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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H
#define OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H 1
#include <osgEarthSymbology/Common>
#include <osgEarthSymbology/Skins>
#include <osgEarthSymbology/MarkerResource>
#include <osgEarthSymbology/InstanceResource>
#include <osgEarthSymbology/ResourceLibrary>
#include <osgEarth/Containers>
#include <osgEarth/ThreadingUtils>
namespace osgEarth { namespace Symbology
{
using namespace osgEarth;
/**
* Caches the runtime objects created by resources, so we can avoid creating them
* each time they are referenced.
*
* This object is thread-safe.
*/
class OSGEARTHSYMBOLOGY_EXPORT ResourceCache : public osg::Referenced
{
public:
/**
* Constructs a new resource cache.
*/
ResourceCache(
const osgDB::Options* dbOptions );
/**
* Fetches the StateSet implementation corresponding to a Skin.
* @param skin Skin resource for which to get or create a state set.
* @param output Result goes here.
*/
bool getOrCreateStateSet( SkinResource* skin, osg::ref_ptr<osg::StateSet>& output );
/**
* Get the statistics collected from the skin cache.
*/
const CacheStats getSkinStats() const { return _skinCache.getStats(); }
/**
* Gets a node corresponding to an instance resource.
* @param skin Instance resource for which to get or create a Node.
* @param output Result goes here.
*/
bool getOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr<osg::Node>& output );
bool cloneOrCreateInstanceNode( InstanceResource* instance, osg::ref_ptr<osg::Node>& output );
/**
* Fetches the StateSet implemention for an entire ResourceLibrary. This will contain a Texture2DArray with all of the skins merged into it.
* @param library The library
* @param output Result goes here.
*/
bool getOrCreateStateSet( ResourceLibrary* library, osg::ref_ptr<osg::StateSet>& output );
protected:
virtual ~ResourceCache() { }
osg::ref_ptr<const osgDB::Options> _dbOptions;
//typedef LRUCache<std::string, osg::observer_ptr<osg::StateSet> > SkinCache;
typedef LRUCache<std::string, osg::ref_ptr<osg::StateSet> > SkinCache;
SkinCache _skinCache;
Threading::Mutex _skinMutex;
//typedef LRUCache<std::string, osg::observer_ptr<osg::Node> > InstanceCache;
typedef LRUCache<std::string, osg::ref_ptr<osg::Node> > InstanceCache;
InstanceCache _instanceCache;
Threading::Mutex _instanceMutex;
typedef LRUCache<std::string, osg::ref_ptr<osg::StateSet> > ResourceLibraryCache;
ResourceLibraryCache _resourceLibraryCache;
Threading::Mutex _resourceLibraryMutex;
};
} } // namespace osgEarth::Symbology
#endif // OSGEARTHSYMBOLOGY_RESOURCE_CACHE_H