/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // //M*/ #include "precomp.hpp" //////////////////////////////////////////////////////////////////// /// Events cv::viz::KeyboardEvent::KeyboardEvent(Action _action, const String& _symbol, unsigned char _code, int _modifiers) : action(_action), symbol(_symbol), code(_code), modifiers(_modifiers) {} cv::viz::MouseEvent::MouseEvent(const Type& _type, const MouseButton& _button, const Point& _pointer, int _modifiers) : type(_type), button(_button), pointer(_pointer), modifiers(_modifiers) {} //////////////////////////////////////////////////////////////////// /// cv::viz::Mesh3d cv::viz::Mesh cv::viz::Mesh::load(const String& file, int type) { vtkSmartPointer<vtkPolyDataAlgorithm> reader = vtkSmartPointer<vtkPolyDataAlgorithm>::New(); switch (type) { case LOAD_AUTO: { CV_Assert(!"cv::viz::Mesh::LOAD_AUTO: Not implemented yet"); break; } case LOAD_PLY: { vtkSmartPointer<vtkPLYReader> ply_reader = vtkSmartPointer<vtkPLYReader>::New(); ply_reader->SetFileName(file.c_str()); ply_reader->Update(); reader = ply_reader; break; } case LOAD_OBJ: { vtkSmartPointer<vtkOBJReader> obj_reader = vtkSmartPointer<vtkOBJReader>::New(); obj_reader->SetFileName(file.c_str()); obj_reader->Update(); reader = obj_reader; break; } default: CV_Assert(!"cv::viz::Mesh::load: Unknown file type"); break; } vtkSmartPointer<vtkPolyData> polydata = reader->GetOutput(); CV_Assert("File does not exist or file format is not supported." && polydata); Mesh mesh; vtkSmartPointer<vtkCloudMatSink> sink = vtkSmartPointer<vtkCloudMatSink>::New(); sink->SetOutput(mesh.cloud, mesh.colors, mesh.normals, mesh.tcoords); sink->SetInputConnection(reader->GetOutputPort()); sink->Write(); // Now handle the polygons vtkSmartPointer<vtkCellArray> polygons = polydata->GetPolys(); mesh.polygons.create(1, polygons->GetSize(), CV_32SC1); int* poly_ptr = mesh.polygons.ptr<int>(); polygons->InitTraversal(); vtkIdType nr_cell_points, *cell_points; while (polygons->GetNextCell(nr_cell_points, cell_points)) { *poly_ptr++ = nr_cell_points; for (vtkIdType i = 0; i < nr_cell_points; ++i) *poly_ptr++ = (int)cell_points[i]; } return mesh; } //////////////////////////////////////////////////////////////////// /// Camera implementation cv::viz::Camera::Camera(double fx, double fy, double cx, double cy, const Size &window_size) { init(fx, fy, cx, cy, window_size); } cv::viz::Camera::Camera(const Vec2d &fov, const Size &window_size) { CV_Assert(window_size.width > 0 && window_size.height > 0); setClip(Vec2d(0.01, 1000.01)); // Default clipping setFov(fov); window_size_ = window_size; // Principal point at the center principal_point_ = Vec2f(static_cast<float>(window_size.width)*0.5f, static_cast<float>(window_size.height)*0.5f); focal_ = Vec2f(principal_point_[0] / tan(fov_[0]*0.5f), principal_point_[1] / tan(fov_[1]*0.5f)); } cv::viz::Camera::Camera(const cv::Matx33d & K, const Size &window_size) { double f_x = K(0,0); double f_y = K(1,1); double c_x = K(0,2); double c_y = K(1,2); init(f_x, f_y, c_x, c_y, window_size); } cv::viz::Camera::Camera(const Matx44d &proj, const Size &window_size) { CV_Assert(window_size.width > 0 && window_size.height > 0); double near = proj(2,3) / (proj(2,2) - 1.0); double far = near * (proj(2,2) - 1.0) / (proj(2,2) + 1.0); double left = near * (proj(0,2)-1) / proj(0,0); double right = 2.0 * near / proj(0,0) + left; double bottom = near * (proj(1,2)-1) / proj(1,1); double top = 2.0 * near / proj(1,1) + bottom; double epsilon = 2.2204460492503131e-16; principal_point_[0] = fabs(left-right) < epsilon ? window_size.width * 0.5 : (left * window_size.width) / (left - right); principal_point_[1] = fabs(top-bottom) < epsilon ? window_size.height * 0.5 : (top * window_size.height) / (top - bottom); focal_[0] = -near * principal_point_[0] / left; focal_[1] = near * principal_point_[1] / top; setClip(Vec2d(near, far)); fov_[0] = atan2(principal_point_[0], focal_[0]) + atan2(window_size.width-principal_point_[0], focal_[0]); fov_[1] = atan2(principal_point_[1], focal_[1]) + atan2(window_size.height-principal_point_[1], focal_[1]); window_size_ = window_size; } void cv::viz::Camera::init(double fx, double fy, double cx, double cy, const Size &window_size) { CV_Assert(window_size.width > 0 && window_size.height > 0); setClip(Vec2d(0.01, 1000.01));// Default clipping fov_[0] = atan2(cx, fx) + atan2(window_size.width - cx, fx); fov_[1] = atan2(cy, fy) + atan2(window_size.height - cy, fy); principal_point_[0] = cx; principal_point_[1] = cy; focal_[0] = fx; focal_[1] = fy; window_size_ = window_size; } void cv::viz::Camera::setWindowSize(const Size &window_size) { CV_Assert(window_size.width > 0 && window_size.height > 0); // Get the scale factor and update the principal points float scalex = static_cast<float>(window_size.width) / static_cast<float>(window_size_.width); float scaley = static_cast<float>(window_size.height) / static_cast<float>(window_size_.height); principal_point_[0] *= scalex; principal_point_[1] *= scaley; focal_ *= scaley; // Vertical field of view is fixed! Update horizontal field of view fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0])); window_size_ = window_size; } void cv::viz::Camera::computeProjectionMatrix(Matx44d &proj) const { double top = clip_[0] * principal_point_[1] / focal_[1]; double left = -clip_[0] * principal_point_[0] / focal_[0]; double right = clip_[0] * (window_size_.width - principal_point_[0]) / focal_[0]; double bottom = -clip_[0] * (window_size_.height - principal_point_[1]) / focal_[1]; double temp1 = 2.0 * clip_[0]; double temp2 = 1.0 / (right - left); double temp3 = 1.0 / (top - bottom); double temp4 = 1.0 / (clip_[0] - clip_[1]); proj = Matx44d::zeros(); proj(0,0) = temp1 * temp2; proj(1,1) = temp1 * temp3; proj(0,2) = (right + left) * temp2; proj(1,2) = (top + bottom) * temp3; proj(2,2) = (clip_[1]+clip_[0]) * temp4; proj(3,2) = -1.0; proj(2,3) = (temp1 * clip_[1]) * temp4; } cv::viz::Camera cv::viz::Camera::KinectCamera(const Size &window_size) { Matx33d K(525.0, 0.0, 320.0, 0.0, 525.0, 240.0, 0.0, 0.0, 1.0); return Camera(K, window_size); }