CodedInputStream.cs 44.2 KB
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#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion

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using Google.Protobuf.Collections;
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using System;
using System.Collections.Generic;
using System.IO;

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namespace Google.Protobuf
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{
    /// <summary>
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    /// Reads and decodes protocol message fields.
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    /// </summary>
    /// <remarks>
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    /// <para>
    /// This class is generally used by generated code to read appropriate
    /// primitives from the stream. It effectively encapsulates the lowest
    /// levels of protocol buffer format.
    /// </para>
    /// <para>
    /// Repeated fields and map fields are not handled by this class; use <see cref="RepeatedField{T}"/>
    /// and <see cref="MapField{TKey, TValue}"/> to serialize such fields.
    /// </para>
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    /// </remarks>
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    public sealed class CodedInputStream
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    {
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        /// <summary>
        /// Buffer of data read from the stream or provided at construction time.
        /// </summary>
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        private readonly byte[] buffer;
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        /// <summary>
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        /// The index of the buffer at which we need to refill from the stream (if there is one).
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        /// </summary>
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        private int bufferSize;
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        private int bufferSizeAfterLimit = 0;
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        /// <summary>
        /// The position within the current buffer (i.e. the next byte to read)
        /// </summary>
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        private int bufferPos = 0;
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        /// <summary>
        /// The stream to read further input from, or null if the byte array buffer was provided
        /// directly on construction, with no further data available.
        /// </summary>
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        private readonly Stream input;
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        /// <summary>
        /// The last tag we read. 0 indicates we've read to the end of the stream
        /// (or haven't read anything yet).
        /// </summary>
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        private uint lastTag = 0;

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        /// <summary>
        /// The next tag, used to store the value read by PeekTag.
        /// </summary>
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        private uint nextTag = 0;
        private bool hasNextTag = false;

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        internal const int DefaultRecursionLimit = 64;
        internal const int DefaultSizeLimit = 64 << 20; // 64MB
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        internal const int BufferSize = 4096;
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        /// <summary>
        /// The total number of bytes read before the current buffer. The
        /// total bytes read up to the current position can be computed as
        /// totalBytesRetired + bufferPos.
        /// </summary>
        private int totalBytesRetired = 0;

        /// <summary>
        /// The absolute position of the end of the current message.
        /// </summary> 
        private int currentLimit = int.MaxValue;

        private int recursionDepth = 0;

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        private readonly int recursionLimit;
        private readonly int sizeLimit;

        #region Construction
        // Note that the checks are performed such that we don't end up checking obviously-valid things
        // like non-null references for arrays we've just created.
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        /// <summary>
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        /// Creates a new CodedInputStream reading data from the given byte array.
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        /// </summary>
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        public CodedInputStream(byte[] buffer) : this(null, ProtoPreconditions.CheckNotNull(buffer, "buffer"), 0, buffer.Length)
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        {            
        }
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        /// <summary>
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        /// Creates a new CodedInputStream that reads from the given byte array slice.
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        /// </summary>
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        public CodedInputStream(byte[] buffer, int offset, int length)
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            : this(null, ProtoPreconditions.CheckNotNull(buffer, "buffer"), offset, offset + length)
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        {            
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset", "Offset must be within the buffer");
            }
            if (length < 0 || offset + length > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("length", "Length must be non-negative and within the buffer");
            }
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        }

        /// <summary>
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        /// Creates a new CodedInputStream reading data from the given stream.
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        /// </summary>
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        public CodedInputStream(Stream input) : this(input, new byte[BufferSize], 0, 0)
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        {
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            ProtoPreconditions.CheckNotNull(input, "input");
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        }

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        /// <summary>
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        /// Creates a new CodedInputStream reading data from the given
        /// stream and buffer, using the default limits.
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        /// </summary>
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        internal CodedInputStream(Stream input, byte[] buffer, int bufferPos, int bufferSize)
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        {
            this.input = input;
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            this.buffer = buffer;
            this.bufferPos = bufferPos;
            this.bufferSize = bufferSize;
            this.sizeLimit = DefaultSizeLimit;
            this.recursionLimit = DefaultRecursionLimit;
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        }

