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Collections Reimplement RepeatedField<T> using an array as the backing store.
DescriptorProtos Use the fact that we know the tag size and bytes at codegen time to optimize.
Descriptors First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
FieldAccess First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
Properties Convert both the full and lite runtimes (and json/xml serialization assemblies) to be Portable Class Libraries.
ByteArray.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
ByteString.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
CodedInputStream.cs Reimplement RepeatedField<T> using an array as the backing store.
CodedOutputStream.ComputeSize.cs Use the fact that we know the tag size and bytes at codegen time to optimize.
CodedOutputStream.cs Use the fact that we know the tag size and bytes at codegen time to optimize.
Extensions.cs Coded*Stream streamlining.
FrameworkPortability.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
IMessage.cs Coded*Stream streamlining.
InvalidProtocolBufferException.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
LimitedInputStream.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
MessageParser.cs Coded*Stream streamlining.
ProtocolBuffers.csproj Coded*Stream streamlining.
ProtocolBuffersLite.csproj Convert both the full and lite runtimes (and json/xml serialization assemblies) to be Portable Class Libraries.
TextGenerator.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
ThrowHelper.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.
WireFormat.cs First pass at the mutable API. Quite a bit more to do - in particular, it's pretty slow right now.