#include "voxel_map.h" #include "stream_info/streammanager.h" #include "area/maparea.h" boost::shared_ptr<localize::MapArea> mapArea_; namespace juefx { VoxelMap::VoxelMap() { mapArea_.reset(new localize::MapArea); } bool VoxelMap::SetMapPath( std::string path_name){ return mapArea_->SetMapPath(path_name); } bool VoxelMap::LoadMap() { return mapArea_->LoadMap(); } void VoxelMap::loadArea(const Vector3d pose){ mapArea_->loadArea(pose); } bool VoxelMap::IsMapLoaded( const GnssPoint blh_pose){ return mapArea_->IsMapLoaded(blh_pose); } bool VoxelMap::IsMapLoaded( const Vector3d pose){ return mapArea_->IsMapLoaded(pose); } bool VoxelMap::GuessPosition( const GnssPoint &init_pose, Isometry3d &pose_in_map) { return mapArea_->GuessPosition(init_pose, pose_in_map); } void VoxelMap::ConfirmPosition( const Vector3d &pose_in_map, GnssPoint &final_pose) { mapArea_->ConfirmPosition(pose_in_map, final_pose); } float VoxelMap::GetResolution(uint8_t type) const { float resolution = mapArea_->getResolution(); return resolution * (1 << type); } BlockGridIndex VoxelMap::GetCellIndex(float x, float y) const { return mapArea_->GetCellIndex(x, y); } Distribution* VoxelMap::GetCellValue( uint8_t type, const BlockGridIndex &index, uint8_t &length) const { return mapArea_->GetCellValue(type, index, length); } Vector2f VoxelMap::GetCenterOfCell( uint8_t type, float x, float y) const { return mapArea_->GetCenterOfCell(type, x, y); } }