arith.js 11.7 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

/**
 * @fileoverview This file contains helper code used by jspb.utils to
 * handle 64-bit integer conversion to/from strings.
 *
 * @author cfallin@google.com (Chris Fallin)
 *
 * TODO(haberman): move this to javascript/closure/math?
 */

goog.provide('jspb.arith.Int64');
goog.provide('jspb.arith.UInt64');

/**
 * UInt64 implements some 64-bit arithmetic routines necessary for properly
 * handling 64-bit integer fields. It implements lossless integer arithmetic on
 * top of JavaScript's number type, which has only 53 bits of precision, by
 * representing 64-bit integers as two 32-bit halves.
 *
 * @param {number} lo The low 32 bits.
 * @param {number} hi The high 32 bits.
 * @constructor
 */
jspb.arith.UInt64 = function(lo, hi) {
  /**
   * The low 32 bits.
   * @public {number}
   */
  this.lo = lo;
  /**
   * The high 32 bits.
   * @public {number}
   */
  this.hi = hi;
};


/**
 * Compare two 64-bit numbers. Returns -1 if the first is
 * less, +1 if the first is greater, or 0 if both are equal.
 * @param {!jspb.arith.UInt64} other
 * @return {number}
 */
jspb.arith.UInt64.prototype.cmp = function(other) {
  if (this.hi < other.hi || (this.hi == other.hi && this.lo < other.lo)) {
    return -1;
  } else if (this.hi == other.hi && this.lo == other.lo) {
    return 0;
  } else {
    return 1;
  }
};


/**
 * Right-shift this number by one bit.
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.rightShift = function() {
  var hi = this.hi >>> 1;
  var lo = (this.lo >>> 1) | ((this.hi & 1) << 31);
  return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
};


/**
 * Left-shift this number by one bit.
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.leftShift = function() {
  var lo = this.lo << 1;
  var hi = (this.hi << 1) | (this.lo >>> 31);
  return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
};


/**
 * Test the MSB.
 * @return {boolean}
 */
jspb.arith.UInt64.prototype.msb = function() {
  return !!(this.hi & 0x80000000);
};


/**
 * Test the LSB.
 * @return {boolean}
 */
jspb.arith.UInt64.prototype.lsb = function() {
  return !!(this.lo & 1);
};


/**
 * Test whether this number is zero.
 * @return {boolean}
 */
jspb.arith.UInt64.prototype.zero = function() {
  return this.lo == 0 && this.hi == 0;
};


/**
 * Add two 64-bit numbers to produce a 64-bit number.
 * @param {!jspb.arith.UInt64} other
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.add = function(other) {
  var lo = ((this.lo + other.lo) & 0xffffffff) >>> 0;
  var hi =
      (((this.hi + other.hi) & 0xffffffff) >>> 0) +
      (((this.lo + other.lo) >= 0x100000000) ? 1 : 0);
  return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
};


/**
 * Subtract two 64-bit numbers to produce a 64-bit number.
 * @param {!jspb.arith.UInt64} other
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.sub = function(other) {
  var lo = ((this.lo - other.lo) & 0xffffffff) >>> 0;
  var hi =
      (((this.hi - other.hi) & 0xffffffff) >>> 0) -
      (((this.lo - other.lo) < 0) ? 1 : 0);
  return new jspb.arith.UInt64(lo >>> 0, hi >>> 0);
};