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        /// <summary>
        /// Creates a new CodedInputStream reading data from the given
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        /// stream and buffer, using the specified limits.
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        /// </summary>
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        /// <remarks>
        /// This chains to the version with the default limits instead of vice versa to avoid
        /// having to check that the default values are valid every time.
        /// </remarks>
        internal CodedInputStream(Stream input, byte[] buffer, int bufferPos, int bufferSize, int sizeLimit, int recursionLimit)
            : this(input, buffer, bufferPos, bufferSize)
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        {
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            if (sizeLimit <= 0)
            {
                throw new ArgumentOutOfRangeException("sizeLimit", "Size limit must be positive");
            }
            if (recursionLimit <= 0)
            {
                throw new ArgumentOutOfRangeException("recursionLimit!", "Recursion limit must be positive");
            }
            this.sizeLimit = sizeLimit;
            this.recursionLimit = recursionLimit;
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        }
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        #endregion

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        /// <summary>
        /// Creates a <see cref="CodedInputStream"/> with the specified size and recursion limits, reading
        /// from an input stream.
        /// </summary>
        /// <remarks>
        /// This method exists separately from the constructor to reduce the number of constructor overloads.
        /// It is likely to be used considerably less frequently than the constructors, as the default limits
        /// are suitable for most use cases.
        /// </remarks>
        /// <param name="input">The input stream to read from</param>
        /// <param name="sizeLimit">The total limit of data to read from the stream.</param>
        /// <param name="recursionLimit">The maximum recursion depth to allow while reading.</param>
        /// <returns>A <c>CodedInputStream</c> reading from <paramref name="input"/> with the specified size
        /// and recursion limits.</returns>
        public static CodedInputStream CreateWithLimits(Stream input, int sizeLimit, int recursionLimit)
        {
            return new CodedInputStream(input, new byte[BufferSize], 0, 0, sizeLimit, recursionLimit);
        }

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        /// <summary>
        /// Returns the current position in the input stream, or the position in the input buffer
        /// </summary>
        public long Position 
        {
            get
            {
                if (input != null)
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                {
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                    return input.Position - ((bufferSize + bufferSizeAfterLimit) - bufferPos);
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                }
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                return bufferPos;
            }
        }

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        /// <summary>
        /// Returns the last tag read, or 0 if no tags have been read or we've read beyond
        /// the end of the stream.
        /// </summary>
        internal uint LastTag { get { return lastTag; } }

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        /// <summary>
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        /// Returns the size limit for this stream.
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        /// </summary>
        /// <remarks>
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        /// This limit is applied when reading from the underlying stream, as a sanity check. It is
        /// not applied when reading from a byte array data source without an underlying stream.
        /// The default value is 64MB.
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        /// </remarks>
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        /// <value>
        /// The size limit.
        /// </value>
        public int SizeLimit { get { return sizeLimit; } }
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        /// <summary>
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        /// Returns the recursion limit for this stream. This limit is applied whilst reading messages,
        /// to avoid maliciously-recursive data.
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        /// </summary>
        /// <remarks>
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        /// The default limit is 64.
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        /// </remarks>
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        /// <value>
        /// The recursion limit for this stream.
        /// </value>
        public int RecursionLimit { get { return recursionLimit; } }
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        #region Validation
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        /// <summary>
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        /// Verifies that the last call to ReadTag() returned tag 0 - in other words,
        /// we've reached the end of the stream when we expected to.
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        /// </summary>
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        /// <exception cref="InvalidProtocolBufferException">The 
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        /// tag read was not the one specified</exception>
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        internal void CheckReadEndOfStreamTag()
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        {
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            if (lastTag != 0)
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            {
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                throw InvalidProtocolBufferException.MoreDataAvailable();
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            }
        }
        #endregion

        #region Reading of tags etc
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        /// <summary>
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        /// Peeks at the next field tag. This is like calling <see cref="ReadTag"/>, but the
        /// tag is not consumed. (So a subsequent call to <see cref="ReadTag"/> will return the
        /// same value.)
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        /// </summary>
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        public uint PeekTag()
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        {
            if (hasNextTag)
            {
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                return nextTag;
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            }

            uint savedLast = lastTag;
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            nextTag = ReadTag();
            hasNextTag = true;
            lastTag = savedLast; // Undo the side effect of ReadTag
            return nextTag;
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        }

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        /// <summary>
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        /// Reads a field tag, returning the tag of 0 for "end of stream".
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        /// </summary>
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        /// <remarks>
        /// If this method returns 0, it doesn't necessarily mean the end of all
        /// the data in this CodedInputStream; it may be the end of the logical stream
        /// for an embedded message, for example.
        /// </remarks>
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        /// <returns>The next field tag, or 0 for end of stream. (0 is never a valid tag.)</returns>
        public uint ReadTag()
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        {
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            if (hasNextTag)
            {
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                lastTag = nextTag;
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                hasNextTag = false;
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                return lastTag;
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            }

