Commit 99072d30 authored by wangdawei's avatar wangdawei

map dir

parent fe296374
......@@ -578,16 +578,16 @@ void AdjustPPK::Compress(const vector<PCDPathInfo> &pcdPathVec,
}
}
LOG(INFO) << "pointcloud->size() to dispatch: " << pointcloud->size();
// PointCloudExport downSampledPc;
// downSampledPc.reserve(pointcloud->size() * 0.06);
// for(size_t i = 0; i < pointcloud->size(); i++){
// if(i % 20 != 0){
// continue;
// }
// const auto& p = pointcloud->at(i);
// downSampledPc.push_back(p);
// }
// pcl::io::savePCDFileBinary(ieBaseDir_ + "/downSampledPc.pcd", downSampledPc);
PointCloudExport downSampledPc;
downSampledPc.reserve(pointcloud->size() * 0.06);
for(size_t i = 0; i < pointcloud->size(); i++){
if(i % 20 != 0){
continue;
}
const auto& p = pointcloud->at(i);
downSampledPc.push_back(p);
}
pcl::io::savePCDFileBinary(ieBaseDir_ + "/downSampledPc.pcd", downSampledPc);
boost::shared_ptr<Dispatch> dispatch(new Dispatch(pointcloud));
// dispatch.setMeshId(meshId);
......
......@@ -44,15 +44,34 @@ boost::shared_ptr<GridLayer> Dispatch::getMeshLayer()
void Dispatch::configOffset()
{
double x = 0, y = 0, z = 0;
for(const auto &point : pointcloud_->points){
x += point.x;
y += point.y;
vector<Vector3d> avgPosiVec;
Vector3d totalPosi = Vector3d::Zero();
size_t cnt = 0;
for(size_t i = 0; i < pointcloud_->size(); i++){
if(i > 0 && i % 1000000 == 0){
LOG(INFO) << "totalPosi: " << totalPosi.transpose()
<< " cnt: " << cnt;
avgPosiVec.push_back(totalPosi / cnt);
totalPosi = Vector3d::Zero();
cnt = 0;
}
const auto &point = pointcloud_->at(i);
if(isnanf(point.x) || isnanf(point.y)){
// LOG_EVERY_N(INFO, 999999) << "nan";
continue;
}
totalPosi.x() += point.x;
totalPosi.y() += point.y;
// z += point.z;
cnt++;
}
if(cnt > 0){
avgPosiVec.push_back(totalPosi / cnt);
}
offset_ = {x / pointcloud_->size(),
y / pointcloud_->size(),
z / pointcloud_->size()};
for(const auto &avg : avgPosiVec){
offset_ += avg;
}
offset_ = offset_ / avgPosiVec.size();
offset_ = {lround(offset_.x() / GridResolutionHigh) * GridResolutionHigh,
lround(offset_.y() / GridResolutionHigh) * GridResolutionHigh,
0
......@@ -128,8 +147,13 @@ void Dispatch::dispatchPoint(const PointExport &point)
// auto gi = bl[0]->getGridIndexByPoint(p);
Vector2i blockIndex = meshLayer_->getGridIndexByPoint(point);
BlockGrid* block = reinterpret_cast<BlockGrid*>(
BlockGrid* block;
try{
block = reinterpret_cast<BlockGrid*>(
meshLayer_->getBlock(blockIndex).get());
} catch (exception e){
LOG(INFO) << blockIndex.transpose();
}
vector<boost::shared_ptr<GridLayer>> blockLayers =
block->getLayers();
for(const auto &blockLayer : blockLayers){
......
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