• razerhell's avatar
    Merge pull request #10574 from razerhell:patch-1 · fb22028b
    razerhell authored
    * Newton's method can be more efficient
    
    when we get the result of function distortPoint with a point (0, 0) and then undistortPoint with  the result, we get the point not (0, 0). and then we discovered that the old method is not convergence sometimes. finally we have gotten the right values by Newton's method.
    
    * modify by advice  Newton's method...#10574
    
    * calib3d(fisheye): fix codestyle, update theta before exit EPS check
    fb22028b
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