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            // Optimize for the incredibly common case of having at least two bytes left in the buffer,
            // and those two bytes being enough to get the tag. This will be true for fields up to 4095.
            if (bufferPos + 2 <= bufferSize)
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            {
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                int tmp = buffer[bufferPos++];
                if (tmp < 128)
                {
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                    lastTag = (uint)tmp;
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                }
                else
                {
                    int result = tmp & 0x7f;
                    if ((tmp = buffer[bufferPos++]) < 128)
                    {
                        result |= tmp << 7;
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                        lastTag = (uint) result;
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                    }
                    else
                    {
                        // Nope, rewind and go the potentially slow route.
                        bufferPos -= 2;
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                        lastTag = ReadRawVarint32();
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                    }
                }
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            }
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            else
            {
                if (IsAtEnd)
                {
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                    lastTag = 0;
                    return 0; // This is the only case in which we return 0.
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                }
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                lastTag = ReadRawVarint32();
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            }
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            if (lastTag == 0)
            {
                // If we actually read zero, that's not a valid tag.
                throw InvalidProtocolBufferException.InvalidTag();
            }
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            return lastTag;
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        }

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        /// <summary>
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        /// Skips the data for the field with the tag we've just read.
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        /// This should be called directly after <see cref="ReadTag"/>, when
        /// the caller wishes to skip an unknown field.
        /// </summary>
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        public void SkipLastField()
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        {
            if (lastTag == 0)
            {
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                throw new InvalidOperationException("SkipLastField cannot be called at the end of a stream");
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            }
            switch (WireFormat.GetTagWireType(lastTag))
            {
                case WireFormat.WireType.StartGroup:
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                    SkipGroup();
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                    break;
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                case WireFormat.WireType.EndGroup:
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                    // Just ignore; there's no data following the tag.
                    break;
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                case WireFormat.WireType.Fixed32:
                    ReadFixed32();
                    break;
                case WireFormat.WireType.Fixed64:
                    ReadFixed64();
                    break;
                case WireFormat.WireType.LengthDelimited:
                    var length = ReadLength();
                    SkipRawBytes(length);
                    break;
                case WireFormat.WireType.Varint:
                    ReadRawVarint32();
                    break;
            }
        }

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        private void SkipGroup()
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        {
            // Note: Currently we expect this to be the way that groups are read. We could put the recursion
            // depth changes into the ReadTag method instead, potentially...
            recursionDepth++;
            if (recursionDepth >= recursionLimit)
            {
                throw InvalidProtocolBufferException.RecursionLimitExceeded();
            }
            uint tag;
            do
            {
                tag = ReadTag();
                if (tag == 0)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
                // This recursion will allow us to handle nested groups.
                SkipLastField();
            } while (WireFormat.GetTagWireType(tag) != WireFormat.WireType.EndGroup);
            recursionDepth--;
        }

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        /// <summary>
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        /// Reads a double field from the stream.
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        /// </summary>
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        public double ReadDouble()
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        {
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            return BitConverter.Int64BitsToDouble((long) ReadRawLittleEndian64());
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        }

        /// <summary>
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        /// Reads a float field from the stream.
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        /// </summary>
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        public float ReadFloat()
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        {
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            if (BitConverter.IsLittleEndian && 4 <= bufferSize - bufferPos)
            {
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                float ret = BitConverter.ToSingle(buffer, bufferPos);
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                bufferPos += 4;
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                return ret;
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            }
            else
            {
                byte[] rawBytes = ReadRawBytes(4);
                if (!BitConverter.IsLittleEndian)
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                {
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                    ByteArray.Reverse(rawBytes);
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                }
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                return BitConverter.ToSingle(rawBytes, 0);
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            }
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        }

        /// <summary>
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        /// Reads a uint64 field from the stream.
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        /// </summary>
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        public ulong ReadUInt64()
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        {
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            return ReadRawVarint64();
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        }

        /// <summary>
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        /// Reads an int64 field from the stream.
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        /// </summary>
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        public long ReadInt64()
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        {
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            return (long) ReadRawVarint64();
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        }

