/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2017, Intel Corporation, all rights reserved. // Copyright (c) 2016-2017 Fabian David Tschopp, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #define Dtype float #define Dtype4 float4 #define Dtype8 float8 #if NUM == 8 #define load(src, index) vload8(0, src + index) #define store(vec, dst, index) vstore8(vec, 0, dst + index) #define vec_type Dtype8 #define SLICE slice8 #elif NUM == 4 #define load(src, index) vload4(0, src + index) #define store(vec, dst, index) vstore4(vec, 0, dst + index) #define vec_type Dtype4 #define SLICE slice4 #elif NUM == 1 #define load(src, index) src[index] #define store(vec, dst, index) dst[index] = vec #define vec_type Dtype #define SLICE slice1 #endif __kernel void SLICE(__global const Dtype* src, const int src_plane_size, const int src_cols, const int channels, const int dst_plane_size, const int dst_cols, const int row_offset, const int col_offset, __global Dtype* dst) { int x = get_global_id(0); int y = get_global_id(1) * NUM; if ((x >= channels) || (y >= dst_plane_size)) return; int row = y / dst_cols + row_offset; int col = y % dst_cols + col_offset; int src_index = x * src_plane_size + row * src_cols + col; int dst_index = x * dst_plane_size + y; vec_type val = load(src, src_index); store(val, dst, dst_index); }