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submodule
opencv_contrib
Commits
cc8a8d2d
Commit
cc8a8d2d
authored
Feb 01, 2018
by
Pavel Rojtberg
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ovis: improve documentation
parent
cdfcd0bd
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1 changed file
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12 additions
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8 deletions
+12
-8
ovis.hpp
modules/ovis/include/opencv2/ovis.hpp
+12
-8
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modules/ovis/include/opencv2/ovis.hpp
View file @
cc8a8d2d
...
...
@@ -51,9 +51,13 @@ public:
/**
* place an entity of an mesh in the scene
*
* the mesh needs to be created beforehand. Either programmatically
* by e.g. @ref createPointCloudMesh or by placing an Ogre .mesh file in a resource location.
* @see addResourceLocation
* @param name entity name
* @param meshname mesh name
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
*/
CV_WRAP
virtual
void
createEntity
(
const
String
&
name
,
const
String
&
meshname
,
...
...
@@ -67,7 +71,7 @@ public:
* @param K intrinsic matrix
* @param imsize image size
* @param zFar far plane in camera coordinates
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
* @return the extents of the Frustum at far plane, where the top left corner denotes the principal
* point offset
...
...
@@ -79,7 +83,7 @@ public:
/**
* creates a point light in the scene
* @param name entity name
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
* @param diffuseColor
* @param specularColor
...
...
@@ -92,7 +96,7 @@ public:
/**
* update entity pose by transformation in the parent coordinate space. (pre-rotation)
* @param name entity name
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
*/
CV_WRAP
virtual
void
updateEntityPose
(
const
String
&
name
,
InputArray
tvec
=
noArray
(),
...
...
@@ -101,7 +105,7 @@ public:
/**
* set entity pose in the world coordinate space.
* @param name enitity name
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
* @param invert use the inverse of the given pose
*/
...
...
@@ -124,7 +128,7 @@ public:
/**
* Sets the current camera pose
* @param rot Rodrigues vector or 3x3 rotation matrix
* @param rot
@ref
Rodrigues vector or 3x3 rotation matrix
* @param tvec translation
* @param invert use the inverse of the given pose
*/
...
...
@@ -168,7 +172,7 @@ CV_EXPORTS_W void addResourceLocation(const String& path);
* create a new rendering window/ viewport
* @param title window title
* @param size size of the window
* @param flags
@see
SceneSettings
* @param flags
a combination of @ref
SceneSettings
*/
CV_EXPORTS_W
Ptr
<
WindowScene
>
createWindow
(
const
String
&
title
,
const
Size
&
size
,
int
flags
=
SCENE_INTERACTIVE
);
...
...
@@ -182,7 +186,7 @@ CV_EXPORTS_W bool renderOneFrame();
/**
* set the property of a material to the given value
* @param name material name
* @param prop
property
@ref MaterialProperty
* @param prop @ref MaterialProperty
* @param value the value
*/
CV_EXPORTS_W
void
setMaterialProperty
(
const
String
&
name
,
int
prop
,
const
Scalar
&
value
);
...
...
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