/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2010-2013, University of Nizhny Novgorod, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "_lsvmc_function.h" namespace cv { namespace lsvm { float calcM (int k,int di,int dj, const CvLSVMFeaturePyramidCascade * H, const CvLSVMFilterObjectCascade *filter){ int i, j; float m = 0.0f; for(j = dj; j < dj + filter->sizeY; j++){ for(i = di * H->pyramid[k]->numFeatures; i < (di + filter->sizeX) * H->pyramid[k]->numFeatures; i++){ m += H->pyramid[k]->map[(j * H->pyramid[k]->sizeX ) * H->pyramid[k]->numFeatures + i] * filter ->H [((j - dj) * filter->sizeX - di) * H->pyramid[k]->numFeatures + i]; } } return m; } float calcM_PCA(int k,int di,int dj, const CvLSVMFeaturePyramidCascade * H, const CvLSVMFilterObjectCascade *filter){ int i, j; float m = 0.0f; for(j = dj; j < dj + filter->sizeY; j++){ for(i = di * H->pyramid[k]->numFeatures; i < (di + filter->sizeX) * H->pyramid[k]->numFeatures; i++){ m += H->pyramid[k]->map[(j * H->pyramid[k]->sizeX ) * H->pyramid[k]->numFeatures + i] * filter ->H_PCA [((j - dj) * filter->sizeX - di) * H->pyramid[k]->numFeatures + i]; } } return m; } float calcM_PCA_cash(int k,int di,int dj, const CvLSVMFeaturePyramidCascade * H, const CvLSVMFilterObjectCascade *filter, float * cashM, int * maskM, int step){ int i, j, n; float m = 0.0f; float tmp1, tmp2, tmp3, tmp4; float res; int pos; float *a, *b; pos = dj * step + di; if(!((maskM[pos / (sizeof(int) * 8)]) & (1 << pos % (sizeof(int) * 8)))) { for(j = dj; j < dj + filter->sizeY; j++) { a = H->pyramid[k]->map + (j * H->pyramid[k]->sizeX) * H->pyramid[k]->numFeatures + di * H->pyramid[k]->numFeatures; b = filter ->H_PCA + (j - dj) * filter->sizeX * H->pyramid[k]->numFeatures; n = ((di + filter->sizeX) * H->pyramid[k]->numFeatures) - (di * H->pyramid[k]->numFeatures); res = 0.0f; tmp1 = 0.0f; tmp2 = 0.0f; tmp3 = 0.0f; tmp4 = 0.0f; for (i = 0; i < (n >> 2); ++i) { tmp1 += a[4 * i + 0] * b[4 * i + 0]; tmp2 += a[4 * i + 1] * b[4 * i + 1]; tmp3 += a[4 * i + 2] * b[4 * i + 2]; tmp4 += a[4 * i + 3] * b[4 * i + 3]; } for (i = (n >> 2) << 2; i < n; ++i) //? { res += a[i] * b[i]; } res += tmp1 + tmp2 + tmp3 + tmp4; m += res; } cashM[pos ] = m; maskM[pos / (sizeof(int) * 8)] |= 1 << pos % (sizeof(int) * 8); } else { m = cashM[pos]; } return m; } float calcFine (const CvLSVMFilterObjectCascade *filter, int di, int dj){ return filter->fineFunction[0] * di + filter->fineFunction[1] * dj + filter->fineFunction[2] * di * di + filter->fineFunction[3] * dj * dj; } } }