/* * Software License Agreement (BSD License) * * Copyright (c) 2009, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include <opencv2/rgbd.hpp> #include <limits> #include "utils.h" namespace cv { namespace rgbd { /** If the input image is of type CV_16UC1 (like the Kinect one), the image is converted to floats, divided * by 1000 to get a depth in meters, and the values 0 are converted to std::numeric_limits<float>::quiet_NaN() * Otherwise, the image is simply converted to floats * @param in_in the depth image (if given as short int CV_U, it is assumed to be the depth in millimeters * (as done with the Microsoft Kinect), it is assumed in meters) * @param depth the desired output depth (floats or double) * @param out_out The rescaled float depth image */ void rescaleDepth(InputArray in_in, int depth, OutputArray out_out) { cv::Mat in = in_in.getMat(); CV_Assert(in.type() == CV_64FC1 || in.type() == CV_32FC1 || in.type() == CV_16UC1 || in.type() == CV_16SC1); CV_Assert(depth == CV_64FC1 || depth == CV_32FC1); int in_depth = in.depth(); out_out.create(in.size(), depth); cv::Mat out = out_out.getMat(); if (in_depth == CV_16U) { in.convertTo(out, depth, 1 / 1000.0); //convert to float so that it is in meters cv::Mat valid_mask = in == std::numeric_limits<ushort>::min(); // Should we do std::numeric_limits<ushort>::max() too ? out.setTo(std::numeric_limits<float>::quiet_NaN(), valid_mask); //set a$ } if (in_depth == CV_16S) { in.convertTo(out, depth, 1 / 1000.0); //convert to float so tha$ cv::Mat valid_mask = (in == std::numeric_limits<short>::min()) | (in == std::numeric_limits<short>::max()); // Should we do std::numeric_limits<ushort>::max() too ? out.setTo(std::numeric_limits<float>::quiet_NaN(), valid_mask); //set a$ } if ((in_depth == CV_32F) || (in_depth == CV_64F)) in.convertTo(out, depth); } } }