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wangdawei
localize_for_ppk
Commits
5f0fb1d5
Commit
5f0fb1d5
authored
Jun 03, 2023
by
wangdawei
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1 changed file
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20 additions
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7 deletions
+20
-7
dispatch.cpp
libs/voxel_map/libs/dispatch/dispatch.cpp
+20
-7
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libs/voxel_map/libs/dispatch/dispatch.cpp
View file @
5f0fb1d5
...
...
@@ -44,15 +44,28 @@ boost::shared_ptr<GridLayer> Dispatch::getMeshLayer()
void
Dispatch
::
configOffset
()
{
double
x
=
0
,
y
=
0
,
z
=
0
;
for
(
const
auto
&
point
:
pointcloud_
->
points
){
x
+=
point
.
x
;
y
+=
point
.
y
;
vector
<
Vector3d
>
avgPosiVec
;
Vector3d
totalPosi
=
Vector3d
::
Zero
();
size_t
cnt
=
0
;
for
(
size_t
i
=
0
;
i
<
pointcloud_
->
size
();
i
++
){
if
(
i
>
0
&&
i
%
1000000
==
0
){
avgPosiVec
.
push_back
(
totalPosi
/
cnt
);
totalPosi
=
Vector3d
::
Zero
();
cnt
=
0
;
}
const
auto
&
point
=
pointcloud_
->
at
(
i
);
totalPosi
.
x
()
+=
point
.
x
;
totalPosi
.
y
()
+=
point
.
y
;
// z += point.z;
cnt
++
;
}
if
(
cnt
>
0
){
avgPosiVec
.
push_back
(
totalPosi
/
cnt
);
}
for
(
const
auto
&
avg
:
avgPosiVec
){
offset_
+=
avg
;
}
offset_
=
{
x
/
pointcloud_
->
size
(),
y
/
pointcloud_
->
size
(),
z
/
pointcloud_
->
size
()};
offset_
=
offset_
/
avgPosiVec
.
size
();
offset_
=
{
lround
(
offset_
.
x
()
/
GridResolutionHigh
)
*
GridResolutionHigh
,
lround
(
offset_
.
y
()
/
GridResolutionHigh
)
*
GridResolutionHigh
,
0
...
...
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