Commit 693cb3d2 authored by Feng Xiao's avatar Feng Xiao

Merge pull request #822 from podsvirov/topic-cmake-readme

Update cmake/README.md for #783 PR
parents 3f788364 0f21c538
This directory contains cmake files that can be used to generate MSVC project This directory contains *CMake* files that can be used to build protobuf
files in order to build protobuf on windows. You need to have cmake installed with *MSVC* on *Windows*. You can build the project from *Command Prompt*
on your computer before proceeding. and using an *Visual Studio* IDE.
Compiling and Installing You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com)
======================== and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
1. Check whether a gmock directory exists in the upper level directory. If you Most of the instructions will be given to the *Сommand Prompt*, but the same
checkout the code from github via "git clone", this gmock directory won't actions can be performed using appropriate GUI tools.
exist and you won't be able to build protobuf unit-tests. Consider using one
of the release tar balls instead: Environment Setup
=================
https://github.com/google/protobuf/releases
Open the appropriate *Command Prompt* from the *Start* menu.
These release tar balls are more stable versions of protobuf and already
have the gmock directory included. For example *VS2013 x64 Native Tools Command Prompt*:
You can also download gmock by yourself and put it in the right place. C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>
If you absolutely don't want to build and run protobuf unit-tests, skip Change to your working directory:
this step and use protobuf at your own risk.
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>cd C:\Path\to
2. Use cmake to generate MSVC project files. Running the following commands C:\Path\to>
in a command shell will generate project files for Visual Studio 2008 in
a sub-directory named "build". Where *C:\Path\to* is path to your real working directory.
$ cd path/to/protobuf/cmake Create a folder where protobuf headers/libraries/binaries will be installed after built:
$ mkdir build
$ cd build C:\Path\to>mkdir install
$ cmake -G "Visual Studio 9 2008" ..
If *cmake* coomand is not avaliable from *Command Promt*, add it to system *PATH* variable:
If you don't have gmock, skip the build of tests by turning off the
BUILD_TESTING option: C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin
$ cmake -G "Visual Studio 9 2008" -DBUILD_TESTING=OFF .. If *git* coomand is not avaliable from *Command Promt*, add it to system *PATH* variable:
3. Open the generated protobuf.sln file in Microsoft Visual Studio. C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd
4. Choose "Debug" or "Release" configuration as desired.
5. From the Build menu, choose "Build Solution". Wait for compiling to finish. Good. Now you are ready to continue.
6. If you have built tests, run tests.exe and lite-test.exe from a command
shell and check that all tests pass. Make sure you have changed the working Getting Sources
directory to the output directory because tests.exe will try to find and run ===============
test_plugin.exe in the working directory.
7. Run extract_includes.bat to copy all the public headers into a separate You can get the latest stable source packages from the
"include" directory. This batch script can be found along with the generated [releases](https://github.com/google/protobuf/releases) page.
protobuf.sln file in the same directory. Or you can type:
8. Copy the contents of the include directory to wherever you want to put
headers. C:\Path\to> git clone -b [release_tag] https://github.com/google/protobuf.git
9. Copy protoc.exe wherever you put build tools (probably somewhere in your
PATH). Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
10. Copy libprotobuf.lib, libprotobuf-lite.lib, and libprotoc.lib wherever you if you want to get the latest code.
put libraries.
Go to the project folder:
To avoid conflicts between the MSVC debug and release runtime libraries, when
compiling a debug build of your application, you may need to link against a C:\Path\to>cd protobuf
debug build of libprotobuf.lib. Similarly, release builds should link against C:\Path\to\protobuf>
release libs.
Protobuf unit-tests require gmock to build. If you download protobuf source code
from the *releases* page, the *gmock* directory should already be there. If you checkout
the code via `git clone`, this *gmock* directory won't exist and you will have to
download it manually or skip building protobuf unit-tests.
You can download gmock as follows:
C:\Path\to\protobuf>git clone -b release-1.7.0 https://github.com/google/googlemock.git gmock
Then go to *gmock* folder and downdload gtest:
C:\Path\to\protobuf>cd gmock
C:\Path\to\protobuf\gmock>git clone -b release-1.7.0 https://github.com/google/googletest.git gtest
If you absolutely don't want to build and run protobuf unit-tests, skip
this steps and use protobuf at your own risk.
