Commit 3b0795c1 authored by Jon Skeet's avatar Jon Skeet

Use string.Concat instead of String.Concat to avoid potential import problems,

and fix number of times the final base64 chunk is emitted.
parent 4a04773b
......@@ -143,7 +143,6 @@ namespace Google.ProtocolBuffers.ProtoGen
writer.WriteLine("#region Designer generated code");
writer.WriteLine();
writer.WriteLine("using System;");
writer.WriteLine("using pb = global::Google.ProtocolBuffers;");
writer.WriteLine("using pbc = global::Google.ProtocolBuffers.Collections;");
writer.WriteLine("using pbd = global::Google.ProtocolBuffers.Descriptors;");
......@@ -207,18 +206,19 @@ namespace Google.ProtocolBuffers.ProtoGen
writer.WriteLine("byte[] descriptorData = global::System.Convert.FromBase64String(");
writer.Indent();
writer.Indent();
writer.WriteLine("String.Concat(");
writer.WriteLine("string.Concat(");
writer.Indent();
// TODO(jonskeet): Consider a C#-escaping format here instead of just Base64.
byte[] bytes = Descriptor.Proto.ToByteArray();
string base64 = Convert.ToBase64String(bytes);
while (base64.Length > 60)
{
writer.WriteLine("\"{0}\" , ", base64.Substring(0, 60));
writer.WriteLine("\"{0}\", ", base64.Substring(0, 60));
base64 = base64.Substring(60);
}
writer.WriteLine("\"{0}\") );", base64);
writer.WriteLine("\"{0}\");", base64);
writer.Outdent();
writer.WriteLine("\"{0}\"));", base64);
writer.Outdent();
writer.Outdent();
writer.WriteLine(
......
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