        /// <summary>
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        /// Reads an int32 field from the stream.
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        /// </summary>
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        public int ReadInt32()
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        {
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            return (int) ReadRawVarint32();
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        }

        /// <summary>
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        /// Reads a fixed64 field from the stream.
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        /// </summary>
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        public ulong ReadFixed64()
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        {
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            return ReadRawLittleEndian64();
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        }

        /// <summary>
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        /// Reads a fixed32 field from the stream.
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        /// </summary>
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        public uint ReadFixed32()
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        {
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            return ReadRawLittleEndian32();
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        }

        /// <summary>
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        /// Reads a bool field from the stream.
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        /// </summary>
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        public bool ReadBool()
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        {
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            return ReadRawVarint32() != 0;
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        }

        /// <summary>
        /// Reads a string field from the stream.
        /// </summary>
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        public string ReadString()
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        {
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            int length = ReadLength();
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            // No need to read any data for an empty string.
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            if (length == 0)
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            {
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                return "";
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            }
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            if (length <= bufferSize - bufferPos)
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            {
                // Fast path:  We already have the bytes in a contiguous buffer, so
                //   just copy directly from it.
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                String result = CodedOutputStream.Utf8Encoding.GetString(buffer, bufferPos, length);
                bufferPos += length;
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                return result;
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            }
            // Slow path: Build a byte array first then copy it.
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            return CodedOutputStream.Utf8Encoding.GetString(ReadRawBytes(length), 0, length);
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        }

        /// <summary>
        /// Reads an embedded message field value from the stream.
        /// </summary>   
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        public void ReadMessage(IMessage builder)
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        {
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            int length = ReadLength();
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            if (recursionDepth >= recursionLimit)
            {
                throw InvalidProtocolBufferException.RecursionLimitExceeded();
            }
            int oldLimit = PushLimit(length);
            ++recursionDepth;
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            builder.MergeFrom(this);
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            CheckReadEndOfStreamTag();
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            // Check that we've read exactly as much data as expected.
            if (!ReachedLimit)
            {
                throw InvalidProtocolBufferException.TruncatedMessage();
            }
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            --recursionDepth;
            PopLimit(oldLimit);
        }

        /// <summary>
        /// Reads a bytes field value from the stream.
        /// </summary>   
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        public ByteString ReadBytes()
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        {
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            int length = ReadLength();
            if (length <= bufferSize - bufferPos && length > 0)
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            {
                // Fast path:  We already have the bytes in a contiguous buffer, so
                //   just copy directly from it.
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                ByteString result = ByteString.CopyFrom(buffer, bufferPos, length);
                bufferPos += length;
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                return result;
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            }
            else
            {
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                // Slow path:  Build a byte array and attach it to a new ByteString.
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                return ByteString.AttachBytes(ReadRawBytes(length));
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            }
        }

        /// <summary>
        /// Reads a uint32 field value from the stream.
        /// </summary>   
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        public uint ReadUInt32()
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        {
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            return ReadRawVarint32();
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        }

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        /// <summary>
        /// Reads an enum field value from the stream. If the enum is valid for type T,
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        /// then the ref value is set and it returns true.  Otherwise the unknown output
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        /// value is set and this method returns false.
        /// </summary>   
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        public int ReadEnum()
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        {
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            // Currently just a pass-through, but it's nice to separate it logically from WriteInt32.
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            return (int) ReadRawVarint32();
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        }

        /// <summary>
        /// Reads an sfixed32 field value from the stream.
        /// </summary>   
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        public int ReadSFixed32()
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        {
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            return (int) ReadRawLittleEndian32();
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        }

        /// <summary>
        /// Reads an sfixed64 field value from the stream.
        /// </summary>   
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        public long ReadSFixed64()
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        {
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            return (long) ReadRawLittleEndian64();
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        }

        /// <summary>
        /// Reads an sint32 field value from the stream.
        /// </summary>   
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        public int ReadSInt32()
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        {
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            return DecodeZigZag32(ReadRawVarint32());
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        }

        /// <summary>
        /// Reads an sint64 field value from the stream.
        /// </summary>   
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        public long ReadSInt64()
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        {
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            return DecodeZigZag64(ReadRawVarint64());
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        }

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        /// <summary>
        /// Reads a length for length-delimited data.
        /// </summary>
        /// <remarks>
        /// This is internally just reading a varint, but this method exists
        /// to make the calling code clearer.
        /// </remarks>
        public int ReadLength()
        {
            return (int) ReadRawVarint32();
        }

