-
Vladimir Dudnik authored
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
6bd01a96
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
runtime | Loading commit data... | |
arithm.cl | Loading commit data... | |
convert.cl | Loading commit data... | |
copymakeborder.cl | Loading commit data... | |
copyset.cl | Loading commit data... | |
cvtclr_dx.cl | Loading commit data... | |
fft.cl | Loading commit data... | |
flip.cl | Loading commit data... | |
gemm.cl | Loading commit data... | |
inrange.cl | Loading commit data... | |
lut.cl | Loading commit data... | |
meanstddev.cl | Loading commit data... | |
minmaxloc.cl | Loading commit data... | |
mixchannels.cl | Loading commit data... | |
mulspectrums.cl | Loading commit data... | |
normalize.cl | Loading commit data... | |
reduce.cl | Loading commit data... | |
reduce2.cl | Loading commit data... | |
repeat.cl | Loading commit data... | |
set_identity.cl | Loading commit data... | |
split_merge.cl | Loading commit data... | |
transpose.cl | Loading commit data... |