1. 31 Jul, 2015 1 commit
  2. 30 Jul, 2015 1 commit
  3. 29 Jul, 2015 2 commits
    • Vladimir Dudnik's avatar
      finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format… · 6bd01a96
      Vladimir Dudnik authored
      finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
      6bd01a96
    • Vladimir Dudnik's avatar
      d3d11-nv12 interop · d4774ead
      Vladimir Dudnik authored
      fixed issues with ocl nv12 cvt kernel
      
      finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later)
      
      an attempt to fix build issue
      
      fix for non opencl build issue
      
      fix typo
      
      fix compilation warnings
      
      fix compile issue for Mac (OpenCL)
      
      add convertion from rgba to nv12 (still need to debug kernel)
      
      remove empty line at the EOF
      
      fixed compilation warning
      d4774ead
  4. 20 Jul, 2015 1 commit
  5. 13 Jul, 2015 1 commit
  6. 09 Jul, 2015 1 commit
  7. 22 May, 2015 1 commit
  8. 21 May, 2015 1 commit
  9. 19 May, 2015 1 commit
  10. 15 May, 2015 1 commit
  11. 13 Aug, 2014 1 commit
    • Adil Ibragimov's avatar
      Several type of formal refactoring: · 8a4a1bb0
      Adil Ibragimov authored
      1. someMatrix.data -> someMatrix.prt()
      2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
      3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
      4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
      8a4a1bb0
  12. 13 Dec, 2013 1 commit