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        /// <summary>
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        /// Peeks at the next tag in the stream. If it matches <paramref name="tag"/>,
        /// the tag is consumed and the method returns <c>true</c>; otherwise, the
        /// stream is left in the original position and the method returns <c>false</c>.
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        /// </summary>
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        public bool MaybeConsumeTag(uint tag)
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        {
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            if (PeekTag() == tag)
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            {
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                hasNextTag = false;
                return true;
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            }
            return false;
        }

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        #endregion

        #region Underlying reading primitives

        /// <summary>
        /// Same code as ReadRawVarint32, but read each byte individually, checking for
        /// buffer overflow.
        /// </summary>
        private uint SlowReadRawVarint32()
        {
            int tmp = ReadRawByte();
            if (tmp < 128)
            {
                return (uint) tmp;
            }
            int result = tmp & 0x7f;
            if ((tmp = ReadRawByte()) < 128)
            {
                result |= tmp << 7;
            }
            else
            {
                result |= (tmp & 0x7f) << 7;
                if ((tmp = ReadRawByte()) < 128)
                {
                    result |= tmp << 14;
                }
                else
                {
                    result |= (tmp & 0x7f) << 14;
                    if ((tmp = ReadRawByte()) < 128)
                    {
                        result |= tmp << 21;
                    }
                    else
                    {
                        result |= (tmp & 0x7f) << 21;
                        result |= (tmp = ReadRawByte()) << 28;
                        if (tmp >= 128)
                        {
                            // Discard upper 32 bits.
                            for (int i = 0; i < 5; i++)
                            {
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                                if (ReadRawByte() < 128)
                                {
                                    return (uint) result;
                                }
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                            }
                            throw InvalidProtocolBufferException.MalformedVarint();
                        }
                    }
                }
            }
            return (uint) result;
        }

        /// <summary>
685
        /// Reads a raw Varint from the stream.  If larger than 32 bits, discard the upper bits.
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        /// This method is optimised for the case where we've got lots of data in the buffer.
        /// That means we can check the size just once, then just read directly from the buffer
        /// without constant rechecking of the buffer length.
        /// </summary>
690
        internal uint ReadRawVarint32()
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        {
            if (bufferPos + 5 > bufferSize)
            {
                return SlowReadRawVarint32();
            }

            int tmp = buffer[bufferPos++];
            if (tmp < 128)
            {
                return (uint) tmp;
            }
            int result = tmp & 0x7f;
            if ((tmp = buffer[bufferPos++]) < 128)
            {
                result |= tmp << 7;
            }
            else
            {
                result |= (tmp & 0x7f) << 7;
                if ((tmp = buffer[bufferPos++]) < 128)
                {
                    result |= tmp << 14;
                }
                else
                {
                    result |= (tmp & 0x7f) << 14;
                    if ((tmp = buffer[bufferPos++]) < 128)
                    {
                        result |= tmp << 21;
                    }
                    else
                    {
                        result |= (tmp & 0x7f) << 21;
                        result |= (tmp = buffer[bufferPos++]) << 28;
                        if (tmp >= 128)
                        {
                            // Discard upper 32 bits.
                            // Note that this has to use ReadRawByte() as we only ensure we've
                            // got at least 5 bytes at the start of the method. This lets us
                            // use the fast path in more cases, and we rarely hit this section of code.
                            for (int i = 0; i < 5; i++)
                            {
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                                if (ReadRawByte() < 128)
                                {
                                    return (uint) result;
                                }
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                            }
                            throw InvalidProtocolBufferException.MalformedVarint();
                        }
                    }
                }
            }
            return (uint) result;
        }

        /// <summary>
        /// Reads a varint from the input one byte at a time, so that it does not
        /// read any bytes after the end of the varint. If you simply wrapped the
749
        /// stream in a CodedInputStream and used ReadRawVarint32(Stream)
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        /// then you would probably end up reading past the end of the varint since
        /// CodedInputStream buffers its input.
        /// </summary>
        /// <param name="input"></param>
        /// <returns></returns>
755
        internal static uint ReadRawVarint32(Stream input)
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        {
            int result = 0;
            int offset = 0;
            for (; offset < 32; offset += 7)
            {
                int b = input.ReadByte();
                if (b == -1)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
                result |= (b & 0x7f) << offset;
                if ((b & 0x80) == 0)
                {
                    return (uint) result;
                }
            }
            // Keep reading up to 64 bits.
            for (; offset < 64; offset += 7)
            {
                int b = input.ReadByte();
                if (b == -1)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
                if ((b & 0x80) == 0)
                {
                    return (uint) result;
                }
            }
            throw InvalidProtocolBufferException.MalformedVarint();
        }

