IMessageLite.cs 6.85 KB
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#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion

using System;
using System.Collections.Generic;
using System.IO;

namespace Google.ProtocolBuffers {

  /// <summary>
  /// Non-generic interface used for all parts of the API which don't require
  /// any type knowledge.
  /// </summary>
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  public interface IMessageLite {
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    /// <summary>
    /// Returns true iff all required fields in the message and all embedded
    /// messages are set.
    /// </summary>
    bool IsInitialized { get; }

    /// <summary>
    /// Serializes the message and writes it to the given output stream.
    /// This does not flush or close the stream.
    /// </summary>
    /// <remarks>
    /// Protocol Buffers are not self-delimiting. Therefore, if you write
    /// any more data to the stream after the message, you must somehow ensure
    /// that the parser on the receiving end does not interpret this as being
    /// part of the protocol message. One way of doing this is by writing the size
    /// of the message before the data, then making sure you limit the input to
    /// that size when receiving the data. Alternatively, use WriteDelimitedTo(Stream).
    /// </remarks>
    void WriteTo(CodedOutputStream output);

    /// <summary>
    /// Like WriteTo(Stream) but writes the size of the message as a varint before
    /// writing the data. This allows more data to be written to the stream after the
    /// message without the need to delimit the message data yourself. Use 
    /// IBuilder.MergeDelimitedFrom(Stream) or the static method
    /// YourMessageType.ParseDelimitedFrom(Stream) to parse messages written by this method.
    /// </summary>
    /// <param name="output"></param>
    void WriteDelimitedTo(Stream output);

    /// <summary>
    /// Returns the number of bytes required to encode this message.
    /// The result is only computed on the first call and memoized after that.
    /// </summary>
    int SerializedSize { get; }

    #region Comparison and hashing
    /// <summary>
    /// Compares the specified object with this message for equality.
    /// Returns true iff the given object is a message of the same type
    /// (as defined by DescriptorForType) and has identical values
    /// for all its fields.
    /// </summary>
    bool Equals(object other);

    /// <summary>
    /// Returns the hash code value for this message.
    /// TODO(jonskeet): Specify the hash algorithm, but better than the Java one!
    /// </summary>
    int GetHashCode();
    #endregion

    #region Convenience methods
    /// <summary>
    /// Converts the message to a string in protocol buffer text format.
    /// This is just a trivial wrapper around TextFormat.PrintToString.
    /// </summary>
    string ToString();

    /// <summary>
    /// Serializes the message to a ByteString. This is a trivial wrapper
    /// around WriteTo(CodedOutputStream).
    /// </summary>
    ByteString ToByteString();

    /// <summary>
    /// Serializes the message to a byte array. This is a trivial wrapper
    /// around WriteTo(CodedOutputStream).
    /// </summary>
    byte[] ToByteArray();

    /// <summary>
    /// Serializes the message and writes it to the given stream.
    /// This is just a wrapper around WriteTo(CodedOutputStream). This
    /// does not flush or close the stream.
    /// </summary>
    /// <param name="output"></param>
    void WriteTo(Stream output);
    #endregion

    /// <summary>
    /// Creates a builder for the type, but in a weakly typed manner. This
    /// is typically implemented by strongly typed messages by just returning
    /// the result of CreateBuilderForType.
    /// </summary>
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    IBuilderLite WeakCreateBuilderForType();
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    /// <summary>
    /// Creates a builder with the same contents as this message. This
    /// is typically implemented by strongly typed messages by just returning
    /// the result of ToBuilder.
    /// </summary>
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    IBuilderLite WeakToBuilder();
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    IMessageLite WeakDefaultInstanceForType { get; }
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  }

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  public interface IMessageLite<TMessage> : IMessageLite {
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    /// <summary>
    /// Returns an instance of this message type with all fields set to
    /// their default values. This may or may not be a singleton. This differs
    /// from the DefaultInstance property of each generated message class in that this
    /// method is an abstract method of IMessage whereas DefaultInstance is
    /// a static property of a specific class. They return the same thing.
    /// </summary>
    TMessage DefaultInstanceForType { get; }
  }

  /// <summary>
  /// Type-safe interface for all generated messages to implement.
  /// </summary>
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  public interface IMessageLite<TMessage, TBuilder> : IMessageLite<TMessage>
      where TMessage : IMessageLite<TMessage, TBuilder> 
      where TBuilder : IBuilderLite<TMessage, TBuilder> {
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    #region Builders
    /// <summary>
    /// Constructs a new builder for a message of the same type as this message.
    /// </summary>
    TBuilder CreateBuilderForType();
    /// <summary>
    /// Creates a builder with the same contents as this current instance.
    /// This is typically implemented by strongly typed messages by just
    /// returning the result of ToBuilder().
    /// </summary>
    TBuilder ToBuilder();
    #endregion
  }
}