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submodule
opencv_contrib
Commits
8f2b705d
Commit
8f2b705d
authored
Nov 27, 2019
by
Pavel Rojtberg
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ovis: implement setting diffuse color
parent
8a8d609a
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2 changed files
with
17 additions
and
8 deletions
+17
-8
ovis.hpp
modules/ovis/include/opencv2/ovis.hpp
+1
-0
ovis.cpp
modules/ovis/src/ovis.cpp
+16
-8
No files found.
modules/ovis/include/opencv2/ovis.hpp
View file @
8f2b705d
...
...
@@ -36,6 +36,7 @@ enum MaterialProperty
MATERIAL_LINE_WIDTH
,
MATERIAL_OPACITY
,
MATERIAL_EMISSIVE
,
MATERIAL_DIFFUSE
,
MATERIAL_TEXTURE0
,
MATERIAL_TEXTURE
=
MATERIAL_TEXTURE0
,
MATERIAL_TEXTURE1
,
...
...
modules/ovis/src/ovis.cpp
View file @
8f2b705d
...
...
@@ -171,6 +171,14 @@ static SceneNode& _getSceneNode(SceneManager* sceneMgr, const String& name)
return
*
mo
->
getParentSceneNode
();
}
static
ColourValue
convertColor
(
const
Scalar
&
val
)
{
// BGR 0..255 (uchar) to RGB 0..1
ColourValue
ret
=
ColourValue
(
val
[
2
],
val
[
1
],
val
[
0
])
/
255
;
ret
.
saturate
();
return
ret
;
}
struct
Application
:
public
OgreBites
::
ApplicationContext
,
public
OgreBites
::
InputListener
{
Ptr
<
LogManager
>
logMgr
;
...
...
@@ -508,10 +516,7 @@ public:
{
// hide background plane
bgplane
->
setVisible
(
false
);
// BGRA as uchar
ColourValue
_color
=
ColourValue
(
color
[
2
],
color
[
1
],
color
[
0
],
color
[
3
])
/
255
;
rWin
->
getViewport
(
0
)
->
setBackgroundColour
(
_color
);
rWin
->
getViewport
(
0
)
->
setBackgroundColour
(
convertColor
(
color
));
}
void
createEntity
(
const
String
&
name
,
const
String
&
meshname
,
InputArray
tvec
,
InputArray
rot
)
CV_OVERRIDE
...
...
@@ -970,8 +975,8 @@ void setMaterialProperty(const String& name, int prop, const Scalar& val)
CV_Assert
(
mat
);
Pass
*
rpass
=
mat
->
getTechniques
()[
0
]
->
getPasses
()[
0
];
ColourValue
col
;
ColourValue
col
;
switch
(
prop
)
{
case
MATERIAL_POINT_SIZE
:
...
...
@@ -984,10 +989,13 @@ void setMaterialProperty(const String& name, int prop, const Scalar& val)
rpass
->
setSceneBlending
(
SBT_TRANSPARENT_ALPHA
);
rpass
->
setDepthWriteEnabled
(
false
);
break
;
case
MATERIAL_DIFFUSE
:
col
=
convertColor
(
val
);
col
.
a
=
rpass
->
getDiffuse
().
a
;
rpass
->
setDiffuse
(
col
);
break
;
case
MATERIAL_EMISSIVE
:
col
=
ColourValue
(
val
[
2
],
val
[
1
],
val
[
0
])
/
255
;
// BGR as uchar
col
.
saturate
();
rpass
->
setEmissive
(
col
);
rpass
->
setEmissive
(
convertColor
(
val
));
break
;
case
MATERIAL_LINE_WIDTH
:
rpass
->
setLineWidth
(
val
[
0
]);
...
...
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