        /// <summary>
789
        /// Reads a raw varint from the stream.
790
        /// </summary>
791
        internal ulong ReadRawVarint64()
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        {
            int shift = 0;
            ulong result = 0;
            while (shift < 64)
            {
                byte b = ReadRawByte();
                result |= (ulong) (b & 0x7F) << shift;
                if ((b & 0x80) == 0)
                {
                    return result;
                }
                shift += 7;
            }
            throw InvalidProtocolBufferException.MalformedVarint();
        }

        /// <summary>
809
        /// Reads a 32-bit little-endian integer from the stream.
810
        /// </summary>
811
        internal uint ReadRawLittleEndian32()
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        {
            uint b1 = ReadRawByte();
            uint b2 = ReadRawByte();
            uint b3 = ReadRawByte();
            uint b4 = ReadRawByte();
            return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
        }

        /// <summary>
821
        /// Reads a 64-bit little-endian integer from the stream.
822
        /// </summary>
823
        internal ulong ReadRawLittleEndian64()
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        {
            ulong b1 = ReadRawByte();
            ulong b2 = ReadRawByte();
            ulong b3 = ReadRawByte();
            ulong b4 = ReadRawByte();
            ulong b5 = ReadRawByte();
            ulong b6 = ReadRawByte();
            ulong b7 = ReadRawByte();
            ulong b8 = ReadRawByte();
            return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
                   | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
        }

        /// <summary>
        /// Decode a 32-bit value with ZigZag encoding.
        /// </summary>
        /// <remarks>
        /// ZigZag encodes signed integers into values that can be efficiently
        /// encoded with varint.  (Otherwise, negative values must be 
        /// sign-extended to 64 bits to be varint encoded, thus always taking
        /// 10 bytes on the wire.)
        /// </remarks>
846
        internal static int DecodeZigZag32(uint n)
847
        {
848
            return (int)(n >> 1) ^ -(int)(n & 1);
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        }

        /// <summary>
        /// Decode a 32-bit value with ZigZag encoding.
        /// </summary>
        /// <remarks>
        /// ZigZag encodes signed integers into values that can be efficiently
        /// encoded with varint.  (Otherwise, negative values must be 
        /// sign-extended to 64 bits to be varint encoded, thus always taking
        /// 10 bytes on the wire.)
        /// </remarks>
860
        internal static long DecodeZigZag64(ulong n)
861
        {
862
            return (long)(n >> 1) ^ -(long)(n & 1);
863
        }
864
        #endregion
865 866 867 868 869 870 871 872 873

        #region Internal reading and buffer management

        /// <summary>
        /// Sets currentLimit to (current position) + byteLimit. This is called
        /// when descending into a length-delimited embedded message. The previous
        /// limit is returned.
        /// </summary>
        /// <returns>The old limit.</returns>
874
        internal int PushLimit(int byteLimit)
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        {
            if (byteLimit < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }
            byteLimit += totalBytesRetired + bufferPos;
            int oldLimit = currentLimit;
            if (byteLimit > oldLimit)
            {
                throw InvalidProtocolBufferException.TruncatedMessage();
            }
            currentLimit = byteLimit;

            RecomputeBufferSizeAfterLimit();

            return oldLimit;
        }

        private void RecomputeBufferSizeAfterLimit()
        {
            bufferSize += bufferSizeAfterLimit;
            int bufferEnd = totalBytesRetired + bufferSize;
            if (bufferEnd > currentLimit)
            {
                // Limit is in current buffer.
                bufferSizeAfterLimit = bufferEnd - currentLimit;
                bufferSize -= bufferSizeAfterLimit;
            }
            else
            {
                bufferSizeAfterLimit = 0;
            }
        }

        /// <summary>
        /// Discards the current limit, returning the previous limit.
        /// </summary>
912
        internal void PopLimit(int oldLimit)
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        {
            currentLimit = oldLimit;
            RecomputeBufferSizeAfterLimit();
        }

