/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #if !defined HAVE_CUDA || defined(CUDA_DISABLER) void cv::cuda::remap(InputArray, OutputArray, InputArray, InputArray, int, int, Scalar, Stream&){ throw_no_cuda(); } #else // HAVE_CUDA namespace cv { namespace cuda { namespace device { namespace imgproc { template <typename T> void remap_gpu(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20); } }}} void cv::cuda::remap(InputArray _src, OutputArray _dst, InputArray _xmap, InputArray _ymap, int interpolation, int borderMode, Scalar borderValue, Stream& stream) { using namespace cv::cuda::device::imgproc; typedef void (*func_t)(PtrStepSzb src, PtrStepSzb srcWhole, int xoff, int yoff, PtrStepSzf xmap, PtrStepSzf ymap, PtrStepSzb dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream, bool cc20); static const func_t funcs[6][4] = { {remap_gpu<uchar> , 0 /*remap_gpu<uchar2>*/ , remap_gpu<uchar3> , remap_gpu<uchar4> }, {0 /*remap_gpu<schar>*/, 0 /*remap_gpu<char2>*/ , 0 /*remap_gpu<char3>*/, 0 /*remap_gpu<char4>*/}, {remap_gpu<ushort> , 0 /*remap_gpu<ushort2>*/, remap_gpu<ushort3> , remap_gpu<ushort4> }, {remap_gpu<short> , 0 /*remap_gpu<short2>*/ , remap_gpu<short3> , remap_gpu<short4> }, {0 /*remap_gpu<int>*/ , 0 /*remap_gpu<int2>*/ , 0 /*remap_gpu<int3>*/ , 0 /*remap_gpu<int4>*/ }, {remap_gpu<float> , 0 /*remap_gpu<float2>*/ , remap_gpu<float3> , remap_gpu<float4> } }; GpuMat src = _src.getGpuMat(); GpuMat xmap = _xmap.getGpuMat(); GpuMat ymap = _ymap.getGpuMat(); CV_Assert( src.depth() <= CV_32F && src.channels() <= 4 ); CV_Assert( xmap.type() == CV_32F && ymap.type() == CV_32F && xmap.size() == ymap.size() ); CV_Assert( interpolation == INTER_NEAREST || interpolation == INTER_LINEAR || interpolation == INTER_CUBIC ); CV_Assert( borderMode == BORDER_REFLECT101 || borderMode == BORDER_REPLICATE || borderMode == BORDER_CONSTANT || borderMode == BORDER_REFLECT || borderMode == BORDER_WRAP ); const func_t func = funcs[src.depth()][src.channels() - 1]; if (!func) CV_Error(Error::StsUnsupportedFormat, "Unsupported input type"); _dst.create(xmap.size(), src.type()); GpuMat dst = _dst.getGpuMat(); Scalar_<float> borderValueFloat; borderValueFloat = borderValue; Size wholeSize; Point ofs; src.locateROI(wholeSize, ofs); func(src, PtrStepSzb(wholeSize.height, wholeSize.width, src.datastart, src.step), ofs.x, ofs.y, xmap, ymap, dst, interpolation, borderMode, borderValueFloat.val, StreamAccessor::getStream(stream), deviceSupports(FEATURE_SET_COMPUTE_20)); } #endif // HAVE_CUDA