#define LOG_TAG "org.opencv.utils.Converters" #include "common.h" using namespace cv; #define CHECK_MAT(cond) if(!(cond)){ LOGD("FAILED: " #cond); return; } // vector_int void Mat_to_vector_int(Mat& mat, vector<int>& v_int) { v_int.clear(); CHECK_MAT(mat.type()==CV_32SC1 && mat.cols==1); v_int = (vector<int>) mat; } void vector_int_to_Mat(vector<int>& v_int, Mat& mat) { mat = Mat(v_int, true); } //vector_double void Mat_to_vector_double(Mat& mat, vector<double>& v_double) { v_double.clear(); CHECK_MAT(mat.type()==CV_64FC1 && mat.cols==1); v_double = (vector<double>) mat; } void vector_double_to_Mat(vector<double>& v_double, Mat& mat) { mat = Mat(v_double, true); } // vector_float void Mat_to_vector_float(Mat& mat, vector<float>& v_float) { v_float.clear(); CHECK_MAT(mat.type()==CV_32FC1 && mat.cols==1); v_float = (vector<float>) mat; } void vector_float_to_Mat(vector<float>& v_float, Mat& mat) { mat = Mat(v_float, true); } //vector_uchar void Mat_to_vector_uchar(Mat& mat, vector<uchar>& v_uchar) { v_uchar.clear(); CHECK_MAT(mat.type()==CV_8UC1 && mat.cols==1); v_uchar = (vector<uchar>) mat; } void vector_uchar_to_Mat(vector<uchar>& v_uchar, Mat& mat) { mat = Mat(v_uchar, true); } void Mat_to_vector_char(Mat& mat, vector<char>& v_char) { v_char.clear(); CHECK_MAT(mat.type()==CV_8SC1 && mat.cols==1); v_char = (vector<char>) mat; } void vector_char_to_Mat(vector<char>& v_char, Mat& mat) { mat = Mat(v_char, true); } //vector_Rect void Mat_to_vector_Rect(Mat& mat, vector<Rect>& v_rect) { v_rect.clear(); CHECK_MAT(mat.type()==CV_32SC4 && mat.cols==1); v_rect = (vector<Rect>) mat; } void vector_Rect_to_Mat(vector<Rect>& v_rect, Mat& mat) { mat = Mat(v_rect, true); } //vector_Point void Mat_to_vector_Point(Mat& mat, vector<Point>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_32SC2 && mat.cols==1); v_point = (vector<Point>) mat; } //vector_Point2f void Mat_to_vector_Point2f(Mat& mat, vector<Point2f>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_32FC2 && mat.cols==1); v_point = (vector<Point2f>) mat; } //vector_Point2d void Mat_to_vector_Point2d(Mat& mat, vector<Point2d>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_64FC2 && mat.cols==1); v_point = (vector<Point2d>) mat; } //vector_Point3i void Mat_to_vector_Point3i(Mat& mat, vector<Point3i>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_32SC3 && mat.cols==1); v_point = (vector<Point3i>) mat; } //vector_Point3f void Mat_to_vector_Point3f(Mat& mat, vector<Point3f>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_32FC3 && mat.cols==1); v_point = (vector<Point3f>) mat; } //vector_Point3d void Mat_to_vector_Point3d(Mat& mat, vector<Point3d>& v_point) { v_point.clear(); CHECK_MAT(mat.type()==CV_64FC3 && mat.cols==1); v_point = (vector<Point3d>) mat; } void vector_Point_to_Mat(vector<Point>& v_point, Mat& mat) { mat = Mat(v_point, true); } void vector_Point2f_to_Mat(vector<Point2f>& v_point, Mat& mat) { mat = Mat(v_point, true); } void vector_Point2d_to_Mat(vector<Point2d>& v_point, Mat& mat) { mat = Mat(v_point, true); } void vector_Point3i_to_Mat(vector<Point3i>& v_point, Mat& mat) { mat = Mat(v_point, true); } void vector_Point3f_to_Mat(vector<Point3f>& v_point, Mat& mat) { mat = Mat(v_point, true); } void vector_Point3d_to_Mat(vector<Point3d>& v_point, Mat& mat) { mat = Mat(v_point, true); } #ifdef HAVE_OPENCV_FEATURES2D //vector_KeyPoint void Mat_to_vector_KeyPoint(Mat& mat, vector<KeyPoint>& v_kp) { v_kp.clear(); CHECK_MAT(mat.type()==CV_32FC(7) && mat.cols==1); for(int i=0; i<mat.rows; i++) { Vec<float, 7> v = mat.at< Vec<float, 7> >(i, 0); KeyPoint kp(v[0], v[1], v[2], v[3], v[4], (int)v[5], (int)v[6]); v_kp.push_back(kp); } return; } void vector_KeyPoint_to_Mat(vector<KeyPoint>& v_kp, Mat& mat) { int count = (int)v_kp.size(); mat.create(count, 1, CV_32FC(7)); for(int i=0; i<count; i++) { KeyPoint kp = v_kp[i]; mat.at< Vec<float, 7> >(i, 0) = Vec<float, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, (float)kp.octave, (float)kp.class_id); } } #endif //vector_Mat void Mat_to_vector_Mat(cv::Mat& mat, std::vector<cv::Mat>& v_mat) { v_mat.clear(); if(mat.type() == CV_32SC2 && mat.cols == 1) { v_mat.reserve(mat.rows); for(int i=0; i<mat.rows; i++) { Vec<int, 2> a = mat.at< Vec<int, 