        /// <summary>
        /// Returns whether or not all the data before the limit has been read.
        /// </summary>
        /// <returns></returns>
922
        internal bool ReachedLimit
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        {
            get
            {
                if (currentLimit == int.MaxValue)
                {
                    return false;
                }
                int currentAbsolutePosition = totalBytesRetired + bufferPos;
                return currentAbsolutePosition >= currentLimit;
            }
        }

        /// <summary>
        /// Returns true if the stream has reached the end of the input. This is the
        /// case if either the end of the underlying input source has been reached or
        /// the stream has reached a limit created using PushLimit.
        /// </summary>
        public bool IsAtEnd
        {
            get { return bufferPos == bufferSize && !RefillBuffer(false); }
        }

        /// <summary>
        /// Called when buffer is empty to read more bytes from the
        /// input.  If <paramref name="mustSucceed"/> is true, RefillBuffer() gurantees that
        /// either there will be at least one byte in the buffer when it returns
        /// or it will throw an exception.  If <paramref name="mustSucceed"/> is false,
        /// RefillBuffer() returns false if no more bytes were available.
        /// </summary>
        /// <param name="mustSucceed"></param>
        /// <returns></returns>
        private bool RefillBuffer(bool mustSucceed)
        {
            if (bufferPos < bufferSize)
            {
                throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty.");
            }

            if (totalBytesRetired + bufferSize == currentLimit)
            {
                // Oops, we hit a limit.
                if (mustSucceed)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
                else
                {
                    return false;
                }
            }

            totalBytesRetired += bufferSize;

            bufferPos = 0;
            bufferSize = (input == null) ? 0 : input.Read(buffer, 0, buffer.Length);
            if (bufferSize < 0)
            {
                throw new InvalidOperationException("Stream.Read returned a negative count");
            }
            if (bufferSize == 0)
            {
                if (mustSucceed)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
                else
                {
                    return false;
                }
            }
            else
            {
                RecomputeBufferSizeAfterLimit();
                int totalBytesRead =
                    totalBytesRetired + bufferSize + bufferSizeAfterLimit;
                if (totalBytesRead > sizeLimit || totalBytesRead < 0)
                {
                    throw InvalidProtocolBufferException.SizeLimitExceeded();
                }
                return true;
            }
        }

        /// <summary>
        /// Read one byte from the input.
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">
        /// the end of the stream or the current limit was reached
        /// </exception>
1012
        internal byte ReadRawByte()
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        {
            if (bufferPos == bufferSize)
            {
                RefillBuffer(true);
            }
            return buffer[bufferPos++];
        }

        /// <summary>
1022
        /// Reads a fixed size of bytes from the input.
1023 1024 1025 1026
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">
        /// the end of the stream or the current limit was reached
        /// </exception>
1027
        internal byte[] ReadRawBytes(int size)
1028 1029 1030 1031 1032 1033 1034 1035
        {
            if (size < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }

            if (totalBytesRetired + bufferPos + size > currentLimit)
            {
1036
                // Read to the end of the stream (up to the current limit) anyway.
1037 1038 1039 1040 1041 1042 1043 1044 1045
                SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
                // Then fail.
                throw InvalidProtocolBufferException.TruncatedMessage();
            }

            if (size <= bufferSize - bufferPos)
            {
                // We have all the bytes we need already.
                byte[] bytes = new byte[size];
1046
                ByteArray.Copy(buffer, bufferPos, bytes, 0, size);
1047 1048 1049
                bufferPos += size;
                return bytes;
            }
1050
            else if (size < buffer.Length)
1051 1052 1053 1054 1055 1056 1057
            {
                // Reading more bytes than are in the buffer, but not an excessive number
                // of bytes.  We can safely allocate the resulting array ahead of time.

                // First copy what we have.
                byte[] bytes = new byte[size];
                int pos = bufferSize - bufferPos;
1058
                ByteArray.Copy(buffer, bufferPos, bytes, 0, pos);
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                bufferPos = bufferSize;

                // We want to use RefillBuffer() and then copy from the buffer into our
                // byte array rather than reading directly into our byte array because
                // the input may be unbuffered.
                RefillBuffer(true);

                while (size - pos > bufferSize)
                {
1068
                    Buffer.BlockCopy(buffer, 0, bytes, pos, bufferSize);
1069 1070 1071 1072 1073
                    pos += bufferSize;
                    bufferPos = bufferSize;
                    RefillBuffer(true);
                }

1074
                ByteArray.Copy(buffer, 0, bytes, pos, size - pos);
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                bufferPos = size - pos;

                return bytes;
            }
            else
            {
                // The size is very large.  For security reasons, we can't allocate the
                // entire byte array yet.  The size comes directly from the input, so a
                // maliciously-crafted message could provide a bogus very large size in
                // order to trick the app into allocating a lot of memory.  We avoid this
                // by allocating and reading only a small chunk at a time, so that the
                // malicious message must actually *be* extremely large to cause
                // problems.  Meanwhile, we limit the allowed size of a message elsewhere.

