/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #ifndef HAVE_CUDA cv::gpu::VIBE_GPU::VIBE_GPU(unsigned long) { throw_nogpu(); } void cv::gpu::VIBE_GPU::initialize(const GpuMat&, Stream&) { throw_nogpu(); } void cv::gpu::VIBE_GPU::operator()(const GpuMat&, GpuMat&, Stream&) { throw_nogpu(); } void cv::gpu::VIBE_GPU::release() {} #else namespace cv { namespace gpu { namespace device { namespace vibe { void loadConstants(int nbSamples, int reqMatches, int radius, int subsamplingFactor); void init_gpu(DevMem2Db frame, int cn, DevMem2Db samples, DevMem2D_<unsigned int> randStates, cudaStream_t stream); void update_gpu(DevMem2Db frame, int cn, DevMem2Db fgmask, DevMem2Db samples, DevMem2D_<unsigned int> randStates, cudaStream_t stream); } }}} namespace { const int defaultNbSamples = 20; const int defaultReqMatches = 2; const int defaultRadius = 20; const int defaultSubsamplingFactor = 16; } cv::gpu::VIBE_GPU::VIBE_GPU(unsigned long rngSeed) : frameSize_(0, 0), rngSeed_(rngSeed) { nbSamples = defaultNbSamples; reqMatches = defaultReqMatches; radius = defaultRadius; subsamplingFactor = defaultSubsamplingFactor; } void cv::gpu::VIBE_GPU::initialize(const GpuMat& firstFrame, Stream& s) { using namespace cv::gpu::device::vibe; CV_Assert(firstFrame.type() == CV_8UC1 || firstFrame.type() == CV_8UC3 || firstFrame.type() == CV_8UC4); cudaStream_t stream = StreamAccessor::getStream(s); loadConstants(nbSamples, reqMatches, radius, subsamplingFactor); frameSize_ = firstFrame.size(); if (randStates_.size() != frameSize_) { cv::RNG rng(rngSeed_); cv::Mat h_randStates(frameSize_, CV_8UC4); rng.fill(h_randStates, cv::RNG::UNIFORM, 0, 255); randStates_.upload(h_randStates); } int ch = firstFrame.channels(); int sample_ch = ch == 1 ? 1 : 4; samples_.create(nbSamples * frameSize_.height, frameSize_.width, CV_8UC(sample_ch)); init_gpu(firstFrame, ch, samples_, randStates_, stream); } void cv::gpu::VIBE_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, Stream& s) { using namespace cv::gpu::device::vibe; CV_Assert(frame.depth() == CV_8U); int ch = frame.channels(); int sample_ch = ch == 1 ? 1 : 4; if (frame.size() != frameSize_ || sample_ch != samples_.channels()) initialize(frame); fgmask.create(frameSize_, CV_8UC1); update_gpu(frame, ch, fgmask, samples_, randStates_, StreamAccessor::getStream(s)); } void cv::gpu::VIBE_GPU::release() { frameSize_ = Size(0, 0); randStates_.release(); samples_.release(); } #endif