/**
 * Multiply two 32-bit numbers to produce a 64-bit number.
 * @param {number} a The first integer:  must be in [0, 2^32-1).
 * @param {number} b The second integer: must be in [0, 2^32-1).
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.mul32x32 = function(a, b) {
  // Directly multiplying two 32-bit numbers may produce up to 64 bits of
  // precision, thus losing precision because of the 53-bit mantissa of
  // JavaScript numbers. So we multiply with 16-bit digits (radix 65536)
  // instead.
  var aLow = (a & 0xffff);
  var aHigh = (a >>> 16);
  var bLow = (b & 0xffff);
  var bHigh = (b >>> 16);
  var productLow =
      // 32-bit result, result bits 0-31, take all 32 bits
      (aLow * bLow) +
      // 32-bit result, result bits 16-47, take bottom 16 as our top 16
      ((aLow * bHigh) & 0xffff) * 0x10000 +
      // 32-bit result, result bits 16-47, take bottom 16 as our top 16
      ((aHigh * bLow) & 0xffff) * 0x10000;
  var productHigh =
      // 32-bit result, result bits 32-63, take all 32 bits
      (aHigh * bHigh) +
      // 32-bit result, result bits 16-47, take top 16 as our bottom 16
      ((aLow * bHigh) >>> 16) +
      // 32-bit result, result bits 16-47, take top 16 as our bottom 16
      ((aHigh * bLow) >>> 16);

  // Carry. Note that we actually have up to *two* carries due to addition of
  // three terms.
  while (productLow >= 0x100000000) {
    productLow -= 0x100000000;
    productHigh += 1;
  }

  return new jspb.arith.UInt64(productLow >>> 0, productHigh >>> 0);
};


/**
 * Multiply this number by a 32-bit number, producing a 96-bit number, then
 * truncate the top 32 bits.
 * @param {number} a The multiplier.
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.mul = function(a) {
  // Produce two parts: at bits 0-63, and 32-95.
  var lo = jspb.arith.UInt64.mul32x32(this.lo, a);
  var hi = jspb.arith.UInt64.mul32x32(this.hi, a);
  // Left-shift hi by 32 bits, truncating its top bits. The parts will then be
  // aligned for addition.
  hi.hi = hi.lo;
  hi.lo = 0;
  return lo.add(hi);
};


/**
 * Divide a 64-bit number by a 32-bit number to produce a
 * 64-bit quotient and a 32-bit remainder.
 * @param {number} _divisor
 * @return {Array<jspb.arith.UInt64>} array of [quotient, remainder],
 * unless divisor is 0, in which case an empty array is returned.
 */
jspb.arith.UInt64.prototype.div = function(_divisor) {
  if (_divisor == 0) {
    return [];
  }

  // We perform long division using a radix-2 algorithm, for simplicity (i.e.,
  // one bit at a time). TODO: optimize to a radix-2^32 algorithm, taking care
  // to get the variable shifts right.
  var quotient = new jspb.arith.UInt64(0, 0);
  var remainder = new jspb.arith.UInt64(this.lo, this.hi);
  var divisor = new jspb.arith.UInt64(_divisor, 0);
  var unit = new jspb.arith.UInt64(1, 0);

  // Left-shift the divisor and unit until the high bit of divisor is set.
  while (!divisor.msb()) {
    divisor = divisor.leftShift();
    unit = unit.leftShift();
  }

  // Perform long division one bit at a time.
  while (!unit.zero()) {
    // If divisor < remainder, add unit to quotient and subtract divisor from
    // remainder.
    if (divisor.cmp(remainder) <= 0) {
      quotient = quotient.add(unit);
      remainder = remainder.sub(divisor);
    }
    // Right-shift the divisor and unit.
    divisor = divisor.rightShift();
    unit = unit.rightShift();
  }

  return [quotient, remainder];
};


/**
 * Convert a 64-bit number to a string.
 * @return {string}
 * @override
 */
jspb.arith.UInt64.prototype.toString = function() {
  var result = '';
  var num = this;
  while (!num.zero()) {
    var divResult = num.div(10);
    var quotient = divResult[0], remainder = divResult[1];
    result = remainder.lo + result;
    num = quotient;
  }
  if (result == '') {
    result = '0';
  }
  return result;
};