                // Remember the buffer markers since we'll have to copy the bytes out of
                // it later.
                int originalBufferPos = bufferPos;
                int originalBufferSize = bufferSize;

                // Mark the current buffer consumed.
                totalBytesRetired += bufferSize;
                bufferPos = 0;
                bufferSize = 0;

                // Read all the rest of the bytes we need.
                int sizeLeft = size - (originalBufferSize - originalBufferPos);
                List<byte[]> chunks = new List<byte[]>();

                while (sizeLeft > 0)
                {
1105
                    byte[] chunk = new byte[Math.Min(sizeLeft, buffer.Length)];
1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125
                    int pos = 0;
                    while (pos < chunk.Length)
                    {
                        int n = (input == null) ? -1 : input.Read(chunk, pos, chunk.Length - pos);
                        if (n <= 0)
                        {
                            throw InvalidProtocolBufferException.TruncatedMessage();
                        }
                        totalBytesRetired += n;
                        pos += n;
                    }
                    sizeLeft -= chunk.Length;
                    chunks.Add(chunk);
                }

                // OK, got everything.  Now concatenate it all into one buffer.
                byte[] bytes = new byte[size];

                // Start by copying the leftover bytes from this.buffer.
                int newPos = originalBufferSize - originalBufferPos;
1126
                ByteArray.Copy(buffer, originalBufferPos, bytes, 0, newPos);
1127 1128 1129 1130

                // And now all the chunks.
                foreach (byte[] chunk in chunks)
                {
1131
                    Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144
                    newPos += chunk.Length;
                }

                // Done.
                return bytes;
            }
        }

        /// <summary>
        /// Reads and discards <paramref name="size"/> bytes.
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">the end of the stream
        /// or the current limit was reached</exception>
1145
        private void SkipRawBytes(int size)
1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168
        {
            if (size < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }

            if (totalBytesRetired + bufferPos + size > currentLimit)
            {
                // Read to the end of the stream anyway.
                SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
                // Then fail.
                throw InvalidProtocolBufferException.TruncatedMessage();
            }

            if (size <= bufferSize - bufferPos)
            {
                // We have all the bytes we need already.
                bufferPos += size;
            }
            else
            {
                // Skipping more bytes than are in the buffer.  First skip what we have.
                int pos = bufferSize - bufferPos;
1169 1170 1171 1172 1173

                // ROK 5/7/2013 Issue #54: should retire all bytes in buffer (bufferSize)
                // totalBytesRetired += pos;
                totalBytesRetired += bufferSize;
                
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                bufferPos = 0;
                bufferSize = 0;

                // Then skip directly from the InputStream for the rest.
                if (pos < size)
                {
                    if (input == null)
                    {
                        throw InvalidProtocolBufferException.TruncatedMessage();
                    }
                    SkipImpl(size - pos);
                    totalBytesRetired += size - pos;
                }
            }
        }

        /// <summary>
        /// Abstraction of skipping to cope with streams which can't really skip.
        /// </summary>
        private void SkipImpl(int amountToSkip)
        {
            if (input.CanSeek)
            {
                long previousPosition = input.Position;
                input.Position += amountToSkip;
                if (input.Position != previousPosition + amountToSkip)
                {
                    throw InvalidProtocolBufferException.TruncatedMessage();
                }
            }
            else
            {
1206
                byte[] skipBuffer = new byte[Math.Min(1024, amountToSkip)];
1207 1208
                while (amountToSkip > 0)
                {
1209
                    int bytesRead = input.Read(skipBuffer, 0, Math.Min(skipBuffer.Length, amountToSkip));
1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221
                    if (bytesRead <= 0)
                    {
                        throw InvalidProtocolBufferException.TruncatedMessage();
                    }
                    amountToSkip -= bytesRead;
                }
            }
        }

        #endregion
    }
}