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  <title>QButtonAxisInput Class | Qt 3D 5.11</title>
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<td ><a href="../qtdoc/index.html">Qt 5.11</a></td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QButtonAxisInput</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.11.2 Reference Documentation</td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QButtonAxisInput Class</h1>
<span class="small-subtitle">(<a href="qt3dinput-qbuttonaxisinput.html">Qt3DInput::QButtonAxisInput</a>)<br/></span>
<!-- $$$QButtonAxisInput-brief -->
<p>An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick. <a href="#details">More...</a></p>
<!-- @@@QButtonAxisInput -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DInput/QButtonAxisInput&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-buttonaxisinput.html">ButtonAxisInput</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dinput-qabstractaxisinput.html">Qt3DInput::QAbstractAxisInput</a></td></tr></table></div><ul>
<li><a href="qt3dinput-qbuttonaxisinput-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3dinput-qbuttonaxisinput.html#acceleration-prop">acceleration</a></b> : float</li>
<li class="fn"><b><a href="qt3dinput-qbuttonaxisinput.html#buttons-prop">buttons</a></b> : QVector&lt;int&gt;</li>
<li class="fn"><b><a href="qt3dinput-qbuttonaxisinput.html#deceleration-prop">deceleration</a></b> : float</li>
<li class="fn"><b><a href="qt3dinput-qbuttonaxisinput.html#scale-prop">scale</a></b> : float</li>
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<li class="fn">1 property inherited from <a href="qt3dinput-qabstractaxisinput.html#properties">Qt3DInput::QAbstractAxisInput</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">1 property inherited from <a href="../qtcore/qobject.html#properties">QObject</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#QButtonAxisInput">QButtonAxisInput</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#acceleration-prop">acceleration</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#buttons-prop">buttons</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#deceleration-prop">deceleration</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#scale-prop">scale</a></b>() const</td></tr>
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<li class="fn">1 public function inherited from <a href="qt3dinput-qabstractaxisinput.html#public-functions">Qt3DInput::QAbstractAxisInput</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
<li class="fn">34 public functions inherited from <a href="../qtcore/qobject.html#public-functions">QObject</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#acceleration-prop">setAcceleration</a></b>(float <i>acceleration</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#buttons-prop">setButtons</a></b>(const QVector&lt;int&gt; &amp;<i>buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#deceleration-prop">setDeceleration</a></b>(float <i>deceleration</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#scale-prop">setScale</a></b>(float <i>scale</i>)</td></tr>
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<li class="fn">1 public slot inherited from <a href="qt3dinput-qabstractaxisinput.html#public-slots">Qt3DInput::QAbstractAxisInput</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">1 public slot inherited from <a href="../qtcore/qobject.html#public-slots">QObject</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#acceleration-prop">accelerationChanged</a></b>(float <i>acceleration</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#buttons-prop">buttonsChanged</a></b>(const QVector&lt;int&gt; &amp;<i>buttons</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#deceleration-prop">decelerationChanged</a></b>(float <i>deceleration</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qbuttonaxisinput.html#scale-prop">scaleChanged</a></b>(float <i>scale</i>)</td></tr>
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<ul>
<li class="fn">1 signal inherited from <a href="qt3dinput-qabstractaxisinput.html#signals">Qt3DInput::QAbstractAxisInput</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
<li class="fn">2 signals inherited from <a href="../qtcore/qobject.html#signals">QObject</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 public variable inherited from <a href="../qtcore/qobject.html#public-variables">QObject</a></li>
<li class="fn">10 static public members inherited from <a href="../qtcore/qobject.html#static-public-members">QObject</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
<li class="fn">9 protected functions inherited from <a href="../qtcore/qobject.html#protected-functions">QObject</a></li>
<li class="fn">2 protected variables inherited from <a href="../qtcore/qobject.html#protected-variables">QObject</a></li>
</ul>
<a name="details"></a>
<!-- $$$QButtonAxisInput-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick.</p>
</div>
<!-- @@@QButtonAxisInput -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$acceleration-prop$$$acceleration$$$setAccelerationfloat$$$accelerationChangedfloat -->
<h3 class="fn" id="acceleration-prop"><a name="acceleration-prop"></a><span class="name">acceleration</span> : <span class="type">float</span></h3>
<p>Specifies the rate at which the axis value changes when a button is held</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>acceleration</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAcceleration</b></span>(float <i>acceleration</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>accelerationChanged</b></span>(float <i>acceleration</i>)</td></tr>
</table></div>
<!-- @@@acceleration -->
<!-- $$$buttons-prop$$$buttons$$$setButtonsconstQVector<int>&$$$buttonsChangedconstQVector<int>& -->
<h3 class="fn" id="buttons-prop"><a name="buttons-prop"></a><span class="name">buttons</span> : <span class="type"><a href="../qtcore/qvector.html">QVector</a></span>&lt;<span class="type">int</span>&gt;</h3>
<p>Specifies the buttons which control the axis</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector&lt;int&gt; </td><td class="memItemRight bottomAlign"><span class="name"><b>buttons</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setButtons</b></span>(const QVector&lt;int&gt; &amp;<i>buttons</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>buttonsChanged</b></span>(const QVector&lt;int&gt; &amp;<i>buttons</i>)</td></tr>
</table></div>
<!-- @@@buttons -->
<!-- $$$deceleration-prop$$$deceleration$$$setDecelerationfloat$$$decelerationChangedfloat -->
<h3 class="fn" id="deceleration-prop"><a name="deceleration-prop"></a><span class="name">deceleration</span> : <span class="type">float</span></h3>
<p>Specifies the rate at which the axis value returns to normal when a button is released</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>deceleration</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDeceleration</b></span>(float <i>deceleration</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>decelerationChanged</b></span>(float <i>deceleration</i>)</td></tr>
</table></div>
<!-- @@@deceleration -->
<!-- $$$scale-prop$$$scale$$$setScalefloat$$$scaleChangedfloat -->
<h3 class="fn" id="scale-prop"><a name="scale-prop"></a><span class="name">scale</span> : <span class="type">float</span></h3>
<p>Specifies how the axis output value is scaled. No scaling is applied by default so it defaults to 1.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>scale</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale</b></span>(float <i>scale</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scaleChanged</b></span>(float <i>scale</i>)</td></tr>
</table></div>
<!-- @@@scale -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QButtonAxisInput[overload1]$$$QButtonAxisInputQt3DCore::QNode* -->
<h3 class="fn" id="QButtonAxisInput"><a name="QButtonAxisInput"></a>QButtonAxisInput::<span class="name">QButtonAxisInput</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dinput-qbuttonaxisinput.html">QButtonAxisInput</a> instance with <i>parent</i>.</p>
<!-- @@@QButtonAxisInput -->
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