/// @ref core /// @file glm/ext/vector_float2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 2 components vector of single-precision floating-point numbers. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> typedef vec<2, float, defaultp> vec2; /// @} }//namespace glm