine);
void onUninstall(TerrainEngineNode* engine);
protected:
const GraticuleOptions _options;
virtual ~GraticuleTerrainEffect() { }
};
} } // namespace osgEarth::Util
#endif // OSGEARTH_GRATICULE_TERRAIN_EFFECT_H