/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #if !defined CUDA_DISABLER #include #include "opencv2/gpu/device/common.hpp" #include "opencv2/gpu/device/transform.hpp" #include "opencv2/gpu/device/functional.hpp" using namespace cv::gpu; using namespace cv::gpu::device; namespace { texture texLutTable; struct LutC1 : public unary_function { typedef uchar value_type; typedef uchar index_type; cudaTextureObject_t texLutTableObj; __device__ __forceinline__ uchar operator ()(uchar x) const { #if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300) // Use the texture reference return tex1Dfetch(texLutTable, x); #else // Use the texture object return tex1Dfetch(texLutTableObj, x); #endif } }; struct LutC3 : public unary_function { typedef uchar3 value_type; typedef uchar3 index_type; cudaTextureObject_t texLutTableObj; __device__ __forceinline__ uchar3 operator ()(const uchar3& x) const { #if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ < 300) // Use the texture reference return make_uchar3(tex1Dfetch(texLutTable, x.x * 3), tex1Dfetch(texLutTable, x.y * 3 + 1), tex1Dfetch(texLutTable, x.z * 3 + 2)); #else // Use the texture object return make_uchar3(tex1Dfetch(texLutTableObj, x.x * 3), tex1Dfetch(texLutTableObj, x.y * 3 + 1), tex1Dfetch(texLutTableObj, x.z * 3 + 2)); #endif } }; } namespace arithm { void lut(PtrStepSzb src, uchar* lut, int lut_cn, PtrStepSzb dst, bool cc30, cudaStream_t stream) { cudaTextureObject_t texLutTableObj; if (cc30) { // Use the texture object cudaResourceDesc texRes; std::memset(&texRes, 0, sizeof(texRes)); texRes.resType = cudaResourceTypeLinear; texRes.res.linear.devPtr = lut; texRes.res.linear.desc = cudaCreateChannelDesc(); texRes.res.linear.sizeInBytes = 256 * lut_cn * sizeof(uchar); cudaTextureDesc texDescr; std::memset(&texDescr, 0, sizeof(texDescr)); cudaSafeCall( cudaCreateTextureObject(&texLutTableObj, &texRes, &texDescr, 0) ); } else { // Use the texture reference cudaChannelFormatDesc desc = cudaCreateChannelDesc(); cudaSafeCall( cudaBindTexture(0, &texLutTable, lut, &desc) ); } if (lut_cn == 1) { LutC1 op; op.texLutTableObj = texLutTableObj; transform((PtrStepSz) src, (PtrStepSz) dst, op, WithOutMask(), stream); } else if (lut_cn == 3) { LutC3 op; op.texLutTableObj = texLutTableObj; transform((PtrStepSz) src, (PtrStepSz) dst, op, WithOutMask(), stream); } if (cc30) { // Use the texture object cudaSafeCall( cudaDestroyTextureObject(texLutTableObj) ); } else { // Use the texture reference cudaSafeCall( cudaUnbindTexture(texLutTable) ); } } } #endif