Now go to *cmake* folder in protobuf sources:
C:\Path\to\protobuf\gmock>cd ..\cmake
C:\Path\to\protobuf\cmake>
Good. Now you are ready to *CMake* configuration.
CMake Configuration
===================
*CMake* supports a lot of different
[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
for various native build systems.
We are only interested in
[Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators)
and
[Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators)
generators.
We will use shadow building to separate the temporary files from the protobuf source code.
Create a temporary *build* folder and change your working directory to it:
C:\Path\to\protobuf\cmake>mkdir build & cd build
C:\Path\to\protobuf\cmake\build>
The *Makefile* generator can build the project in only one configuration, so you need to build
a separate folder for each configuration.
To start using a *Release* configuration:
C:\Path\to\protobuf\cmake\build>mkdir release & cd release
C:\Path\to\protobuf\cmake\build\release>cmake -G "NMake Makefiles" ^
-DCMAKE_BUILD_TYPE=Release ^
-DCMAKE_INSTALL_PREFIX=../../../../install ^
../..
It will generate *nmake* *Makefile* in current directory.
To use *Debug* configuration:
C:\Path\to\protobuf\cmake\build>mkdir debug & cd debug
C:\Path\to\protobuf\cmake\build\debug>cmake -G "NMake Makefiles" ^
-DCMAKE_BUILD_TYPE=Debug ^
-DCMAKE_INSTALL_PREFIX=../../../../install ^
../..
It will generate *nmake* *Makefile* in current directory.
To create *Visual Studio* solution file:
C:\Path\to\protobuf\cmake>mkdir solution & cd solution
C:\Path\to\protobuf\cmake\solution>cmake -G "Visual Studio 12 2013 Win64" ^
-DCMAKE_INSTALL_PREFIX=../../../../install ^
../..
It will generate *Visual Studion* solution file *protobuf.sln* in current directory.
If the *gmock* directory does not exist, and you do not want to build protobuf unit tests,
you need to add *cmake* command argument `-Dprotobuf_BUILD_TESTS=OFF` to disable testing.
Compiling
=========
To compile protobuf:
C:\Path\to\protobuf\cmake\build\release>nmake
or
C:\Path\to\protobuf\cmake\build\debug>nmake
And wait for the compilation to finish.
You prefer to use the IDE:
* Open the generated protobuf.sln file in Microsoft Visual Studio.
* Choose "Debug" or "Release" configuration as desired.
* From the Build menu, choose "Build Solution".
wait for the compilation to finish.
Testing
=======
To run unit-tests:
C:\Path\to\protobuf\cmake\build\release>nmake check
or
C:\Path\to\protobuf\cmake\build\debug>nmake check
You can also build project *check* from Visual Studio solution.
Yes, it may sound strange, but it works.
You should see output similar to:
Running main() from gmock_main.cc
[==========] Running 1546 tests from 165 test cases.
...
[==========] 1546 tests from 165 test cases ran. (2529 ms total)
[ PASSED ] 1546 tests.
To run specific tests:
C:\Path\to\protobuf>cmake\build\release\tests.exe --gtest_filter=AnyTest*
Running main() from gmock_main.cc
Note: Google Test filter = AnyTest*
[==========] Running 3 tests from 1 test case.
[----------] Global test environment set-up.
[----------] 3 tests from AnyTest
[ RUN ] AnyTest.TestPackAndUnpack
[ OK ] AnyTest.TestPackAndUnpack (0 ms)
[ RUN ] AnyTest.TestPackAndUnpackAny
[ OK ] AnyTest.TestPackAndUnpackAny (0 ms)
[ RUN ] AnyTest.TestIs
[ OK ] AnyTest.TestIs (0 ms)
[----------] 3 tests from AnyTest (1 ms total)
[----------] Global test environment tear-down
[==========] 3 tests from 1 test case ran. (2 ms total)
[ PASSED ] 3 tests.
Note that the tests must be run from the source folder.
If all tests are passed, safely continue.