2> >(i, 0); long long addr = (((long long)a[0])<<32) | (a[1]&0xffffffff); Mat& m = *( (Mat*) addr ); v_mat.push_back(m); } } else { LOGD("Mat_to_vector_Mat() FAILED: mat.type() == CV_32SC2 && mat.cols == 1"); } } void vector_Mat_to_Mat(std::vector<cv::Mat>& v_mat, cv::Mat& mat) { int count = (int)v_mat.size(); mat.create(count, 1, CV_32SC2); for(int i=0; i<count; i++) { long long addr = (long long) new Mat(v_mat[i]); mat.at< Vec<int, 2> >(i, 0) = Vec<int, 2>(addr>>32, addr&0xffffffff); } } #ifdef HAVE_OPENCV_FEATURES2D //vector_DMatch void Mat_to_vector_DMatch(Mat& mat, vector<DMatch>& v_dm) { v_dm.clear(); CHECK_MAT(mat.type()==CV_32FC4 && mat.cols==1); for(int i=0; i<mat.rows; i++) { Vec<float, 4> v = mat.at< Vec<float, 4> >(i, 0); DMatch dm((int)v[0], (int)v[1], (int)v[2], v[3]); v_dm.push_back(dm); } return; } void vector_DMatch_to_Mat(vector<DMatch>& v_dm, Mat& mat) { int count = (int)v_dm.size(); mat.create(count, 1, CV_32FC4); for(int i=0; i<count; i++) { DMatch dm = v_dm[i]; mat.at< Vec<float, 4> >(i, 0) = Vec<float, 4>((float)dm.queryIdx, (float)dm.trainIdx, (float)dm.imgIdx, dm.distance); } } #endif void Mat_to_vector_vector_Point(Mat& mat, vector< vector< Point > >& vv_pt) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<Point> vpt; Mat_to_vector_Point(vm[i], vpt); vv_pt.push_back(vpt); } } void Mat_to_vector_vector_Point2f(Mat& mat, vector< vector< Point2f > >& vv_pt) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<Point2f> vpt; Mat_to_vector_Point2f(vm[i], vpt); vv_pt.push_back(vpt); } } void Mat_to_vector_vector_Point3f(Mat& mat, vector< vector< Point3f > >& vv_pt) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<Point3f> vpt; Mat_to_vector_Point3f(vm[i], vpt); vv_pt.push_back(vpt); } } #ifdef HAVE_OPENCV_FEATURES2D void Mat_to_vector_vector_KeyPoint(Mat& mat, vector< vector< KeyPoint > >& vv_kp) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<KeyPoint> vkp; Mat_to_vector_KeyPoint(vm[i], vkp); vv_kp.push_back(vkp); } } void vector_vector_KeyPoint_to_Mat(vector< vector< KeyPoint > >& vv_kp, Mat& mat) { vector<Mat> vm; vm.reserve( vv_kp.size() ); for(size_t i=0; i<vv_kp.size(); i++) { Mat m; vector_KeyPoint_to_Mat(vv_kp[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } void Mat_to_vector_vector_DMatch(Mat& mat, vector< vector< DMatch > >& vv_dm) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<DMatch> vdm; Mat_to_vector_DMatch(vm[i], vdm); vv_dm.push_back(vdm); } } void vector_vector_DMatch_to_Mat(vector< vector< DMatch > >& vv_dm, Mat& mat) { vector<Mat> vm; vm.reserve( vv_dm.size() ); for(size_t i=0; i<vv_dm.size(); i++) { Mat m; vector_DMatch_to_Mat(vv_dm[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } #endif void Mat_to_vector_vector_char(Mat& mat, vector< vector< char > >& vv_ch) { vector<Mat> vm; vm.reserve( mat.rows ); Mat_to_vector_Mat(mat, vm); for(size_t i=0; i<vm.size(); i++) { vector<char> vch; Mat_to_vector_char(vm[i], vch); vv_ch.push_back(vch); } } void vector_vector_char_to_Mat(vector< vector< char > >& vv_ch, Mat& mat) { vector<Mat> vm; vm.reserve( vv_ch.size() ); for(size_t i=0; i<vv_ch.size(); i++) { Mat m; vector_char_to_Mat(vv_ch[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } void vector_vector_Point_to_Mat(vector< vector< Point > >& vv_pt, Mat& mat) { vector<Mat> vm; vm.reserve( vv_pt.size() ); for(size_t i=0; i<vv_pt.size(); i++) { Mat m; vector_Point_to_Mat(vv_pt[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } void vector_vector_Point2f_to_Mat(vector< vector< Point2f > >& vv_pt, Mat& mat) { vector<Mat> vm; vm.reserve( vv_pt.size() ); for(size_t i=0; i<vv_pt.size(); i++) { Mat m; vector_Point2f_to_Mat(vv_pt[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } void vector_vector_Point3f_to_Mat(vector< vector< Point3f > >& vv_pt, Mat& mat) { vector<Mat> vm; vm.reserve( vv_pt.size() ); for(size_t i=0; i<vv_pt.size(); i++) { Mat m; vector_Point3f_to_Mat(vv_pt[i], m); vm.push_back(m); } vector_Mat_to_Mat(vm, mat); } void vector_Vec4i_to_Mat(vector<Vec4i>& v_vec, Mat& mat) { mat = Mat(v_vec, true); } void vector_Vec4f_to_Mat(vector<Vec4f>& v_vec, Mat& mat) { mat = Mat(v_vec, true); } void vector_Vec6f_to_Mat(vector<Vec6f>& v_vec, Mat& mat) { mat = Mat(v_vec, true); }