- 18 Dec, 2018 2 commits
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Alexander Alekhin authored
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LinkeyLeo authored
nvidia video codec sdk need to be installed separately (https://developer.nvidia.com/nvidia-video-codec-sdk#Download) only Samples/NvCodec/NvDecoder/nvcuvid.h and Samples/NvCodec/NvDecoder/cuviddec.h is necessary
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- 13 Dec, 2018 2 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 12 Dec, 2018 1 commit
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Alexander Alekhin authored
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- 11 Dec, 2018 2 commits
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Pavel Rojtberg authored
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Pavel Rojtberg authored
so meshes in any orientation can be properly viewed
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- 09 Dec, 2018 1 commit
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Suleyman TURKMEN authored
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- 08 Dec, 2018 3 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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indianocean10000 authored
I think that that there was a typo in the variable names. fill2, texture2, and size2 were never used. Also, minor fix to reduce initialization costs of vector
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- 07 Dec, 2018 1 commit
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Pavel Rojtberg authored
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- 05 Dec, 2018 3 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 04 Dec, 2018 2 commits
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YTY authored
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Alexander Alekhin authored
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- 29 Nov, 2018 2 commits
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Alexander Alekhin authored
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Yuriy Obukh authored
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- 21 Nov, 2018 3 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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vishwesh5 authored
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- 19 Nov, 2018 6 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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塚本信男 authored
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huangqinjin authored
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huangqinjin authored
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- 18 Nov, 2018 1 commit
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Alexander Alekhin authored
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- 17 Nov, 2018 2 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 16 Nov, 2018 3 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Jukka Komulainen authored
* fbs_filter add lambda & revise imtypes * fix warnings * fix fbs function prototypes
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- 15 Nov, 2018 2 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 14 Nov, 2018 1 commit
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Pavel Rojtberg authored
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- 12 Nov, 2018 3 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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