/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // // OpenCV Viz module is complete rewrite of // PCL visualization module (www.pointclouds.org) // //M*/ #ifndef __OPENCV_VIZ_PRECOMP_HPP__ #define __OPENCV_VIZ_PRECOMP_HPP__ #include <map> #include <ctime> #include <list> #include <vector> #include <vtkAppendPolyData.h> #include <vtkAssemblyPath.h> #include <vtkCellData.h> #include <vtkLineSource.h> #include <vtkPropPicker.h> #include <vtkSmartPointer.h> #include <vtkDataSet.h> #include <vtkPolygon.h> #include <vtkUnstructuredGrid.h> #include <vtkDiskSource.h> #include <vtkPlaneSource.h> #include <vtkSphereSource.h> #include <vtkArrowSource.h> #include <vtkOutlineSource.h> #include <vtkTransform.h> #include <vtkTransformPolyDataFilter.h> #include <vtkTubeFilter.h> #include <vtkCubeSource.h> #include <vtkAxes.h> #include <vtkFloatArray.h> #include <vtkDoubleArray.h> #include <vtkPointData.h> #include <vtkPolyData.h> #include <vtkPolyDataReader.h> #include <vtkPolyDataMapper.h> #include <vtkDataSetMapper.h> #include <vtkCellArray.h> #include <vtkCommand.h> #include <vtkPLYReader.h> #include <vtkPolyLine.h> #include <vtkVectorText.h> #include <vtkFollower.h> #include <vtkInteractorStyle.h> #include <vtkUnsignedCharArray.h> #include <vtkRendererCollection.h> #include <vtkPNGWriter.h> #include <vtkWindowToImageFilter.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkProperty.h> #include <vtkCamera.h> #include <vtkObjectFactory.h> #include <vtkPlanes.h> #include <vtkImageFlip.h> #include <vtkRenderWindow.h> #include <vtkTextProperty.h> #include <vtkProperty2D.h> #include <vtkLODActor.h> #include <vtkTextActor.h> #include <vtkRenderWindowInteractor.h> #include <vtkMath.h> #include <vtkExtractEdges.h> #include <vtkFrustumSource.h> #include <vtkTextureMapToPlane.h> #include <vtkPolyDataNormals.h> #include <vtkAlgorithmOutput.h> #include <vtkImageMapper.h> #include <opencv2/core.hpp> #include <opencv2/viz.hpp> #include <opencv2/viz/widget_accessor.hpp> #include <opencv2/core/utility.hpp> namespace cv { namespace viz { typedef std::map<String, vtkSmartPointer<vtkProp> > WidgetActorMap; typedef std::map<String, Viz3d> VizMap; class VizStorage { public: static void unregisterAll(); //! window names automatically have Viz - prefix even though not provided by the users static String generateWindowName(const String &window_name); private: VizStorage(); // Static ~VizStorage(); static void add(const Viz3d& window); static Viz3d& get(const String &window_name); static void remove(const String &window_name); static bool windowExists(const String &window_name); static void removeUnreferenced(); static VizMap storage; friend class Viz3d; }; } } #include "interactor_style.hpp" #include "viz3d_impl.hpp" #endif