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Paul Shin authored
- This is to accommodate the variabiilty in floating-point operations in new platforms/compilers - Specifically due to the error margin found in NVIDIA Jetson TX2
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opencl | ||
perf_estimators.cpp | ||
perf_main.cpp | ||
perf_matchers.cpp | ||
perf_precomp.hpp | ||
perf_stich.cpp |