// Copyright (c) 2007, 2008 libmv authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #include "libmv/multiview/triangulation.h" #include "libmv/numeric/numeric.h" #include "libmv/multiview/projection.h" namespace libmv { // HZ 12.2 pag.312 void TriangulateDLT(const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec4 *X_homogeneous) { Mat4 design; for (int i = 0; i < 4; ++i) { design(0, i) = x1(0) * P1(2, i) - P1(0, i); design(1, i) = x1(1) * P1(2, i) - P1(1, i); design(2, i) = x2(0) * P2(2, i) - P2(0, i); design(3, i) = x2(1) * P2(2, i) - P2(1, i); } Nullspace(&design, X_homogeneous); } void TriangulateDLT(const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec3 *X_euclidean) { Vec4 X_homogeneous; TriangulateDLT(P1, x1, P2, x2, &X_homogeneous); HomogeneousToEuclidean(X_homogeneous, X_euclidean); } } // namespace libmv