// ***DO NOT EDIT THIS FILE - IT IS AUTOMATICALLY GENERATED BY CMAKE***/* -*-c++-*- *//* osgEarth - Dynamic map generation toolkit for OpenSceneGraph* Copyright 2008-2012 Pelican Mapping* http://osgearth.org** osgEarth is free software; you can redistribute it and/or modify* it under the terms of the GNU Lesser General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS* IN THE SOFTWARE.** You should have received a copy of the GNU Lesser General Public License* along with this program. If not, see <http://www.gnu.org/licenses/>*/#include <osgEarth/ShaderLoader>namespaceosgEarth{namespaceDrivers{namespaceMPTerrainEngine{classShaders:publicosgEarth::ShaderPackage{public:Shaders();public:std::stringVertexModel,VertexView,Fragment;};}}}// namespace osgEarth::Drivers::MPTerrainEngine