BindImageTexture 3.95 KB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
/// author: Julien Valentin 2017 (mp3butcher@hotmail.com)

#ifndef _GLImageUnitBinding_H
#define _GLImageUnitBinding_H

#include <osg/Export>
#include <osg/Texture>

namespace osg
{
/** Bind texture to an image unit (available only if GL version is 4.2 or greater)
* The format parameter for the image unit need not exactly match the texture internal format,
* but if it is set to 0, the texture internal format will be used.
* See http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt
* void bindToImageUnit(unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0);
**/
class OSG_EXPORT BindImageTexture : public osg::StateAttribute {
    public:
        /** Type of access that will be performed on the texture image. */
        enum Access
        {
                NOT_USED = 0,
                READ_ONLY = GL_READ_ONLY_ARB,
                WRITE_ONLY = GL_WRITE_ONLY_ARB,
                READ_WRITE = GL_READ_WRITE_ARB
        };

        BindImageTexture(
                        GLuint imageunit = 0,
                        osg::Texture* target = 0,
                        Access access = READ_ONLY,
                        GLenum format = GL_RGBA8,
                        int level = 0,
                        bool layered = GL_FALSE,
                        int layer = 0) : osg::StateAttribute(),
            _target(target),
            _imageunit(imageunit),
            _level(level),
            _layered(layered),
            _layer(layer),
            _access(access),
            _format(format) {}

        BindImageTexture( const  BindImageTexture&o,osg::CopyOp op=osg::CopyOp::SHALLOW_COPY):
            osg::StateAttribute(o,op),
            _target(o._target),
            _imageunit(o._imageunit),
            _level(o._level),
            _layered(o._layered),
            _layer(o._layer),
            _access(o._access),
            _format(o._format) {}

        virtual ~BindImageTexture() {}

        META_StateAttribute(osg,BindImageTexture, BINDIMAGETEXTURE)

        inline void setImageUnit(GLuint i) { _imageunit=i; }
        inline GLuint getImageUnit() const { return _imageunit; }

        inline void setLevel(GLint i) { _level=i; }
        inline GLint getLevel() const { return _level; }

        inline void setIsLayered(GLboolean i) { _layered=i; }
        inline GLboolean getIsLayered() const { return _layered; }

        inline void setLayer(GLint i) { _layer=i; }
        inline GLint getLayer() const { return _layer; }

        inline void setAccess(Access i) { _access=i; }
        inline Access getAccess() const { return _access; }

        inline void setFormat(GLenum i) { _format=i; }
        inline GLenum getFormat() const { return _format; }

        inline void setTexture(osg::Texture* target) { _target=target; }
        inline osg::Texture* getTexture() { return _target.get();}
        inline const osg::Texture* getTexture() const { return _target.get();}

        virtual void apply(osg::State&state) const;

        virtual int compare(const osg::StateAttribute &sa) const;

        virtual unsigned getMember() const { return static_cast<unsigned int>(_imageunit); }

    protected:

        osg::ref_ptr<osg::Texture> _target;
        GLuint _imageunit;
        GLint _level;
        GLboolean _layered;
        GLint _layer;
        Access _access;
        GLenum _format;

};

}
#endif