- 31 Jul, 2015 1 commit
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Vladimir Dudnik authored
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- 30 Jul, 2015 1 commit
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Alexander Alekhin authored
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- 29 Jul, 2015 2 commits
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Vladimir Dudnik authored
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
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Vladimir Dudnik authored
fixed issues with ocl nv12 cvt kernel finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later) an attempt to fix build issue fix for non opencl build issue fix typo fix compilation warnings fix compile issue for Mac (OpenCL) add convertion from rgba to nv12 (still need to debug kernel) remove empty line at the EOF fixed compilation warning
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- 20 Jul, 2015 1 commit
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Vladimir Dudnik authored
changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
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- 13 Jul, 2015 1 commit
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Vladimir Dudnik authored
compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping)
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- 09 Jul, 2015 1 commit
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Vladimir Dudnik authored
simplified sample's interface (remove odd "no processing" branch, add print to screen for processing mode)
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- 22 May, 2015 1 commit
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Vladimir Dudnik authored
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- 21 May, 2015 1 commit
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Vladimir Dudnik authored
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- 19 May, 2015 1 commit
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Vladimir Dudnik authored
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- 15 May, 2015 1 commit
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Vladimir Dudnik authored
removed original samples and replace them with new ones. modified new samples (reduce code duplication, add cmd line params and short description)
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- 13 Aug, 2014 1 commit
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Adil Ibragimov authored
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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- 13 Dec, 2013 1 commit
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Alexander Alekhin authored
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