#include "state.h" namespace juefx{ State::Ptr stateInstance; State::State() { } void State::Reset() { stateInstance.reset(); } State::Ptr State::Instance() { if(!stateInstance){ stateInstance.reset(new State()); } return stateInstance; } void State::AddState(ulong state) { state_ |= state; } void State::RemoveState(ulong state) { state_ &=~ state; } bool State::HasState(ulong state) { return state_ & state; } } // end of namespace