Installing
==========
To install protobuf to the specified *install* folder:
C:\Path\to\protobuf\cmake\build\release>nmake install
or
C:\Path\to\protobuf\cmake\build\debug>nmake install
You can also build project *INSTALL* from Visual Studio solution.
It sounds not so strange and it works.
This will create the following folders under the *install* location:
* bin - that contains protobuf *protoc.exe* compiler;
* inclue - that contains C++ headers and protobuf *.proto files;
* lib - that contains linking libraries and *CMake* configuration files for *protobuf* package.
Now you can if needed:
* Copy the contents of the include directory to wherever you want to put headers.
* Copy protoc.exe wherever you put build tools (probably somewhere in your PATH).
* Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries.
To avoid conflicts between the MSVC debug and release runtime libraries, when
compiling a debug build of your application, you may need to link against a
debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against
release libprotobuf.lib library.
DLLs vs. static linking DLLs vs. static linking
======================= =======================
...@@ -66,12 +241,9 @@ recommended that you use static linkage only. However, it is possible to ...@@ -66,12 +241,9 @@ recommended that you use static linkage only. However, it is possible to
build libprotobuf and libprotoc as DLLs if you really want. To do this, build libprotobuf and libprotoc as DLLs if you really want. To do this,
do the following: do the following:
1. Add an additional flag "-DBUILD_SHARED_LIBS=ON" when invoking cmake: * Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake
* Follow the same steps as described in the above section.
$ cmake -G "Visual Studio 9 2008" -DBUILD_SHARED_LIBS=ON .. * When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`.
2. Follow the same steps as described in the above section.
3. When compiling your project, make sure to #define PROTOBUF_USE_DLLS.
When distributing your software to end users, we strongly recommend that you When distributing your software to end users, we strongly recommend that you
do NOT install libprotobuf.dll or libprotoc.dll to any shared location. do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
...@@ -90,21 +262,46 @@ ZLib support ...@@ -90,21 +262,46 @@ ZLib support
If you want to include GzipInputStream and GzipOutputStream If you want to include GzipInputStream and GzipOutputStream
(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few (google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few
additional steps: additional steps.
Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
You need prepare it:
1. Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works. * Make sure zlib's two headers are in your `C:\Path\to\install\include` path
2. Make sure zlib's two headers are in your include path and that the .lib file * Make sure zlib's linking libraries (*.lib file) is in your
is in your library path. You could place all three files directly into this `C:\Path\to\install\lib` library path.
cmake directory to compile libprotobuf, but they need to be visible to
your own project as well, so you should probably just put them into the
VC shared icnlude and library directories.
3. Add flag "-DZLIB=ON" when invoking cmake:
$ cmake -G "Visual Studio 9 2008" -DZLIB=ON .. You can also compile it from source by yourself.
If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put Getting sources:
the headers or the .lib file in the right directory.
4) Open the generated protobuf.sln file and build as usual. C:\Path\to>git clone -b v1.2.8 https://github.com/madler/zlib.git
C:\Path\to>cd zlib
Compiling and Installing:
C:\Path\to\zlib>mkdir build & cd build
C:\Path\to\zlib\build>mkdir release & cd release
C:\Path\to\zlib\build\release>cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ^
-DCMAKE_INSTALL_PREFIX=../../../install ../..
C:\Path\to\zlib\build\release>nmake & nmake install
You can make *debug* version or use *Visual Studio* generator also as before for the
protobuf project.
Now add *bin* folder from *install* to system *PATH*:
C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin
You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake.
Note that if you have compiled ZLIB yourself, as stated above,
further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`.
If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
the headers or the .lib file in the right directory.
Build and testing protobuf as usual.
Notes on Compiler Warnings Notes on Compiler Warnings
========================== ==========================
...@@ -136,4 +333,3 @@ unique, so there should be no problem with this, but MSVC prints warning ...@@ -136,4 +333,3 @@ unique, so there should be no problem with this, but MSVC prints warning
nevertheless. So, we disable it. Unfortunately, this warning will also be nevertheless. So, we disable it. Unfortunately, this warning will also be
produced when compiling code which merely uses protocol buffers, meaning you produced when compiling code which merely uses protocol buffers, meaning you
may have to disable it in your code too. may have to disable it in your code too.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment