/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2010-2012, MulticoreWare Inc., all rights reserved. // Copyright (C) 2010-2012, Advanced Micro Devices, Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // @Authors // Liu Liujun, liujun@multicorewareinc.com // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other GpuMaterials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors as is and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ __kernel void BlendLinear_C1_D0( __global uchar4 *dst, __global uchar4 *img1, __global uchar4 *img2, __global float4 *weight1, __global float4 *weight2, int rows, int cols, int istep, int wstep ) { int idx = get_global_id(0); int idy = get_global_id(1); if (idx << 2 < cols && idy < rows) { int pos = mad24(idy,istep >> 2,idx); int wpos = mad24(idy,wstep >> 2,idx); float4 w1 = weight1[wpos], w2 = weight2[wpos]; dst[pos] = convert_uchar4((convert_float4(img1[pos]) * w1 + convert_float4(img2[pos]) * w2) / (w1 + w2 + 1e-5f)); } } __kernel void BlendLinear_C4_D0( __global uchar4 *dst, __global uchar4 *img1, __global uchar4 *img2, __global float *weight1, __global float *weight2, int rows, int cols, int istep, int wstep ) { int idx = get_global_id(0); int idy = get_global_id(1); if (idx < cols && idy < rows) { int pos = mad24(idy,istep >> 2,idx); int wpos = mad24(idy,wstep, idx); float w1 = weight1[wpos]; float w2 = weight2[wpos]; dst[pos] = convert_uchar4((convert_float4(img1[pos]) * w1 + convert_float4(img2[pos]) * w2) / (w1 + w2 + 1e-5f)); } } __kernel void BlendLinear_C1_D5( __global float4 *dst, __global float4 *img1, __global float4 *img2, __global float4 *weight1, __global float4 *weight2, int rows, int cols, int istep, int wstep ) { int idx = get_global_id(0); int idy = get_global_id(1); if (idx << 2 < cols && idy < rows) { int pos = mad24(idy,istep >> 2,idx); int wpos = mad24(idy,wstep >> 2,idx); float4 w1 = weight1[wpos], w2 = weight2[wpos]; dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); } } __kernel void BlendLinear_C4_D5( __global float4 *dst, __global float4 *img1, __global float4 *img2, __global float *weight1, __global float *weight2, int rows, int cols, int istep, int wstep ) { int idx = get_global_id(0); int idy = get_global_id(1); if (idx < cols && idy < rows) { int pos = mad24(idy,istep >> 2,idx); int wpos = mad24(idy,wstep, idx); float w1 = weight1[wpos]; float w2 = weight2[wpos]; dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); } }