/**
 * Parse a string into a 64-bit number. Returns `null` on a parse error.
 * @param {string} s
 * @return {?jspb.arith.UInt64}
 */
jspb.arith.UInt64.fromString = function(s) {
  var result = new jspb.arith.UInt64(0, 0);
  // optimization: reuse this instance for each digit.
  var digit64 = new jspb.arith.UInt64(0, 0);
  for (var i = 0; i < s.length; i++) {
    if (s[i] < '0' || s[i] > '9') {
      return null;
    }
    var digit = parseInt(s[i], 10);
    digit64.lo = digit;
    result = result.mul(10).add(digit64);
  }
  return result;
};


/**
 * Make a copy of the uint64.
 * @return {!jspb.arith.UInt64}
 */
jspb.arith.UInt64.prototype.clone = function() {
  return new jspb.arith.UInt64(this.lo, this.hi);
};


/**
 * Int64 is like UInt64, but modifies string conversions to interpret the stored
 * 64-bit value as a twos-complement-signed integer. It does *not* support the
 * full range of operations that UInt64 does: only add, subtract, and string
 * conversions.
 *
 * N.B. that multiply and divide routines are *NOT* supported. They will throw
 * exceptions. (They are not necessary to implement string conversions, which
 * are the only operations we really need in jspb.)
 *
 * @param {number} lo The low 32 bits.
 * @param {number} hi The high 32 bits.
 * @constructor
 */
jspb.arith.Int64 = function(lo, hi) {
  /**
   * The low 32 bits.
   * @public {number}
   */
  this.lo = lo;
  /**
   * The high 32 bits.
   * @public {number}
   */
  this.hi = hi;
};


/**
 * Add two 64-bit numbers to produce a 64-bit number.
 * @param {!jspb.arith.Int64} other
 * @return {!jspb.arith.Int64}
 */
jspb.arith.Int64.prototype.add = function(other) {
  var lo = ((this.lo + other.lo) & 0xffffffff) >>> 0;
  var hi =
      (((this.hi + other.hi) & 0xffffffff) >>> 0) +
      (((this.lo + other.lo) >= 0x100000000) ? 1 : 0);
  return new jspb.arith.Int64(lo >>> 0, hi >>> 0);
};


/**
 * Subtract two 64-bit numbers to produce a 64-bit number.
 * @param {!jspb.arith.Int64} other
 * @return {!jspb.arith.Int64}
 */
jspb.arith.Int64.prototype.sub = function(other) {
  var lo = ((this.lo - other.lo) & 0xffffffff) >>> 0;
  var hi =
      (((this.hi - other.hi) & 0xffffffff) >>> 0) -
      (((this.lo - other.lo) < 0) ? 1 : 0);
  return new jspb.arith.Int64(lo >>> 0, hi >>> 0);
};


/**
 * Make a copy of the int64.
 * @return {!jspb.arith.Int64}
 */
jspb.arith.Int64.prototype.clone = function() {
  return new jspb.arith.Int64(this.lo, this.hi);
};


/**
 * Convert a 64-bit number to a string.
 * @return {string}
 * @override
 */
jspb.arith.Int64.prototype.toString = function() {
  // If the number is negative, find its twos-complement inverse.
  var sign = (this.hi & 0x80000000) != 0;
  var num = new jspb.arith.UInt64(this.lo, this.hi);
  if (sign) {
    num = new jspb.arith.UInt64(0, 0).sub(num);
  }
  return (sign ? '-' : '') + num.toString();
};


/**
 * Parse a string into a 64-bit number. Returns `null` on a parse error.
 * @param {string} s
 * @return {?jspb.arith.Int64}
 */
jspb.arith.Int64.fromString = function(s) {
  var hasNegative = (s.length > 0 && s[0] == '-');
  if (hasNegative) {
    s = s.substring(1);
  }
  var num = jspb.arith.UInt64.fromString(s);
  if (num === null) {
    return null;
  }
  if (hasNegative) {
    num = new jspb.arith.UInt64(0, 0).sub(num);
  }
  return new jspb.arith.Int64(num.lo, num.hi);
};