#include "collapsable.hpp"

namespace cvv
{
namespace qtutil
{

Collapsable::Collapsable(const QString &title, std::unique_ptr<QWidget> widget,
                         bool isCollapsed, QWidget *parent)
    : QFrame{ parent }, widget_{ widget.get() }, layout_{ nullptr }
{
	auto lay = util::make_unique<QVBoxLayout>();
	layout_ = *lay;
	// set alignment+border
	setLineWidth(1);
	setFrameStyle(QFrame::Box);
	layout_->setAlignment(Qt::AlignTop);
	layout_->setContentsMargins(0, 0, 0, 0);

	// build header
	auto tmpButton = util::make_unique<QPushButton>();
	button_ = tmpButton.get();
	button_->setEnabled(true);
	button_->setText(title);
	button_->setCheckable(true);

	// build widget
	setLayout(lay.release());
	layout_->addWidget(tmpButton.release());
	layout_->addWidget(widget.release());

	// connect signals and slots
	QObject::connect(button_, SIGNAL(clicked()), this,
	                 SLOT(toggleVisibility()));

	// collapse/ expand according to isCollapsed
	collapse(isCollapsed);
}

// Collapsable::Collapsable(const QString& title,QWidget& widget, bool
// isCollapsed, QWidget *parent):
//	Collapsable{title, std::unique_ptr<QWidget>{&widget}, isCollapsed,
//parent} {}

void Collapsable::collapse(bool b)
{
	button_->setChecked(!b);
	if (b)
	{
		widget_->hide();
	}
	else
	{
		widget_->show();
	}
}

QWidget *Collapsable::detachWidget()
{
	if (!widget_)
	{
		return nullptr;
	}
	layout_->removeWidget(widget_);
	QWidget *tmp = widget_;
	widget_ = nullptr;
	return tmp;
}
}
} // end namespaces qtutil, cvv