1. 28 Aug, 2018 1 commit
    • gdemarcq's avatar
      Merge pull request #1736 from gdemarcq:staticSaliencyFineGrained_corrections · 1f6d6f06
      gdemarcq authored
      * Correction for computeBinaryMap crash:
      - the function staticSaliencyFineGrained::computeSaliency() outputs a
      normalized floating point image
      - Add an assert in StaticSaliency::computeBinaryMap in order to check
      image depth (must be CV_32F)
      
      * - Change assert in cv::Saliency::StaticSaliency::computeBinaryMap()
      - Change normalization factor in cv::Saliency::StaticSaliencyFineGrained::computeSaliencyImpl()
      1f6d6f06
  2. 19 Mar, 2018 1 commit
  3. 30 Jan, 2018 1 commit
  4. 14 Dec, 2017 1 commit
  5. 27 Nov, 2017 1 commit
  6. 25 Nov, 2017 1 commit
  7. 23 Oct, 2017 1 commit
  8. 03 Oct, 2017 1 commit
  9. 02 Oct, 2017 4 commits
    • Vladislav Sovrasov's avatar
      saliency: cleanup module and samples · cf68a011
      Vladislav Sovrasov authored
      cf68a011
    • jaco's avatar
      ceil explicit cast added · 3f4e7dfc
      jaco authored
      3f4e7dfc
    • jaco's avatar
      windows warning wip · 83f80a34
      jaco authored
      83f80a34
    • jaco's avatar
      noise control implementation started · b691b744
      jaco authored
      noise control implementation ended
      
      noise control errors fixed (part I)
      
      noise control errors fixed (ended)
      
      Perf Test for staticSaliencySpectralResidual and objectnessBING added
      
      improvements and bugs fixed
      
      saliency perf test added
      
      matrices optimization
      
      Where possible, CV_8U matrices have been used in place of CV_32F
      
      new sorting algorithm implemented (first part)
      
      new sorting algorithm implemented (second part)
      
      new sorting algorithm implemented (finished)
      b691b744
  10. 25 Aug, 2017 1 commit
  11. 15 Mar, 2017 1 commit
    • Maksim Shabunin's avatar
      Reduced modules dependencies: · f8807f18
      Maksim Shabunin authored
      - made some of dependencies explicit
      - removed dependencies to highgui and some other modules where possible
      - modified some samples to build without modules
      f8807f18
  12. 25 Jan, 2017 1 commit
  13. 17 Oct, 2016 2 commits
  14. 07 Oct, 2016 1 commit
  15. 04 Oct, 2016 2 commits
  16. 07 Jan, 2016 1 commit
  17. 17 Nov, 2015 1 commit
  18. 20 Aug, 2015 2 commits
    • Patrick Snape's avatar
      floor and ceil have no int overload on MSVC · 8682d7d0
      Patrick Snape authored
      Adding float casts allows them to compile on MSVC and should not
      affect other compilers.
      8682d7d0
    • Patrick Snape's avatar
      Use std::numeric_limits<float>::quiet_NaN() · 2b766bf0
      Patrick Snape authored
      NAN is a compiler specific constant that does not exist on
      visual studio. I also noticed that some NAN instances had been
      cast to float, whereas quiet_NaN is both 1) defined by the
      standard and 2) templated for the correct type. This is a much
      more portable method of getting a NaN value.
      2b766bf0
  19. 22 Jul, 2015 1 commit
  20. 18 May, 2015 1 commit
  21. 17 Feb, 2015 1 commit
  22. 18 Sep, 2014 1 commit
  23. 03 Sep, 2014 1 commit
  24. 02 Sep, 2014 1 commit
  25. 21 Aug, 2014 2 commits
  26. 20 Aug, 2014 5 commits
  27. 11 Aug, 2014 2 commits
  28. 08 Aug, 2014 1 commit