- 19 Oct, 2018 1 commit
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Dmitry Kurtaev authored
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- 18 Oct, 2018 2 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 17 Oct, 2018 9 commits
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Apoorv authored
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Mansoo Kim authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Dmitry Kurtaev authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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- 16 Oct, 2018 4 commits
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Michał Janiszewski authored
Relevant guards can be found in https://github.com/opencv/opencv/blob/ef5579dc8667e5eb5e149acc4af898421eed99da/modules/features2d/src/kaze/AKAZEConfig.h#L8 and https://github.com/opencv/opencv/blob/ef5579dc8667e5eb5e149acc4af898421eed99da/modules/ml/include/opencv2/ml.hpp#L44
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Michał Janiszewski authored
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Michał Janiszewski authored
Exceptions caught by value incur needless cost in C++, most of them can be caught by const-reference, especially as nearly none are actually used. This could allow compiler generate a slightly more efficient code.
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Paul Shin authored
- This is to accommodate the variabiilty in floating-point operations in new platforms/compilers - Specifically due to the error margin found in NVIDIA Jetson TX2
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- 15 Oct, 2018 16 commits
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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jasjuang authored
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Alexander Alekhin authored
- drop unnecessary matrix initialization
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Alexander Alekhin authored
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Alexander Alekhin authored
* js: update build script - support emscipten 1.38.12 (wasm is ON by default) - verbose build messages * js: use builtin Math functions * js: disable tracing code completelly
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Alexander Alekhin authored
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Tomoaki Teshima authored
* remove race condition * upload _prevPts to OpenCL device explicitly before calling "sparse"
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Alexander Alekhin authored
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Dmitry Kurtaev authored
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Alexander Alekhin authored
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Adam Radomski authored
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Vitaly Tuzov authored
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- 14 Oct, 2018 4 commits
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tellowkrinkle authored
* Make cocoa windows draw faster * Use a CALayer for rendering when possible Uses GPU to scale images, which is important because retina macs will want window sizes much larger (in pixels) than the image * Fix mouse logic for cocoa windows * Only halve resolution on retina if image is larger than display
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
- always pass DEPTH_dst value to core/arithm kernel
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- 13 Oct, 2018 4 commits
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tompollok authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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Alexander Alekhin authored
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